- fixed some leftover unused variable warnings.

- match the variable names in thingdef_codeptr.cpp to the ones in the scripting branch to reduce the amount of merge conflicts in upcoming changes.
This commit is contained in:
Christoph Oelckers 2016-01-19 16:09:44 +01:00
commit 97620b0645
5 changed files with 289 additions and 258 deletions

View file

@ -31,10 +31,8 @@ IMPLEMENT_CLASS(AGlassShard)
void P_SpawnDirt (AActor *actor, fixed_t radius)
{
fixed_t x,y,z;
const PClass *dtype = NULL;
AActor *mo;
angle_t angle;
fixedvec3 pos = actor->Vec3Angle(radius, pr_dirt() << 24, (pr_dirt() << 9) + FRACUNIT);