Added SendNetworkCommand
Allows for a custom message to be sent over the network without the need for SendNetworkEvent. This includes all the possible valid types of byte, word, long, float, and string.
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c62ecc44e2
commit
9565c94cd2
6 changed files with 371 additions and 0 deletions
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@ -2705,6 +2705,21 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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case DEM_ENDSCREENJOB:
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EndScreenJob();
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break;
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case DEM_ZSC_CMD:
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{
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int cmd = ReadLong(stream);
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unsigned int size = ReadWord(stream);
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TArray<uint8_t> buffer = {};
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buffer.Grow(size);
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for (unsigned int i = 0u; i < size; ++i)
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buffer.Push(ReadByte(stream));
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FNetworkCommand netCmd = { player, cmd, buffer };
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primaryLevel->localEventManager->NetCommand(netCmd);
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}
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break;
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default:
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I_Error ("Unknown net command: %d", type);
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@ -2763,6 +2778,10 @@ void Net_SkipCommand (int type, uint8_t **stream)
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skip = strlen((char *)(*stream)) + 15;
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break;
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case DEM_ZSC_CMD:
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skip = 6 + (((*stream)[4] << 8) | (*stream)[5]);
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break;
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case DEM_SUMMON2:
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case DEM_SUMMONFRIEND2:
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case DEM_SUMMONFOE2:
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