- use the new ZDoom code for retrieving a sky's cap color to avoid redundancies.

This commit is contained in:
Christoph Oelckers 2016-10-20 10:36:23 +02:00
commit 96437d95fa
3 changed files with 1 additions and 41 deletions

View file

@ -307,8 +307,6 @@ public:
FGLTexture *SystemTexture[2];
FTexture *Brightmap;
PalEntry GlowColor;
PalEntry FloorSkyColor;
PalEntry CeilingSkyColor;
int GlowHeight;
FloatRect *areas;
int areacount;
@ -318,7 +316,6 @@ public:
bool bGlowing:1; // Texture glows
bool bFullbright:1; // always draw fullbright
bool bSkybox:1; // This is a skybox
bool bSkyColorDone:1; // Fill color for sky
char bBrightmapChecked:1; // Set to 1 if brightmap has been checked
bool bDisableFullbright:1; // This texture will not be displayed as fullbright sprite
bool bNoFilter:1;
@ -331,7 +328,6 @@ public:
MiscGLInfo gl_info;
void GetGlowColor(float *data);
PalEntry GetSkyCapColor(bool bottom);
bool isGlowing() { return gl_info.bGlowing; }
bool isFullbright() { return gl_info.bFullbright; }
void CreateDefaultBrightmap();