- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.
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3 changed files with 1 additions and 41 deletions
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@ -307,8 +307,6 @@ public:
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FGLTexture *SystemTexture[2];
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FTexture *Brightmap;
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PalEntry GlowColor;
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PalEntry FloorSkyColor;
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PalEntry CeilingSkyColor;
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int GlowHeight;
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FloatRect *areas;
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int areacount;
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@ -318,7 +316,6 @@ public:
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bool bGlowing:1; // Texture glows
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bool bFullbright:1; // always draw fullbright
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bool bSkybox:1; // This is a skybox
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bool bSkyColorDone:1; // Fill color for sky
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char bBrightmapChecked:1; // Set to 1 if brightmap has been checked
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bool bDisableFullbright:1; // This texture will not be displayed as fullbright sprite
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bool bNoFilter:1;
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@ -331,7 +328,6 @@ public:
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MiscGLInfo gl_info;
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void GetGlowColor(float *data);
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PalEntry GetSkyCapColor(bool bottom);
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bool isGlowing() { return gl_info.bGlowing; }
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bool isFullbright() { return gl_info.bFullbright; }
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void CreateDefaultBrightmap();
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