- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
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16 changed files with 32 additions and 32 deletions
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@ -193,7 +193,7 @@ void DBot::Dofire (ticcmd_t *cmd)
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else
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{
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//*4 is for atmosphere, the chainsaws sounding and all..
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no_fire = (Dist > MELEERANGE*4);
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no_fire = (Dist > DEFMELEERANGE*4);
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}
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}
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else if (player->ReadyWeapon->WeaponFlags & WIF_BOT_BFG)
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