Merge remote-tracking branch 'remotes/origin/master' into new_level_refactor
# Conflicts: # src/g_level.cpp # src/p_user.cpp
This commit is contained in:
commit
979f1df281
10 changed files with 89 additions and 51 deletions
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@ -166,7 +166,7 @@ extern bool sendpause, sendsave, sendturn180, SendLand;
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void *statcopy; // for statistics driver
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FLevelLocals level; // info about current level
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FLevelLocals level; // info about current level
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FLevelLocals *primaryLevel = &level; // level for which to display the user interface.
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FLevelLocals *currentVMLevel = &level; // level which currently ticks. Used as global input to the VM and some functions called by it.
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@ -543,7 +543,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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G_DoLoadLevel (mapname, 0, false, !savegamerestore);
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if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
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if (!savegamerestore && (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife)))
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{
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// Set the initial quest log text for Strife.
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for (i = 0; i < MAXPLAYERS; ++i)
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@ -754,7 +754,7 @@ void FLevelLocals::SecretExitLevel (int position)
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//
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//==========================================================================
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void G_DoCompleted (void)
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void G_DoCompleted (void)
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{
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gameaction = ga_nothing;
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@ -1026,7 +1026,7 @@ void FLevelLocals::DoLoadLevel(const FString &nextmapname, int position, bool au
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if (isPrimaryLevel())
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{
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FString mapname = nextmapname;
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mapname.ToLower();
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mapname.ToLower();
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Printf(
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"\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
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