- Updated Jim's Makefile.linux.
- Added support for wrapping midtextures vertically. - Since zdoom.wad is now zdoom.pk3, the default mapinfos can use full pathnames. So now they do. - Fixed: The DSimpleCanvas constructor used a pitch too narrow on screens wider than 640 pixels when using a non-AMD processor and the processor's L1 cache line size could not be determined. I think this should fix the issue of weirdly rendered 8 pixel wide borders on the left and right of the screen that some people experienced. - Fixed: The secnodes were never freed. SVN r93 (trunk)
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@ -509,6 +509,7 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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lines[j].v1 = FindVertex (walls[i].x, walls[i].y);
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lines[j].v2 = FindVertex (walls[walls[i].point2].x, walls[walls[i].point2].y);
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lines[j].frontsector = sides[i].sector;
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lines[j].flags |= ML_WRAP_MIDTEX;
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if (walls[i].nextsector >= 0)
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{
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lines[j].backsector = sectors + walls[i].nextsector;
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