- Swapped the order of floor and ceiling moves in DElevator::Tick() so that

if an elevator contains an actor exactly the same height as it, it will not
  be blocked.


SVN r1751 (trunk)
This commit is contained in:
Randy Heit 2009-08-05 00:36:01 +00:00
commit 9764532d8b
2 changed files with 9 additions and 6 deletions

View file

@ -1,4 +1,7 @@
August 4, 2009
- Swapped the order of floor and ceiling moves in DElevator::Tick() so that
if an elevator contains an actor exactly the same height as it, it will not
be blocked.
- Fixed: FWeaponSlot::PickWeapon() wrapped around improperly when the starting
value for i was 0.