Rename VkLightmap and VkRaytrace
This commit is contained in:
parent
6a77924207
commit
98c209edbd
12 changed files with 110 additions and 114 deletions
719
src/common/rendering/vulkan/accelstructs/vk_levelmesh.cpp
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719
src/common/rendering/vulkan/accelstructs/vk_levelmesh.cpp
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/*
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** Vulkan backend
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** Copyright (c) 2016-2020 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#include "vk_levelmesh.h"
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#include "zvulkan/vulkanbuilders.h"
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#include "vulkan/vk_renderdevice.h"
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#include "vulkan/commands/vk_commandbuffer.h"
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#include "hw_levelmesh.h"
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#include "hw_material.h"
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#include "texturemanager.h"
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VkLevelMesh::VkLevelMesh(VulkanRenderDevice* fb) : fb(fb)
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{
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useRayQuery = fb->GetDevice()->SupportsExtension(VK_KHR_RAY_QUERY_EXTENSION_NAME) && fb->GetDevice()->PhysicalDevice.Features.RayQuery.rayQuery;
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SetLevelMesh(nullptr);
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}
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void VkLevelMesh::SetLevelMesh(LevelMesh* mesh)
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{
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if (!mesh)
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mesh = &NullMesh;
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Reset();
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Mesh = mesh;
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CreateVulkanObjects();
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}
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void VkLevelMesh::Reset()
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{
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auto deletelist = fb->GetCommands()->DrawDeleteList.get();
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deletelist->Add(std::move(VertexBuffer));
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deletelist->Add(std::move(UniformIndexBuffer));
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deletelist->Add(std::move(IndexBuffer));
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deletelist->Add(std::move(NodeBuffer));
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deletelist->Add(std::move(SurfaceBuffer));
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deletelist->Add(std::move(SurfaceUniformsBuffer));
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deletelist->Add(std::move(SurfaceIndexBuffer));
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deletelist->Add(std::move(PortalBuffer));
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deletelist->Add(std::move(StaticBLAS.ScratchBuffer));
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deletelist->Add(std::move(StaticBLAS.AccelStructBuffer));
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deletelist->Add(std::move(StaticBLAS.AccelStruct));
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deletelist->Add(std::move(DynamicBLAS.ScratchBuffer));
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deletelist->Add(std::move(DynamicBLAS.AccelStructBuffer));
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deletelist->Add(std::move(DynamicBLAS.AccelStruct));
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deletelist->Add(std::move(TopLevelAS.TransferBuffer));
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deletelist->Add(std::move(TopLevelAS.ScratchBuffer));
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deletelist->Add(std::move(TopLevelAS.InstanceBuffer));
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deletelist->Add(std::move(TopLevelAS.AccelStructBuffer));
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deletelist->Add(std::move(TopLevelAS.AccelStruct));
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}
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void VkLevelMesh::CreateVulkanObjects()
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{
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CreateBuffers();
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UploadMeshes(false);
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if (useRayQuery)
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{
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CreateStaticBLAS();
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CreateDynamicBLAS();
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CreateTopLevelAS();
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}
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}
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void VkLevelMesh::BeginFrame()
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{
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UploadMeshes(true);
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if (useRayQuery)
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{
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UpdateDynamicBLAS();
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UpdateTopLevelAS();
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}
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}
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void VkLevelMesh::UploadMeshes(bool dynamicOnly)
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{
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TArray<SubmeshBufferLocation> locations(2);
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// Find submesh buffer sizes
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for (LevelSubmesh* submesh : { Mesh->StaticMesh.get(), Mesh->DynamicMesh.get() })
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{
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SubmeshBufferLocation location;
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location.Submesh = submesh;
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location.VertexSize = submesh->Mesh.Vertices.Size();
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location.IndexSize = submesh->Mesh.Elements.Size();
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location.NodeSize = (int)submesh->Collision->get_nodes().size();
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location.SurfaceIndexSize = submesh->Mesh.SurfaceIndexes.Size();
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location.SurfaceSize = submesh->GetSurfaceCount();
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location.UniformsSize = submesh->Mesh.Uniforms.Size();
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locations.Push(location);
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}
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// Find submesh locations in buffers
