DispatchLightTiles seems to be crashing in some configurations

This commit is contained in:
dpjudas 2025-05-28 03:21:43 +02:00
commit 9916b96e23

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@ -707,7 +707,8 @@ void HWDrawInfo::RenderScene(FRenderState &state)
state.ApplyLevelMesh();
DrawSeenSides(state, LevelMeshDrawType::Opaque, true);
DrawSeenFlats(state, LevelMeshDrawType::Opaque, true);
state.DispatchLightTiles(VPUniforms.mViewMatrix, VPUniforms.mProjectionMatrix.get()[5]);
if (uselevelmesh)
state.DispatchLightTiles(VPUniforms.mViewMatrix, VPUniforms.mProjectionMatrix.get()[5]);
state.ApplyLevelMesh();
DrawSeenSides(state, LevelMeshDrawType::Opaque, false);