Add the 3x3 blur
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bbdd886f23
commit
963161cce1
2 changed files with 232 additions and 2 deletions
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@ -19,6 +19,7 @@ VkLightmap::VkLightmap(VulkanRenderDevice* fb) : fb(fb)
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CreateShaders();
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CreateRaytracePipeline();
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CreateResolvePipeline();
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CreateBlurPipeline();
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}
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VkLightmap::~VkLightmap()
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@ -50,6 +51,8 @@ void VkLightmap::Raytrace(LevelMesh* level)
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for (size_t pageIndex = 0; pageIndex < atlasImages.size(); pageIndex++)
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{
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ResolveAtlasImage(pageIndex);
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BlurAtlasImage(pageIndex);
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CopyAtlasImageResult(pageIndex);
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}
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}
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@ -257,6 +260,108 @@ void VkLightmap::ResolveAtlasImage(size_t pageIndex)
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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cmdbuffer->endRenderPass();
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}
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void VkLightmap::BlurAtlasImage(size_t pageIndex)
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{
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LightmapImage& img = atlasImages[pageIndex];
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auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
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PipelineBarrier()
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.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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// Pass 0
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{
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RenderPassBegin()
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.RenderPass(blur.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.blur.Framebuffer.get())
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.Execute(cmdbuffer);
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &vertices.Buffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipeline[0].get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipelineLayout.get(), 0, img.blur.DescriptorSet[0].get());
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VkViewport viewport = {};
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viewport.maxDepth = 1;
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viewport.width = (float)atlasImageSize;
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viewport.height = (float)atlasImageSize;
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cmdbuffer->setViewport(0, 1, &viewport);
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LightmapPushConstants pc;
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pc.LightStart = 0;
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pc.LightEnd = 0;
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pc.SurfaceIndex = 0;
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pc.LightmapOrigin = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepX = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepY = FVector3(0.0f, 0.0f, 0.0f);
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cmdbuffer->pushConstants(blur.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapPushConstants), &pc);
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int firstVertex = vertices.Pos;
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int vertexCount = 4;
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vertices.Pos += vertexCount;
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SceneVertex* vertex = &vertices.Vertices[firstVertex];
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vertex[0].Position = FVector2(0.0f, 0.0f);
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vertex[1].Position = FVector2(1.0f, 0.0f);
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vertex[2].Position = FVector2(1.0f, 1.0f);
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vertex[3].Position = FVector2(0.0f, 1.0f);
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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cmdbuffer->endRenderPass();
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}
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PipelineBarrier()
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.AddImage(img.blur.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT)
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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// Pass 1 (outputs back into resolve fb)
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{
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RenderPassBegin()
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.RenderPass(blur.renderPass.get())
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.RenderArea(0, 0, atlasImageSize, atlasImageSize)
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.Framebuffer(img.resolve.Framebuffer.get())
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.Execute(cmdbuffer);
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VkDeviceSize offset = 0;
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cmdbuffer->bindVertexBuffers(0, 1, &vertices.Buffer->buffer, &offset);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipeline[1].get());
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cmdbuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, blur.pipelineLayout.get(), 0, img.blur.DescriptorSet[1].get());
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VkViewport viewport = {};
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viewport.maxDepth = 1;
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viewport.width = (float)atlasImageSize;
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viewport.height = (float)atlasImageSize;
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cmdbuffer->setViewport(0, 1, &viewport);
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LightmapPushConstants pc;
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pc.LightStart = 0;
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pc.LightEnd = 0;
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pc.SurfaceIndex = 0;
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pc.LightmapOrigin = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepX = FVector3(0.0f, 0.0f, 0.0f);
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pc.LightmapStepY = FVector3(0.0f, 0.0f, 0.0f);
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cmdbuffer->pushConstants(blur.pipelineLayout.get(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapPushConstants), &pc);
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int firstVertex = vertices.Pos;
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int vertexCount = 4;
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vertices.Pos += vertexCount;
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SceneVertex* vertex = &vertices.Vertices[firstVertex];
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vertex[0].Position = FVector2(0.0f, 0.0f);
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vertex[1].Position = FVector2(1.0f, 0.0f);
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vertex[2].Position = FVector2(1.0f, 1.0f);
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vertex[3].Position = FVector2(0.0f, 1.0f);
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cmdbuffer->draw(vertexCount, 1, firstVertex, 0);
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cmdbuffer->endRenderPass();
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}
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}
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void VkLightmap::CopyAtlasImageResult(size_t pageIndex)
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{
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LightmapImage& img = atlasImages[pageIndex];
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std::vector<VkImageCopy> regions;
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for (int i = 0, count = mesh->GetSurfaceCount(); i < count; i++)
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@ -283,6 +388,8 @@ void VkLightmap::ResolveAtlasImage(size_t pageIndex)
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if (!regions.empty())
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{
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auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
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PipelineBarrier()
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.AddImage(img.resolve.Image.get(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT)
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.AddImage(fb->GetTextureManager()->Lightmap.Image.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, (int)pageIndex, 1)
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@ -292,7 +399,7 @@ void VkLightmap::ResolveAtlasImage(size_t pageIndex)
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PipelineBarrier()
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.AddImage(fb->GetTextureManager()->Lightmap.Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, (int)pageIndex, 1)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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.Execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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}
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@ -334,6 +441,20 @@ void VkLightmap::CreateShaders()