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for (unsigned int i = 1, count = locations.Size(); i < count; i++)
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{
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const SubmeshBufferLocation& prev = locations[i - 1];
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SubmeshBufferLocation& cur = locations[i];
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cur.VertexOffset = prev.VertexOffset + prev.VertexSize;
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cur.IndexOffset = prev.IndexOffset + prev.IndexSize;
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cur.NodeOffset = prev.NodeOffset + prev.NodeSize;
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cur.SurfaceIndexOffset = prev.SurfaceIndexOffset + prev.SurfaceIndexSize;
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cur.SurfaceOffset = prev.SurfaceOffset + prev.SurfaceSize;
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cur.UniformsOffset = prev.UniformsOffset + prev.UniformsSize;
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if (
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cur.VertexOffset + cur.VertexSize > GetMaxVertexBufferSize() ||
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cur.IndexOffset + cur.IndexSize > GetMaxIndexBufferSize() ||
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cur.NodeOffset + cur.NodeSize > GetMaxNodeBufferSize() ||
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cur.SurfaceOffset + cur.SurfaceSize > GetMaxSurfaceBufferSize() ||
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cur.UniformsOffset + cur.UniformsSize > GetMaxUniformsBufferSize() ||
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cur.SurfaceIndexOffset + cur.SurfaceIndexSize > GetMaxSurfaceIndexBufferSize())
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{
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I_FatalError("Dynamic accel struct buffers are too small!");
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}
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}
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unsigned int start = dynamicOnly;
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unsigned int end = locations.Size();
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// Figure out how much memory we need to transfer it to the GPU
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size_t transferBufferSize = sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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transferBufferSize += cur.Submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
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transferBufferSize += cur.Submesh->Mesh.UniformIndexes.Size() * sizeof(int);
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transferBufferSize += cur.Submesh->Mesh.Elements.Size() * sizeof(uint32_t);
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transferBufferSize += cur.Submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
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transferBufferSize += cur.Submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
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transferBufferSize += cur.Submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
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transferBufferSize += cur.Submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
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}
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if (!dynamicOnly)
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transferBufferSize += Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
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// Begin the transfer
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auto cmdbuffer = fb->GetCommands()->GetTransferCommands();
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auto transferBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
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.Size(transferBufferSize)
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.DebugName("UploadMeshes")
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.Create(fb->GetDevice());
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uint8_t* data = (uint8_t*)transferBuffer->Map(0, transferBufferSize);
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size_t datapos = 0;
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// Copy node buffer header and create a root node that merges the static and dynamic AABB trees
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if (locations[1].Submesh->Collision->get_root() != -1)
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{
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int root0 = locations[0].Submesh->Collision->get_root();
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int root1 = locations[1].Submesh->Collision->get_root();
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const auto& node0 = locations[0].Submesh->Collision->get_nodes()[root0];
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const auto& node1 = locations[1].Submesh->Collision->get_nodes()[root1];
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FVector3 aabbMin(std::min(node0.aabb.min.X, node1.aabb.min.X), std::min(node0.aabb.min.Y, node1.aabb.min.Y), std::min(node0.aabb.min.Z, node1.aabb.min.Z));
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FVector3 aabbMax(std::max(node0.aabb.max.X, node1.aabb.max.X), std::max(node0.aabb.max.Y, node1.aabb.max.Y), std::max(node0.aabb.max.Z, node1.aabb.max.Z));
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CollisionBBox bbox(aabbMin, aabbMax);
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CollisionNodeBufferHeader nodesHeader;
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nodesHeader.root = locations[1].NodeOffset + locations[1].NodeSize;
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CollisionNode info;
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info.center = bbox.Center;
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info.extents = bbox.Extents;
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info.left = locations[0].NodeOffset + root0;
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info.right = locations[1].NodeOffset + root1;
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info.element_index = -1;
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*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
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*((CollisionNode*)(data + datapos + sizeof(CollisionNodeBufferHeader))) = info;
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cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
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cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos + sizeof(CollisionNodeBufferHeader), sizeof(CollisionNodeBufferHeader) + nodesHeader.root * sizeof(CollisionNode), sizeof(CollisionNode));
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}
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else // second submesh is empty, just point the header at the first one
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{
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CollisionNodeBufferHeader nodesHeader;
