- Fixed: FMOD calls for setting the water reverb must check the return code
for errors. - Fixed: Hexen's dual attack weapons must check distance to targets in 3D, not 2D. SVN r1336 (trunk)
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7 changed files with 70 additions and 30 deletions
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@ -77,7 +77,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireConePL1)
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for (i = 0; i < 16; i++)
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{
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angle = self->angle+i*(ANG45/16);
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slope = P_AimLineAttack (self, angle, MELEERANGE, &linetarget);
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slope = P_AimLineAttack (self, angle, MELEERANGE, &linetarget, 0, false, true);
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if (linetarget)
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{
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P_DamageMobj (linetarget, self, self, damage, NAME_Ice);
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