Simplify post process buffer handling

This commit is contained in:
Magnus Norddahl 2016-08-04 17:16:49 +02:00
commit 976a78429e
5 changed files with 72 additions and 63 deletions

View file

@ -251,7 +251,7 @@ void FGLRenderer::Begin2D()
if (mDrawingScene2D)
mBuffers->BindSceneFB();
else
mBuffers->BindHudFB();
mBuffers->BindCurrentFB();
}
glViewport(mScreenViewport.left, mScreenViewport.top, mScreenViewport.width, mScreenViewport.height);