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nodesHeader.root = locations[0].Submesh->Collision->get_root();
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*((CollisionNodeBufferHeader*)(data + datapos)) = nodesHeader;
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cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, 0, sizeof(CollisionNodeBufferHeader));
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}
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datapos += sizeof(CollisionNodeBufferHeader) + sizeof(CollisionNode);
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// Copy vertices
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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size_t copysize = submesh->Mesh.Vertices.Size() * sizeof(FFlatVertex);
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memcpy(data + datapos, submesh->Mesh.Vertices.Data(), copysize);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), VertexBuffer.get(), datapos, cur.VertexOffset * sizeof(FFlatVertex), copysize);
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datapos += copysize;
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}
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// Copy uniform indexes
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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size_t copysize = submesh->Mesh.UniformIndexes.Size() * sizeof(int);
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memcpy(data + datapos, submesh->Mesh.UniformIndexes.Data(), copysize);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), UniformIndexBuffer.get(), datapos, cur.VertexOffset * sizeof(int), copysize);
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datapos += copysize;
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}
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// Copy indexes
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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uint32_t* indexes = (uint32_t*)(data + datapos);
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for (int j = 0, count = submesh->Mesh.Elements.Size(); j < count; ++j)
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*(indexes++) = cur.VertexOffset + submesh->Mesh.Elements[j];
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size_t copysize = submesh->Mesh.Elements.Size() * sizeof(uint32_t);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), IndexBuffer.get(), datapos, cur.IndexOffset * sizeof(uint32_t), copysize);
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datapos += copysize;
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}
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// Copy collision nodes
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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CollisionNode* nodes = (CollisionNode*)(data + datapos);
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for (auto& node : submesh->Collision->get_nodes())
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{
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CollisionNode info;
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info.center = node.aabb.Center;
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info.extents = node.aabb.Extents;
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info.left = node.left != -1 ? node.left + cur.NodeOffset : -1;
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info.right = node.right != -1 ? node.right + cur.NodeOffset : -1;
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info.element_index = node.element_index != -1 ? node.element_index + cur.IndexOffset : -1;
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*(nodes++) = info;
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}
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size_t copysize = submesh->Collision->get_nodes().size() * sizeof(CollisionNode);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), NodeBuffer.get(), datapos, +sizeof(CollisionNodeBufferHeader) + cur.NodeOffset * sizeof(CollisionNode), copysize);
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datapos += copysize;
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}
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// Copy surface indexes
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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int* indexes = (int*)(data + datapos);
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for (int j = 0, count = submesh->Mesh.SurfaceIndexes.Size(); j < count; ++j)
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*(indexes++) = cur.SurfaceIndexOffset + submesh->Mesh.SurfaceIndexes[j];
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size_t copysize = submesh->Mesh.SurfaceIndexes.Size() * sizeof(int);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceIndexBuffer.get(), datapos, cur.SurfaceIndexOffset * sizeof(int), copysize);
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datapos += copysize;
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}
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// Copy surfaces
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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SurfaceInfo* surfaces = (SurfaceInfo*)(data + datapos);
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for (int j = 0, count = submesh->GetSurfaceCount(); j < count; ++j)
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{
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LevelMeshSurface* surface = submesh->GetSurface(j);
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SurfaceInfo info;
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info.Normal = FVector3(surface->plane.X, surface->plane.Z, surface->plane.Y);
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info.PortalIndex = surface->portalIndex;
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info.SamplingDistance = (float)surface->sampleDimension;
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info.Sky = surface->bSky;
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info.Alpha = surface->alpha;
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if (surface->texture)
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{
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auto mat = FMaterial::ValidateTexture(surface->texture, 0);
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info.TextureIndex = fb->GetBindlessTextureIndex(mat, CLAMP_NONE, 0);
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}
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else
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{
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info.TextureIndex = 0;
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}
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*(surfaces++) = info;
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}
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size_t copysize = submesh->GetSurfaceCount() * sizeof(SurfaceInfo);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceBuffer.get(), datapos, cur.SurfaceOffset * sizeof(SurfaceInfo), copysize);
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datapos += copysize;
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}
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// Copy surface uniforms
