- got rid of the state variables in the model class entirely.
This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
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76c8214d67
commit
9875850c19
13 changed files with 43 additions and 53 deletions
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@ -302,14 +302,13 @@ void FMD3Model::BuildVertexBuffer(FModelRenderer *renderer)
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//
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//===========================================================================
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void FMD3Model::AddSkins(uint8_t *hitlist)
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void FMD3Model::AddSkins(uint8_t *hitlist, const FTextureID* surfaceskinids)
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{
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for (unsigned i = 0; i < Surfaces.Size(); i++)
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{
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int ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (curSpriteMDLFrame && curSpriteMDLFrame->surfaceskinIDs[ssIndex].isValid())
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if (surfaceskinids && surfaceskinids[i].isValid())
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{
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hitlist[curSpriteMDLFrame->surfaceskinIDs[ssIndex].GetIndex()] |= FTextureManager::HIT_Flat;
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hitlist[surfaceskinids[i].GetIndex()] |= FTextureManager::HIT_Flat;
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}
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MD3Surface * surf = &Surfaces[i];
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@ -344,7 +343,7 @@ int FMD3Model::FindFrame(const char * name)
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//
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//===========================================================================
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void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, int translation, const TArray<FTextureID>& surfaceskinids)
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void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frameno, int frameno2, double inter, int translation, const FTextureID* surfaceskinids)
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{
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if ((unsigned)frameno >= Frames.Size() || (unsigned)frameno2 >= Frames.Size()) return;
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@ -358,10 +357,9 @@ void FMD3Model::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int f
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FGameTexture *surfaceSkin = skin;
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if (!surfaceSkin)
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{
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int ssIndex = i + curMDLIndex * MD3_MAX_SURFACES;
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if (surfaceskinids[ssIndex].isValid())
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if (surfaceskinids && surfaceskinids[i].isValid())
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{
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surfaceSkin = TexMan.GetGameTexture(surfaceskinids[ssIndex], true);
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surfaceSkin = TexMan.GetGameTexture(surfaceskinids[i], true);
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}
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else if (surf->numSkins > 0 && surf->Skins[0].isValid())
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{
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