- got rid of the state variables in the model class entirely.

This is *not* the right way to reduce function parameter count. The data in question is far easier evaluated at the calling site and passed as a parameter.
This commit is contained in:
Christoph Oelckers 2022-07-23 10:35:01 +02:00
commit 9875850c19
13 changed files with 43 additions and 53 deletions

View file

@ -356,7 +356,7 @@ void FVoxelModel::BuildVertexBuffer(FModelRenderer *renderer)
//
//===========================================================================
void FVoxelModel::AddSkins(uint8_t *hitlist)
void FVoxelModel::AddSkins(uint8_t *hitlist, const FTextureID*)
{
hitlist[mPalette.GetIndex()] |= FTextureManager::HIT_Flat;
}
@ -400,7 +400,7 @@ float FVoxelModel::getAspectFactor(float stretch)
//
//===========================================================================
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation, const TArray<FTextureID>&)
void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int frame, int frame2, double inter, int translation, const FTextureID*)
{
renderer->SetMaterial(skin, true, translation);
renderer->SetupFrame(this, 0, 0, 0);