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for (unsigned int i = start; i < end; i++)
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{
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const SubmeshBufferLocation& cur = locations[i];
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auto submesh = cur.Submesh;
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for (int j = 0, count = submesh->Mesh.Uniforms.Size(); j < count; j++)
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{
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auto& surfaceUniforms = submesh->Mesh.Uniforms[j];
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auto& material = submesh->Mesh.Materials[j];
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if (material.mMaterial)
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{
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auto source = material.mMaterial->Source();
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surfaceUniforms.uSpecularMaterial = { source->GetGlossiness(), source->GetSpecularLevel() };
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surfaceUniforms.uTextureIndex = fb->GetBindlessTextureIndex(material.mMaterial, material.mClampMode, material.mTranslation);
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}
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else
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{
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surfaceUniforms.uTextureIndex = 0;
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}
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}
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SurfaceUniforms* uniforms = (SurfaceUniforms*)(data + datapos);
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size_t copysize = submesh->Mesh.Uniforms.Size() * sizeof(SurfaceUniforms);
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memcpy(uniforms, submesh->Mesh.Uniforms.Data(), copysize);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), SurfaceUniformsBuffer.get(), datapos, cur.UniformsOffset * sizeof(SurfaceUniforms), copysize);
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datapos += copysize;
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}
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// Copy portals
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if (!dynamicOnly)
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{
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PortalInfo* portals = (PortalInfo*)(data + datapos);
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for (auto& portal : Mesh->StaticMesh->Portals)
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{
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PortalInfo info;
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info.transformation = portal.transformation;
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*(portals++) = info;
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}
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size_t copysize = Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo);
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if (copysize > 0)
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cmdbuffer->copyBuffer(transferBuffer.get(), PortalBuffer.get(), datapos, 0, copysize);
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datapos += copysize;
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}
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assert(datapos == transferBufferSize);
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// End the transfer
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transferBuffer->Unmap();
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fb->GetCommands()->TransferDeleteList->Add(std::move(transferBuffer));
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PipelineBarrier()
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.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, useRayQuery ? VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR : VK_ACCESS_SHADER_READ_BIT)
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.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, useRayQuery ? VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR : VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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int VkLevelMesh::GetMaxVertexBufferSize()
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{
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return Mesh->StaticMesh->Mesh.Vertices.Size() + MaxDynamicVertices;
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}
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int VkLevelMesh::GetMaxIndexBufferSize()
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{
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return Mesh->StaticMesh->Mesh.Elements.Size() + MaxDynamicIndexes;
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}
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int VkLevelMesh::GetMaxNodeBufferSize()
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{
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return (int)Mesh->StaticMesh->Collision->get_nodes().size() + MaxDynamicNodes + 1; // + 1 for the merge root node
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}
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int VkLevelMesh::GetMaxSurfaceBufferSize()
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{
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return Mesh->StaticMesh->GetSurfaceCount() + MaxDynamicSurfaces;
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}
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int VkLevelMesh::GetMaxUniformsBufferSize()
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{
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return Mesh->StaticMesh->Mesh.Uniforms.Size() + MaxDynamicUniforms;
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}
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int VkLevelMesh::GetMaxSurfaceIndexBufferSize()
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{
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return Mesh->StaticMesh->Mesh.SurfaceIndexes.Size() + MaxDynamicSurfaceIndexes;
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}
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void VkLevelMesh::CreateBuffers()
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{
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VertexBuffer = BufferBuilder()
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.Usage(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT |
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(useRayQuery ?
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VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
|
||||
.Size(GetMaxVertexBufferSize() * sizeof(FFlatVertex))
|
||||
.DebugName("VertexBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
UniformIndexBuffer = BufferBuilder()
|
||||
.Usage(
|
||||
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(GetMaxVertexBufferSize() * sizeof(int))
|
||||
.DebugName("UniformIndexes")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
IndexBuffer = BufferBuilder()
|
||||
.Usage(
|
||||
VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT |
|
||||
(useRayQuery ?
