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@ -4,11 +4,11 @@ VKDoom is a source port based on the DOOM engine with a focus on Vulkan and mode
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Please see license files for individual contributor licenses.
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**Addendum by [Marisa](https://github.com/OrdinaryMagician)**: This fork is a continuation of the original VKDoom by dpJudas et al, as it's been officially abandoned. At the moment, only some bug fixes will be happening *(both by yours truly and sparingly merged from upstream GZDoom when needed)*, but I do have some ideas here and there, maybe some additional features too while I'm at it. Any volunteers to help along are welcome, of course.
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**Addendum by Marisa**: This fork was supposed to be a continuation of the original VKDoom by dpJudas et al, as it was officially abandoned. New features are no longer on the table, I feel I've done enough of that already between 2018 and 2023. At the very least some bugs were fixed for the sake of stability, so now this is currently the only port that can play **Codename: DEMOLITIONIST**.
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### Releases
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We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/OrdinaryMagician/VkDoom_m/releases/tag/nightly
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No automated builds or releases are offered, you have to do it yourself.
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### Build Guide
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@ -60,7 +60,7 @@ cmake --build . --config Release -- -maxcpucount
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For 'ninja', make sure the ninja package is installed on your distro (ex: Debian: `sudo apt install ninja`) - then run the following to prepare your build environment and the second command will build:
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```sh
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cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
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cmake . --build
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ninja -j $(nproc)
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```
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### Linux - Make
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