- various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed. * save FixedBitArrays as base64 in savegames. * allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve. * constexpr in palette code, also replacing #defines with enums.
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@ -61,7 +61,7 @@ enum
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PRINT_TYPES = 1023, // Bitmask.
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PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
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PRINT_NOLOG = 2048, // Flag - do not print to log file
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PRINT_NOTIFY = 4096, // Flag - add to notify buffer
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PRINT_NOTIFY = 4096, // Flag - add to game-native notify display - messages without this only go to the generic notification buffer.
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};
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enum
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