- various engine updates from Raze.
* removed refreshFreq variable and related code. This only got into the backend because of stupid interpolation code in some of the Build games which has long been removed. * save FixedBitArrays as base64 in savegames. * allow indirections in the string table - by prefixing the language string with '$$' the remaining text is interpreted as another string label to resolve. * constexpr in palette code, also replacing #defines with enums.
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parent
c65f707a20
commit
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21 changed files with 209 additions and 51 deletions
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@ -54,6 +54,7 @@
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#include "engineerrors.h"
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#include "textures.h"
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#include "texturemanager.h"
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#include "base64.h"
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extern DObject *WP_NOCHANGE;
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bool save_full = false; // for testing. Should be removed afterward.
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@ -772,6 +773,31 @@ error:
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return buff;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FSerializer &FSerializer::SerializeMemory(const char *key, void* mem, size_t length)
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{
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if (isWriting())
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{
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auto array = base64_encode((const uint8_t*)mem, length);
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AddString(key, (const char*)array.Data());
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}
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else
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{
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auto cp = GetString(key);
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if (key)
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{
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base64_decode(mem, length, cp);
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}
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}
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return *this;
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}
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//==========================================================================
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//
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//
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