- moved all exception handling out of the backends

The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error.

As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.
This commit is contained in:
Christoph Oelckers 2019-10-07 00:37:56 +02:00
commit 96006eb94f
11 changed files with 251 additions and 289 deletions

View file

@ -137,7 +137,6 @@ double PerfToSec, PerfToMillisec;
UINT TimerPeriod;
bool gameisdead;
int sys_ostype = 0;
// PRIVATE DATA DEFINITIONS ------------------------------------------------