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.AddSource("frag_resolve.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_resolve.glsl").GetChars())
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.DebugName("VkLightmap.FragResolve")
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.Create("VkLightmap.FragResolve", fb->GetDevice());
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shaders.fragBlur[0] = ShaderBuilder()
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.Type(ShaderType::Fragment)
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.AddSource("VersionBlock", prefix + "#define BLUR_HORIZONTAL\r\n")
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.AddSource("frag_blur.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_blur.glsl").GetChars())
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.DebugName("VkLightmap.FragBlur")
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.Create("VkLightmap.FragBlur", fb->GetDevice());
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shaders.fragBlur[1] = ShaderBuilder()
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.Type(ShaderType::Fragment)
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.AddSource("VersionBlock", prefix + "#define BLUR_VERTICAL\r\n")
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.AddSource("frag_blur.glsl", LoadPrivateShaderLump("shaders/lightmap/frag_blur.glsl").GetChars())
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.DebugName("VkLightmap.FragBlur")
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.Create("VkLightmap.FragBlur", fb->GetDevice());
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}
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FString VkLightmap::LoadPrivateShaderLump(const char* lumpname)
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@ -526,6 +647,65 @@ void VkLightmap::CreateResolvePipeline()
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.Create(fb->GetDevice());
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}
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void VkLightmap::CreateBlurPipeline()
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{
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blur.descriptorSetLayout = DescriptorSetLayoutBuilder()
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.AddBinding(0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT)
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.DebugName("blur.descriptorSetLayout")
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.Create(fb->GetDevice());
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blur.pipelineLayout = PipelineLayoutBuilder()
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.AddSetLayout(blur.descriptorSetLayout.get())
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.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(LightmapPushConstants))
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.DebugName("blur.pipelineLayout")
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.Create(fb->GetDevice());
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blur.renderPass = RenderPassBuilder()
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.AddAttachment(
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VK_FORMAT_R16G16B16A16_SFLOAT,
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VK_SAMPLE_COUNT_1_BIT,
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VK_ATTACHMENT_LOAD_OP_DONT_CARE,
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VK_ATTACHMENT_STORE_OP_STORE,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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.AddSubpass()
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.AddSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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.AddExternalSubpassDependency(
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT)
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.DebugName("blur.renderpass")
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.Create(fb->GetDevice());
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for (int i = 0; i < 2; i++)
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{
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blur.pipeline[i] = GraphicsPipelineBuilder()
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.Layout(blur.pipelineLayout.get())
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.RenderPass(blur.renderPass.get())
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.AddVertexShader(shaders.vert.get())
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.AddFragmentShader(shaders.fragBlur[i].get())
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.AddVertexBufferBinding(0, sizeof(SceneVertex))
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.AddVertexAttribute(0, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(SceneVertex, Position))
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.Topology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN)
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.AddDynamicState(VK_DYNAMIC_STATE_VIEWPORT)
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.Viewport(0.0f, 0.0f, 0.0f, 0.0f)
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.Scissor(0, 0, 4096, 4096)
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.DebugName("blur.pipeline")
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.Create(fb->GetDevice());
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}
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blur.descriptorPool = DescriptorPoolBuilder()
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.AddPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 256)
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.MaxSets(256)
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.DebugName("blur.descriptorPool")
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.Create(fb->GetDevice());
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blur.sampler = SamplerBuilder()
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.DebugName("blur.Sampler")
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.Create(fb->GetDevice());
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}
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LightmapImage VkLightmap::CreateImage(int width, int height)
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{
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LightmapImage img;
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@ -551,7 +731,7 @@ LightmapImage VkLightmap::CreateImage(int width, int height)
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.Create(fb->GetDevice());
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img.resolve.Image = ImageBuilder()
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.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)
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.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
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.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
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.Size(width, height)
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.DebugName("LightmapImage.resolve.Image")
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@ -572,8 +752,36 @@ LightmapImage VkLightmap::CreateImage(int width, int height)
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img.resolve.DescriptorSet = resolve.descriptorPool->allocate(resolve.descriptorSetLayout.get());
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img.resolve.DescriptorSet->SetDebugName("resolve.descriptorSet");
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img.blur.Image = ImageBuilder()
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.Usage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT)
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.Format(VK_FORMAT_R16G16B16A16_SFLOAT)
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.Size(width, height)
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.DebugName("LightmapImage.blur.Image")
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.Create(fb->GetDevice());
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img.blur.View = ImageViewBuilder()
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.Image(img.blur.Image.get(), VK_FORMAT_R16G16B16A16_SFLOAT)
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.DebugName("LightmapImage.blur.View")
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.Create(fb->GetDevice());
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img.blur.Framebuffer = FramebufferBuilder()
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.RenderPass(blur.renderPass.get())
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.Size(width, height)
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.AddAttachment(img.blur.View.get())
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.DebugName("LightmapImage.blur.Framebuffer")
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.Create(fb->GetDevice());
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img.blur.DescriptorSet[0] = blur.descriptorPool->allocate(blur.descriptorSetLayout.get());
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img.blur.DescriptorSet[0]->SetDebugName("blur.descriptorSet");
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img.blur.DescriptorSet[1] = blur.descriptorPool->allocate(blur.descriptorSetLayout.get());
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img.blur.DescriptorSet[1]->SetDebugName("blur.descriptorSet");
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WriteDescriptors()
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.AddCombinedImageSampler(img.resolve.DescriptorSet.get(), 0, img.raytrace.View.get(), resolve.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.AddCombinedImageSampler(img.blur.DescriptorSet[0].get(), 0, img.resolve.View.get(), blur.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.AddCombinedImageSampler(img.blur.DescriptorSet[1].get(), 0, img.blur.View.get(), blur.sampler.get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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.Execute(fb->GetDevice());
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return img;
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