- Added Skulltag's PowerDoubleFiringSpeed.
SVN r1608 (trunk)
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5 changed files with 53 additions and 1 deletions
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@ -772,6 +772,11 @@ void P_MovePsprites (player_t *player)
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if (psp->tics != -1) // a -1 tic count never changes
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{
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psp->tics--;
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// [BC] Apply double firing speed.
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if ( psp->tics && ( player->cheats & CF_DOUBLEFIRINGSPEED ))
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psp->tics--;
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if(!psp->tics)
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{
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P_SetPsprite (player, i, psp->state->GetNextState());
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