- moved all exception handling out of the backends
The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error. As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.
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@ -137,7 +137,6 @@ double PerfToSec, PerfToMillisec;
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UINT TimerPeriod;
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bool gameisdead;
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int sys_ostype = 0;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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