|
||||
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT |
|
||||
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR : 0) |
|
||||
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
|
||||
.Size((size_t)GetMaxIndexBufferSize() * sizeof(uint32_t))
|
||||
.DebugName("IndexBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
NodeBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(sizeof(CollisionNodeBufferHeader) + GetMaxNodeBufferSize() * sizeof(CollisionNode))
|
||||
.DebugName("NodeBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SurfaceIndexBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(GetMaxSurfaceIndexBufferSize() * sizeof(int))
|
||||
.DebugName("SurfaceBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SurfaceBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(GetMaxSurfaceBufferSize() * sizeof(SurfaceInfo))
|
||||
.DebugName("SurfaceBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
SurfaceUniformsBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(GetMaxUniformsBufferSize() * sizeof(SurfaceUniforms))
|
||||
.DebugName("SurfaceUniformsBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
PortalBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(Mesh->StaticMesh->Portals.Size() * sizeof(PortalInfo))
|
||||
.DebugName("PortalBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
VkLevelMesh::BLAS VkLevelMesh::CreateBLAS(LevelSubmesh* submesh, bool preferFastBuild, int vertexOffset, int indexOffset)
|
||||
{
|
||||
BLAS blas;
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
|
||||
VkAccelerationStructureGeometryKHR accelStructBLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
|
||||
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructBLDesc };
|
||||
|
||||
accelStructBLDesc.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
|
||||
accelStructBLDesc.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
|
||||
accelStructBLDesc.geometry.triangles = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR };
|
||||
accelStructBLDesc.geometry.triangles.vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
|
||||
accelStructBLDesc.geometry.triangles.vertexData.deviceAddress = VertexBuffer->GetDeviceAddress();
|
||||
accelStructBLDesc.geometry.triangles.vertexStride = sizeof(FFlatVertex);
|
||||
accelStructBLDesc.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
|
||||
accelStructBLDesc.geometry.triangles.indexData.deviceAddress = IndexBuffer->GetDeviceAddress() + indexOffset * sizeof(uint32_t);
|
||||
accelStructBLDesc.geometry.triangles.maxVertex = vertexOffset + submesh->Mesh.Vertices.Size() - 1;
|
||||
|
||||
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
|
||||
buildInfo.flags = preferFastBuild ? VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_BUILD_BIT_KHR : VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
buildInfo.geometryCount = 1;
|
||||
buildInfo.ppGeometries = geometries;
|
||||
|
||||
uint32_t maxPrimitiveCount = submesh->Mesh.Elements.Size() / 3;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
|
||||
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxPrimitiveCount, &sizeInfo);
|
||||
|
||||
blas.AccelStructBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
|
||||
.Size(sizeInfo.accelerationStructureSize)
|
||||
.DebugName("BLAS.AccelStructBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
blas.AccelStruct = AccelerationStructureBuilder()
|
||||
.Type(VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR)
|
||||
.Buffer(blas.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
|
||||
.DebugName("BLAS.AccelStruct")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
blas.ScratchBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
|
||||
.Size(sizeInfo.buildScratchSize)
|
||||
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
|
||||
.DebugName("BLAS.ScratchBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
buildInfo.dstAccelerationStructure = blas.AccelStruct->accelstruct;
|
||||
buildInfo.scratchData.deviceAddress = blas.ScratchBuffer->GetDeviceAddress();
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
|
||||
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
|
||||
rangeInfo.primitiveCount = maxPrimitiveCount;
|
||||
|
||||
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
|
||||
|
||||
// Finish building before using it as input to a toplevel accel structure
|
||||
PipelineBarrier()
|
||||
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
|
||||
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
||||
|
||||
return blas;
|
||||
}
|
||||
|
||||
void VkLevelMesh::CreateStaticBLAS()
|
||||
{
|
||||
StaticBLAS = CreateBLAS(Mesh->StaticMesh.get(), false, 0, 0);
