- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
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23 changed files with 170 additions and 162 deletions
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@ -60,7 +60,12 @@ public:
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{
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return InternalGetTexture(i, animate, true, false);
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}
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FGameTexture* GameByIndex(int i, bool animate = false)
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{
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return reinterpret_cast<FGameTexture*>(ByIndex(i, animate));
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}
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FTexture *FindTexture(const char *texname, ETextureType usetype = ETextureType::MiscPatch, BITFIELD flags = TEXMAN_TryAny);
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bool OkForLocalization(FTextureID texnum, const char *substitute, int locnum);
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