DispatchLightTiles seems to be crashing in some configurations
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1 changed files with 2 additions and 1 deletions
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@ -707,7 +707,8 @@ void HWDrawInfo::RenderScene(FRenderState &state)
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state.ApplyLevelMesh();
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DrawSeenSides(state, LevelMeshDrawType::Opaque, true);
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DrawSeenFlats(state, LevelMeshDrawType::Opaque, true);
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state.DispatchLightTiles(VPUniforms.mViewMatrix, VPUniforms.mProjectionMatrix.get()[5]);
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if (uselevelmesh)
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state.DispatchLightTiles(VPUniforms.mViewMatrix, VPUniforms.mProjectionMatrix.get()[5]);
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state.ApplyLevelMesh();
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DrawSeenSides(state, LevelMeshDrawType::Opaque, false);
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