|
||||
}
|
||||
|
||||
void VkLevelMesh::CreateDynamicBLAS()
|
||||
{
|
||||
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Elements.Size());
|
||||
}
|
||||
|
||||
void VkLevelMesh::CreateTopLevelAS()
|
||||
{
|
||||
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
|
||||
deletelist->Add(std::move(TopLevelAS.TransferBuffer));
|
||||
deletelist->Add(std::move(TopLevelAS.ScratchBuffer));
|
||||
deletelist->Add(std::move(TopLevelAS.InstanceBuffer));
|
||||
deletelist->Add(std::move(TopLevelAS.AccelStructBuffer));
|
||||
deletelist->Add(std::move(TopLevelAS.AccelStruct));
|
||||
|
||||
VkAccelerationStructureInstanceKHR instances[2] = {};
|
||||
instances[0].transform.matrix[0][0] = 1.0f;
|
||||
instances[0].transform.matrix[1][1] = 1.0f;
|
||||
instances[0].transform.matrix[2][2] = 1.0f;
|
||||
instances[0].mask = 0xff;
|
||||
instances[0].flags = 0;
|
||||
instances[0].accelerationStructureReference = StaticBLAS.AccelStruct->GetDeviceAddress();
|
||||
|
||||
instances[1].transform.matrix[0][0] = 1.0f;
|
||||
instances[1].transform.matrix[1][1] = 1.0f;
|
||||
instances[1].transform.matrix[2][2] = 1.0f;
|
||||
instances[1].mask = 0xff;
|
||||
instances[1].flags = 0;
|
||||
instances[1].accelerationStructureReference = DynamicBLAS.AccelStruct->GetDeviceAddress();
|
||||
|
||||
TopLevelAS.TransferBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY)
|
||||
.Size(sizeof(VkAccelerationStructureInstanceKHR) * 2)
|
||||
.DebugName("TopLevelAS.TransferBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
TopLevelAS.InstanceBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
|
||||
.Size(sizeof(VkAccelerationStructureInstanceKHR) * 2)
|
||||
.DebugName("TopLevelAS.InstanceBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
|
||||
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
|
||||
TopLevelAS.TransferBuffer->Unmap();
|
||||
|
||||
fb->GetCommands()->GetTransferCommands()->copyBuffer(TopLevelAS.TransferBuffer.get(), TopLevelAS.InstanceBuffer.get());
|
||||
|
||||
// Finish transfering before using it as input
|
||||
PipelineBarrier()
|
||||
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
|
||||
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
|
||||
VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
|
||||
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
|
||||
|
||||
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
buildInfo.geometryCount = 1;
|
||||
buildInfo.ppGeometries = geometries;
|
||||
|
||||
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
|
||||
accelStructTLDesc.geometry.instances.data.deviceAddress = TopLevelAS.InstanceBuffer->GetDeviceAddress();
|
||||
|
||||
uint32_t maxInstanceCount = 2;
|
||||
|
||||
VkAccelerationStructureBuildSizesInfoKHR sizeInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR };
|
||||
vkGetAccelerationStructureBuildSizesKHR(fb->GetDevice()->device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &buildInfo, &maxInstanceCount, &sizeInfo);
|
||||
|
||||
TopLevelAS.AccelStructBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT)
|
||||
.Size(sizeInfo.accelerationStructureSize)
|
||||
.DebugName("TopLevelAS.AccelStructBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
TopLevelAS.AccelStruct = AccelerationStructureBuilder()
|
||||
.Type(VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR)
|
||||
.Buffer(TopLevelAS.AccelStructBuffer.get(), sizeInfo.accelerationStructureSize)
|
||||
.DebugName("TopLevelAS.AccelStruct")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
TopLevelAS.ScratchBuffer = BufferBuilder()
|
||||
.Usage(VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT)
|
||||
.Size(sizeInfo.buildScratchSize)
|
||||
.MinAlignment(fb->GetDevice()->PhysicalDevice.Properties.AccelerationStructure.minAccelerationStructureScratchOffsetAlignment)
|
||||
.DebugName("TopLevelAS.ScratchBuffer")
|
||||
.Create(fb->GetDevice());
|
||||
|
||||
buildInfo.dstAccelerationStructure = TopLevelAS.AccelStruct->accelstruct;
|
||||
buildInfo.scratchData.deviceAddress = TopLevelAS.ScratchBuffer->GetDeviceAddress();
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
|
||||
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
|
||||
rangeInfo.primitiveCount = 2;
|
||||
|
||||
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
|
||||
|
||||
// Finish building the accel struct before using as input in a fragment shader
|
||||
PipelineBarrier()
|
||||
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
|
||||
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
void VkLevelMesh::UpdateDynamicBLAS()
|
||||
{
|
||||
// To do: should we reuse the buffers?
