Clear global state tracking variables when the OpenGL context is (re)created

This commit is contained in:
Magnus Norddahl 2016-08-26 01:36:21 +02:00
commit 960038bb81
5 changed files with 39 additions and 2 deletions

View file

@ -669,6 +669,12 @@ static FMaterial *last;
static int lastclamp;
static int lasttrans;
void FMaterial::InitGlobalState()
{
last = nullptr;
lastclamp = 0;
lasttrans = 0;
}
void FMaterial::Bind(int clampmode, int translation)
{