- various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed. * save FixedBitArrays as base64 in savegames. * allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve. * constexpr in palette code, also replacing #defines with enums.
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@ -2,7 +2,6 @@
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// Some global engine variables taken out of the backend code.
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SystemCallbacks *sysCallbacks;
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double refreshfreq;
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FString endoomName;
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bool batchrun;
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float menuBlurAmount;
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