- got rid of the state variables in the model class entirely.

This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
This commit is contained in:
Christoph Oelckers 2022-07-23 10:35:01 +02:00
commit 9875850c19
13 changed files with 43 additions and 53 deletions

View file

@ -332,7 +332,7 @@ void FDMDModel::BuildVertexBuffer(FModelRenderer *renderer)
//
//===========================================================================
void FDMDModel::AddSkins(uint8_t *hitlist)
void FDMDModel::AddSkins(uint8_t *hitlist, const FTextureID*)
{
for (int i = 0; i < info.numSkins; i++)
{
@ -363,7 +363,7 @@ int FDMDModel::FindFrame(const char * name)
//
//===========================================================================
void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, int translation, const TArray<FTextureID>&)
void FDMDModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, int translation, const FTextureID*)
{
if (frameno >= info.numFrames || frameno2 >= info.numFrames) return;