- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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887d35d559
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31 changed files with 154 additions and 507 deletions
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@ -179,10 +179,10 @@ void gl_PrintStartupLog()
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Printf ("Max. vertex uniforms: %d\n", v);
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glGetIntegerv(GL_MAX_VARYING_FLOATS, &v);
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Printf ("Max. varying: %d\n", v);
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glGetIntegerv(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, &v);
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Printf ("Max. combined uniforms: %d\n", v);
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glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &v);
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Printf ("Max. combined uniform blocks: %d\n", v);
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glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &v);
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Printf("Max. combined shader storage blocks: %d\n", v);
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glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &v);
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Printf("Max. vertex shader storage blocks: %d\n", v);
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}
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