This commit is contained in:
Christoph Oelckers 2016-12-17 17:39:57 +01:00
commit 98e549246d
22 changed files with 146 additions and 63 deletions

View file

@ -906,6 +906,16 @@ CCMD(info)
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}
CCMD(myinfo)
{
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
players[consoleplayer].mo->GetClass()->TypeName.GetChars(),
players[consoleplayer].mo->health,
players[consoleplayer].mo->SpawnHealth());
PrintMiscActorInfo(players[consoleplayer].mo);
}
typedef bool (*ActorTypeChecker) (AActor *);
static bool IsActorAMonster(AActor *mo)

View file

@ -1598,6 +1598,30 @@ CCMD (printinv)
}
}
CCMD (targetinv)
{
AInventory *item;
FTranslatedLineTarget t;
if (CheckCheatmode () || players[consoleplayer].mo == NULL)
return;
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE,
&t, 0., ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART);
if (t.linetarget)
{
for (item = t.linetarget->Inventory; item != NULL; item = item->Inventory)
{
Printf ("%s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
item->InventoryID,
item->Amount, item->MaxAmount);
}
}
else Printf("No target found. Targetinv cannot find actors that have "
"the NOBLOCKMAP flag or have height/radius of 0.\n");
}
//===========================================================================
//
// AInventory :: AttachToOwner

View file

@ -136,6 +136,7 @@ DPSprite::DPSprite(player_t *owner, AActor *caller, int id)
: x(.0), y(.0),
oldx(.0), oldy(.0),
firstTic(true),
Sprite(0),
Flags(0),
Caller(caller),
Owner(owner),

View file

@ -1366,42 +1366,49 @@ void APlayerPawn::GiveDefaultInventory ()
PClassActor *ti = PClass::FindActor (di->Name);
if (ti)
{
AInventory *item = FindInventory (ti);
if (item != NULL)
if (!ti->IsDescendantOf(RUNTIME_CLASS(AInventory)))
{
item->Amount = clamp<int>(
item->Amount + (di->Amount ? di->Amount : ((AInventory *)item->GetDefault ())->Amount),
0, item->MaxAmount);
Printf(TEXTCOLOR_ORANGE "%s is not an inventory item and cannot be given to a player as start item.\n", ti->TypeName.GetChars());
}
else
{
item = static_cast<AInventory *>(Spawn (ti));
item->ItemFlags |= IF_IGNORESKILL; // no skill multiplicators here
item->Amount = di->Amount;
if (item->IsKindOf (RUNTIME_CLASS (AWeapon)))
AInventory *item = FindInventory(ti);
if (item != NULL)
{
// To allow better control any weapon is emptied of
// ammo before being given to the player.
static_cast<AWeapon*>(item)->AmmoGive1 =
static_cast<AWeapon*>(item)->AmmoGive2 = 0;
item->Amount = clamp<int>(
item->Amount + (di->Amount ? di->Amount : ((AInventory *)item->GetDefault())->Amount),
0, item->MaxAmount);
}
AActor *check;
if (!item->CallTryPickup(this, &check))
else
{
if (check != this)
item = static_cast<AInventory *>(Spawn(ti));
item->ItemFlags |= IF_IGNORESKILL; // no skill multiplicators here
item->Amount = di->Amount;
if (item->IsKindOf(RUNTIME_CLASS(AWeapon)))
{
// Player was morphed. This is illegal at game start.
// This problem is only detectable when it's too late to do something about it...
I_Error("Cannot give morph items when starting a game");
// To allow better control any weapon is emptied of
// ammo before being given to the player.
static_cast<AWeapon*>(item)->AmmoGive1 =
static_cast<AWeapon*>(item)->AmmoGive2 = 0;
}
AActor *check;
if (!item->CallTryPickup(this, &check))
{
if (check != this)
{
// Player was morphed. This is illegal at game start.
// This problem is only detectable when it's too late to do something about it...
I_Error("Cannot give morph items when starting a game");
}
item->Destroy();
item = NULL;
}
item->Destroy ();
item = NULL;
}
}
if (item != NULL && item->IsKindOf (RUNTIME_CLASS (AWeapon)) &&
static_cast<AWeapon*>(item)->CheckAmmo(AWeapon::EitherFire, false))
{
player->ReadyWeapon = player->PendingWeapon = static_cast<AWeapon *> (item);
if (item != NULL && item->IsKindOf(RUNTIME_CLASS(AWeapon)) &&
static_cast<AWeapon*>(item)->CheckAmmo(AWeapon::EitherFire, false))
{
player->ReadyWeapon = player->PendingWeapon = static_cast<AWeapon *> (item);
}
}
}
di = di->Next;

View file

@ -175,6 +175,7 @@ namespace swrenderer
{
identitymap[i] = i;
}
identitycolormap.Maps = identitymap;
}
void R_InitFuzzTable(int fuzzoff)

View file

@ -524,8 +524,13 @@ template<>
inline bool Writer<StringBuffer>::WriteDouble(double d) {
if (internal::Double(d).IsNanOrInf()) {
// Note: This code path can only be reached if (RAPIDJSON_WRITE_DEFAULT_FLAGS & kWriteNanAndInfFlag).
if (!(kWriteDefaultFlags & kWriteNanAndInfFlag))
return false;
if (!(kWriteDefaultFlags & kWriteNanAndInfFlag))
{
// At least ensure that the output does not get broken.
PutReserve(*os_, 1);
PutUnsafe(*os_, '0');
return false;
}
if (internal::Double(d).IsNan()) {
PutReserve(*os_, 3);
PutUnsafe(*os_, 'N'); PutUnsafe(*os_, 'a'); PutUnsafe(*os_, 'N');

View file

@ -7083,7 +7083,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
delete this;
return nullptr;
}
FxExpression *self = (ctx.Function && ctx.Function->Variants[0].Flags & VARF_Method) ? new FxSelf(ScriptPosition) : nullptr;
FxExpression *self = (ctx.Function && (ctx.Function->Variants[0].Flags & VARF_Method) && ctx.Class->IsKindOf(RUNTIME_CLASS(PClassActor))) ? new FxSelf(ScriptPosition) : (FxExpression*)new FxConstant(ScriptPosition);
FxExpression *x = new FxActionSpecialCall(self, special, ArgList, ScriptPosition);
delete this;
return x->Resolve(ctx);
@ -7655,9 +7655,9 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
unsigned i = 0;
build->Emit(OP_PARAMI, abs(Special)); // pass special number
// fixme: This really should use the Self pointer that got passed to this class instead of just using the first argument from the function.
// Once static functions are possible, or specials can be called through a member access operator this won't work anymore.
build->Emit(OP_PARAM, 0, REGT_POINTER, 0); // pass self
ExpEmit selfemit(Self->Emit(build));
build->Emit(OP_PARAM, 0, selfemit.Konst ? REGT_POINTER | REGT_KONST : REGT_POINTER, selfemit.RegNum); // pass special number
for (; i < ArgList.Size(); ++i)
{
FxExpression *argex = ArgList[i];

View file

@ -1428,6 +1428,7 @@ static HCURSOR CreateAlphaCursor(FTexture *cursorpic)
{
TArray<uint32_t> unscaled;
unscaled.Resize(32 * 32);
for (int i = 0; i < 32 * 32; i++) unscaled[i] = 0;
FBitmap bmp((BYTE *)&unscaled[0] + 31 * 32 * 4, -32 * 4, 32, 32);
cursorpic->CopyTrueColorPixels(&bmp, 0, 0);
uint32_t *scaled = (uint32_t*)bits;