|
||||
|
||||
auto deletelist = fb->GetCommands()->DrawDeleteList.get();
|
||||
deletelist->Add(std::move(DynamicBLAS.ScratchBuffer));
|
||||
deletelist->Add(std::move(DynamicBLAS.AccelStructBuffer));
|
||||
deletelist->Add(std::move(DynamicBLAS.AccelStruct));
|
||||
|
||||
DynamicBLAS = CreateBLAS(Mesh->DynamicMesh.get(), true, Mesh->StaticMesh->Mesh.Vertices.Size(), Mesh->StaticMesh->Mesh.Elements.Size());
|
||||
}
|
||||
|
||||
void VkLevelMesh::UpdateTopLevelAS()
|
||||
{
|
||||
VkAccelerationStructureInstanceKHR instances[2] = {};
|
||||
instances[0].transform.matrix[0][0] = 1.0f;
|
||||
instances[0].transform.matrix[1][1] = 1.0f;
|
||||
instances[0].transform.matrix[2][2] = 1.0f;
|
||||
instances[0].mask = 0xff;
|
||||
instances[0].flags = 0;
|
||||
instances[0].accelerationStructureReference = StaticBLAS.AccelStruct->GetDeviceAddress();
|
||||
|
||||
instances[1].transform.matrix[0][0] = 1.0f;
|
||||
instances[1].transform.matrix[1][1] = 1.0f;
|
||||
instances[1].transform.matrix[2][2] = 1.0f;
|
||||
instances[1].mask = 0xff;
|
||||
instances[1].flags = 0;
|
||||
instances[1].accelerationStructureReference = DynamicBLAS.AccelStruct->GetDeviceAddress();
|
||||
|
||||
auto data = (uint8_t*)TopLevelAS.TransferBuffer->Map(0, sizeof(VkAccelerationStructureInstanceKHR) * 2);
|
||||
memcpy(data, instances, sizeof(VkAccelerationStructureInstanceKHR) * 2);
|
||||
TopLevelAS.TransferBuffer->Unmap();
|
||||
|
||||
fb->GetCommands()->GetTransferCommands()->copyBuffer(TopLevelAS.TransferBuffer.get(), TopLevelAS.InstanceBuffer.get());
|
||||
|
||||
// Finish transfering before using it as input
|
||||
PipelineBarrier()
|
||||
.AddMemory(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR)
|
||||
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR);
|
||||
|
||||
VkAccelerationStructureBuildGeometryInfoKHR buildInfo = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR };
|
||||
VkAccelerationStructureGeometryKHR accelStructTLDesc = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR };
|
||||
VkAccelerationStructureGeometryKHR* geometries[] = { &accelStructTLDesc };
|
||||
|
||||
buildInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
|
||||
buildInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
|
||||
buildInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
|
||||
buildInfo.geometryCount = 1;
|
||||
buildInfo.ppGeometries = geometries;
|
||||
|
||||
accelStructTLDesc.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
|
||||
accelStructTLDesc.geometry.instances = { VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR };
|
||||
accelStructTLDesc.geometry.instances.data.deviceAddress = TopLevelAS.InstanceBuffer->GetDeviceAddress();
|
||||
|
||||
buildInfo.dstAccelerationStructure = TopLevelAS.AccelStruct->accelstruct;
|
||||
buildInfo.scratchData.deviceAddress = TopLevelAS.ScratchBuffer->GetDeviceAddress();
|
||||
|
||||
VkAccelerationStructureBuildRangeInfoKHR rangeInfo = {};
|
||||
VkAccelerationStructureBuildRangeInfoKHR* rangeInfos[] = { &rangeInfo };
|
||||
rangeInfo.primitiveCount = 2;
|
||||
|
||||
fb->GetCommands()->GetTransferCommands()->buildAccelerationStructures(1, &buildInfo, rangeInfos);
|
||||
|
||||
// Finish building the accel struct before using as input in a fragment shader
|
||||
PipelineBarrier()
|
||||
.AddMemory(VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, VK_ACCESS_SHADER_READ_BIT)
|
||||
.Execute(fb->GetCommands()->GetTransferCommands(), VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue