- fixed: Particles should disappear if their alpha goes below zero.
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2 changed files with 1 additions and 6 deletions
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@ -821,11 +821,6 @@ bool P_CheckSight (AActor *t1, AActor *t2, int flags)
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return false;
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}
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if (t2->player)
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{
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int a = 0;
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}
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const sector_t *s1 = t1->Sector;
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const sector_t *s2 = t2->Sector;
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int pnum = int(s1->Index()) * level.sectors.Size() + int(s2->Index());
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