- moved all exception handling out of the backends
The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error. As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.
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11 changed files with 251 additions and 289 deletions
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@ -103,7 +103,6 @@ void I_Init (void)
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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#ifdef __APPLE__
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void Mac_I_FatalError(const char* errortext);
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