- removed I_MSTime entirely after checking how the wipe code actually works.
Since this calls I_WaitVBL, which resets the frame time, it was essentially just like calling a real-time timer anyway and nothing in it required a specific 0-timepoint. The same applies to the ZScript interface. All it needs is a millisecond-precise timer with no semantics attached.
This commit is contained in:
parent
2c65f08011
commit
96e9eadd97
4 changed files with 5 additions and 32 deletions
|
|
@ -615,7 +615,7 @@ void DObject::CheckIfSerialized () const
|
|||
|
||||
DEFINE_ACTION_FUNCTION(DObject, MSTime)
|
||||
{
|
||||
ACTION_RETURN_INT(I_MSTime());
|
||||
ACTION_RETURN_INT(I_FPSTime());
|
||||
}
|
||||
|
||||
void *DObject::ScriptVar(FName field, PType *type)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue