Upload acceleration structures for the level mesh
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@ -3266,6 +3266,7 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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Level->FinalizePortals(); // finalize line portals after polyobjects have been initialized. This info is needed for properly flagging them.
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Level->aabbTree = new DoomLevelAABBTree(Level);
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Level->levelMesh = new DoomLevelMesh(*Level);
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}
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//==========================================================================
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