- moved the tag manager into FLevelLocals

This commit is contained in:
Christoph Oelckers 2019-01-24 01:53:05 +01:00
commit 97495e1857
10 changed files with 51 additions and 78 deletions

View file

@ -296,33 +296,6 @@ PClassActor *T_ClassType(const svalue_t &arg)
return PClass::FindActor(stringvalue(arg));
}
//==========================================================================
//
// Finds a sector from a tag. This has been extended to allow looking for
// sectors directly by passing a negative value
//
//==========================================================================
class FSSectorTagIterator : public FSectorTagIterator
{
public:
FSSectorTagIterator(int tag)
: FSectorTagIterator(tag)
{
if (tag < 0)
{
searchtag = INT_MIN;
start = tag == -32768? 0 : -tag < (int)level.sectors.Size()? -tag : -1;
}
}
};
inline int T_FindFirstSectorFromTag(int tagnum)
{
FSSectorTagIterator it(tagnum);
return it.Next();
}
//==========================================================================
//
// Get an ammo type
@ -1518,7 +1491,7 @@ void FParser::SF_StartSectorSound(void)
tagnum = intvalue(t_argv[0]);
int i=-1;
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
sector = &Level->sectors[i];
@ -1555,7 +1528,7 @@ void FParser::SF_FloorHeight(void)
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
auto &sec = Level->sectors[i];
@ -1574,7 +1547,7 @@ void FParser::SF_FloorHeight(void)
}
else
{
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{
script_error("sector not found with tagnum %i\n", tagnum);
@ -1610,7 +1583,7 @@ void FParser::SF_MoveFloor(void)
// move all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((secnum = itr.Next()) >= 0)
{
P_CreateFloor(&Level->sectors[secnum], DFloor::floorMoveToValue, NULL, platspeed, destheight, crush, 0, false, false);
@ -1645,7 +1618,7 @@ void FParser::SF_CeilingHeight(void)
dest = floatvalue(t_argv[1]);
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
auto &sec = Level->sectors[i];
@ -1664,7 +1637,7 @@ void FParser::SF_CeilingHeight(void)
}
else
{
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{
script_error("sector not found with tagnum %i\n", tagnum);
@ -1702,7 +1675,7 @@ void FParser::SF_MoveCeiling(void)
silent=t_argc>4 ? intvalue(t_argv[4]):1;
// move all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((secnum = itr.Next()) >= 0)
{
P_CreateCeiling(&Level->sectors[secnum], DCeiling::ceilMoveToValue, NULL, tagnum, platspeed, platspeed, destheight, crush, silent | 4, 0, DCeiling::ECrushMode::crushDoom);
@ -1727,7 +1700,7 @@ void FParser::SF_LightLevel(void)
tagnum = intvalue(t_argv[0]);
// argv is sector tag
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{
@ -1741,7 +1714,7 @@ void FParser::SF_LightLevel(void)
int i = -1;
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
Level->sectors[i].SetLightLevel(intvalue(t_argv[1]));
@ -1882,7 +1855,7 @@ void FParser::SF_FloorTexture(void)
tagnum = intvalue(t_argv[0]);
// argv is sector tag
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
@ -1895,7 +1868,7 @@ void FParser::SF_FloorTexture(void)
FTextureID picnum = TexMan.GetTextureID(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
Level->sectors[i].SetTexture(sector_t::floor, picnum);
@ -1934,7 +1907,7 @@ void FParser::SF_SectorColormap(void)
tagnum = intvalue(t_argv[0]);
// argv is sector tag
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
@ -1945,7 +1918,7 @@ void FParser::SF_SectorColormap(void)
{
uint32_t cm = R_ColormapNumForName(t_argv[1].value.s);
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
sectors[i].midmap=cm;
@ -1972,7 +1945,7 @@ void FParser::SF_CeilingTexture(void)
tagnum = intvalue(t_argv[0]);
// argv is sector tag
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{ script_error("sector not found with tagnum %i\n", tagnum); return;}
@ -1985,7 +1958,7 @@ void FParser::SF_CeilingTexture(void)
FTextureID picnum = TexMan.GetTextureID(t_argv[1].string, ETextureType::Flat, FTextureManager::TEXMAN_Overridable);
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
Level->sectors[i].SetTexture(sector_t::ceiling, picnum);
@ -3700,7 +3673,7 @@ void FParser::SF_SetColor(void)
{
tagnum = intvalue(t_argv[0]);
secnum = T_FindFirstSectorFromTag(tagnum);
secnum = Level->FindFirstSectorFromTag(tagnum);
if(secnum < 0)
{
@ -3721,7 +3694,7 @@ void FParser::SF_SetColor(void)
else return;
// set all sectors with tag
FSSectorTagIterator itr(tagnum);
auto itr = Level->GetSectorTagIterator(tagnum);
while ((i = itr.Next()) >= 0)
{
Level->sectors[i].SetColor(color, 0);