- fix dynamic buffer offset not getting updated

- fix lightbuffer blocksize being hardcoded
This commit is contained in:
Magnus Norddahl 2019-03-05 02:06:20 +01:00
commit 95116e8580
5 changed files with 13 additions and 2 deletions

View file

@ -583,6 +583,11 @@ VulkanCommandBuffer *VulkanFrameBuffer::GetDrawCommands()
return mDrawCommands.get();
}
unsigned int VulkanFrameBuffer::GetLightBufferBlockSize() const
{
return mLights->GetBlockSize();
}
void VulkanFrameBuffer::PrintStartupLog()
{
FString deviceType;