- removed I_MSTime entirely after checking how the wipe code actually works.

Since this calls I_WaitVBL, which resets the frame time, it was essentially just like calling a real-time timer anyway and nothing in it required a specific 0-timepoint.
The same applies to the ZScript interface. All it needs is a millisecond-precise timer with no semantics attached.
This commit is contained in:
Christoph Oelckers 2017-11-13 00:38:04 +01:00
commit 96e9eadd97
4 changed files with 5 additions and 32 deletions

View file

@ -615,7 +615,7 @@ void DObject::CheckIfSerialized () const
DEFINE_ACTION_FUNCTION(DObject, MSTime)
{
ACTION_RETURN_INT(I_MSTime());
ACTION_RETURN_INT(I_FPSTime());
}
void *DObject::ScriptVar(FName field, PType *type)