- Changed state label storage so that each actor owns all the state labels itself
and doesn't have to traverse parent lists to find them. This is required for Dehacked actors that inherit states (e.g. NonsolidMeat and Spectre) but it also makes the data much easier to handle. SVN r413 (trunk)
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6 changed files with 92 additions and 131 deletions
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December 16, 2006 (Changes by Graf Zahl)
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- Changed state label storage so that each actor owns all the state labels itself
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and doesn't have to traverse parent lists to find them. This is required for
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Dehacked actors that inherit states (e.g. NonsolidMeat and Spectre) but it also
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makes the data much easier to handle.
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- Merged the fallingdamage setting into one menu item and added Strife damage to it.
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- Moved deathmatch options into their own category in the gameplay options menu.
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- Added the sv_smartaim code from GZDoom which tries to avoid autoaiming
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