- various engine updates from Raze.

* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed.
* save FixedBitArrays as base64 in savegames.
* allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve.
* constexpr in palette code, also replacing #defines with enums.
This commit is contained in:
Christoph Oelckers 2020-09-27 10:17:58 +02:00
commit 96ceb11af0
21 changed files with 209 additions and 51 deletions

View file

@ -2,7 +2,6 @@
// Some global engine variables taken out of the backend code.
SystemCallbacks *sysCallbacks;
double refreshfreq;
FString endoomName;
bool batchrun;
float menuBlurAmount;