- fix dynamic buffer offset not getting updated
- fix lightbuffer blocksize being hardcoded
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c137e868de
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5 changed files with 13 additions and 2 deletions
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@ -583,6 +583,11 @@ VulkanCommandBuffer *VulkanFrameBuffer::GetDrawCommands()
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return mDrawCommands.get();
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}
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unsigned int VulkanFrameBuffer::GetLightBufferBlockSize() const
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{
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return mLights->GetBlockSize();
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}
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void VulkanFrameBuffer::PrintStartupLog()
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{
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FString deviceType;
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