- Swapped the order of floor and ceiling moves in DElevator::Tick() so that
if an elevator contains an actor exactly the same height as it, it will not be blocked. SVN r1751 (trunk)
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2 changed files with 9 additions and 6 deletions
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August 4, 2009
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- Swapped the order of floor and ceiling moves in DElevator::Tick() so that
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if an elevator contains an actor exactly the same height as it, it will not
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be blocked.
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- Fixed: FWeaponSlot::PickWeapon() wrapped around improperly when the starting
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value for i was 0.
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