Squashed 'libraries/ZWidget/' changes from b5ae8c8ab0..bac2a2edc5

bac2a2edc5 Exclude SDL2 from Windows compilation.
5b859bfd84 WaylandDisplayBackend: If the clicked window has a locked mouse, hide the cursor afterwards
ce76df6aa6 WaylandDisplayBackend: Add a TODO about XDG_Activation
a0ba04275b WaylandDisplayWindow: Move XDG Activation Token outside activate()

git-subtree-dir: libraries/ZWidget
git-subtree-split: bac2a2edc52cf12d1223244251876e9c4533e614
This commit is contained in:
Mari the Deer 2025-09-24 19:42:37 +02:00
commit 991d522c57
7883 changed files with 331 additions and 1694333 deletions

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@ -1,16 +0,0 @@
FROM ubuntu:latest
LABEL org.opencontainers.image.authors="CandiceJoy <candice@candicejoy.com>"
LABEL author="CandiceJoy"
LABEL description="GZDoom compilation image (Designed for GZDoom 4.11pre)"
LABEL verion="4.11pre"
# Update these as needed
ENV GZ_ZMUSIC_URL="https://github.com/coelckers/ZMusic.git"
ENV GZ_ZMUSIC_COMMIT="75d2994b4b1fd6891b20819375075a2976ee34de"
ENV GZ_PACKAGES="build-essential git cmake libsdl2-dev libvpx-dev"
# Update package lists and install package-based build dependencies
RUN apt-get update; apt-get install -y $GZ_PACKAGES
# Install ZMusic
RUN git clone $GZ_ZMUSIC_URL; git reset --hard $GZ_ZMUSIC_COMMIT; cd ZMusic; cmake . -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr; make; make install

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@ -1,6 +0,0 @@
{
"build":{ "dockerfile": "GZDoom.dockerfile" },
"name": "GZDoom",
"features": {
}
}

28
.gitattributes vendored
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@ -1,28 +0,0 @@
* text=auto
*.h text
*.c text
*.cc text
*.cpp text
*.mm text
*.lemon text
*.y text
*.re text
*.i text
*.asm text
*.S text
*.vcproj text
*.sln text
*.bat text
*.rc text
*.txt text
language.* text
*.png binary
*.imgz binary
*.lmp binary
*.flac binary
*.dat binary
*.ico binary

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@ -1,124 +0,0 @@
name: Bug Report
description: File a Bug report
title: '[BUG] '
labels: bug
#assignees: 'anonymous@temp'
body:
- type: markdown
attributes:
value: |
## Please fill out forms as cleanly as possible.
#### Make sure that you have
* properly edited & filled in the title of this bug report
- type: input
id: version
attributes:
label: GZDoom version
description: |
What version are you using?
Run `gzdoom --version` or check in the console in game.
Make sure to update to latest [release](https://github.com/coelckers/gzdoom/releases) version and test again before continuing.
placeholder: "ex: GZDoom 4.0.0, Git version, Branch, other"
validations:
required: false
- type: dropdown
id: gameid
attributes:
label: Which game are you running with GZDoom?
multiple: false
options:
- Doom
- Doom 2
- Heretic
- Hexen
- Strife
- Other
validations:
required: false
- type: dropdown
id: OS
attributes:
label: What Operating System are you using?
multiple: false
options:
- Windows 11
- Windows 10
- Windows 8
- Windows 7
- Windows Other
- Mac OS
- Linux x86
- Linux x86_64
- Linux ARM (Raspberry Pi)
- Other
validations:
required: false
- type: input
id: os_detail
attributes:
label: Please describe your specific OS version
description: Other details
placeholder: "Windows 11 Home/Pro/Server/etc, Mac OSX version, Debian 10/11/etc, Ubuntu 18/20/etc, Arch, etc."
validations:
required: false
- type: input
id: hardware
attributes:
label: Relevant hardware info
description: Hardware
placeholder: "CPU, GPU, device brand/model: e.g. Intel, AMD, Nvidia, etc"
validations:
required: false
- type: checkboxes
id: checked
attributes:
label: Have you checked that no other similar issue already exists?
description: Searched issues before creating report?
options:
- label: I have searched and not found similar issues.
required: true
- type: textarea
id: description
attributes:
label: A clear and concise description of what the bug is.
description: Describe what happens, what software were you running? _Include a small mod demonstrating the bug, or a screenshot if possible_
placeholder: "How & When does this occur?"
validations:
required: true
- type: textarea
id: steps
attributes:
label: Steps to reproduce the behaviour.
description: How can we reproduce this?
placeholder: "Explain how to reproduce"
value: |
Explain how to reproduce
1.
2.
3.
validations:
required: false
- type: textarea
id: config_file
attributes:
label: Your configuration
description: |
Share the config file(s) you've been using to run the program. (`gzdoom.ini`)
Please avoid pasting the full config, _use attachments or links_ in a [Gist](https://gist.github.com/)
placeholder: "example: cl_autorun=true"
render: ini # syntax highlighting
validations:
required: false
- type: textarea
id: log
attributes:
label: Provide a Log
description: Please avoid pasting the full log, _use attachments or links_ in a [Gist](https://gist.github.com/)
placeholder: "Copy & paste error log section or provide link"
validations:
required: false
- type: markdown
attributes:
value: |
* Make sure you have properly filled in the title of this bug report

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@ -1,107 +0,0 @@
name: Feature Request
description: Suggest an idea (a new feature or other improvement) for this project
title: '[Feature] '
labels: enhancement
#assignees: 'anonymous@temp'
body:
- type: markdown
attributes:
value: |
## Please fill out forms as cleanly as possible.
#### Make sure that you have
* properly edited & filled in the title of this bug report
- type: input
id: version
attributes:
label: GZDoom version
description: |
What version are you using?
Run `gzdoom --version` or check in the console in game.
Make sure to update to latest [release](https://github.com/coelckers/gzdoom/releases) version and test again before continuing.
placeholder: "ex: GZDoom 4.0.0, Git version, Branch, other"
validations:
required: false
- type: dropdown
id: gameid
attributes:
label: Which game are you running with GZDoom?
multiple: false
options:
- Doom
- Doom 2
- Heretic
- Hexen
- Strife
- Other
validations:
required: false
- type: dropdown
id: OS
attributes:
label: What Operating System are you using?
multiple: false
options:
- Windows 11
- Windows 10
- Windows 8
- Windows 7
- Windows Other
- Mac OS
- Linux x86
- Linux x86_64
- Linux ARM (Raspberry Pi)
- Other
validations:
required: false
- type: input
id: other
attributes:
label: If Other OS, please describe
description: Other details
placeholder: "Windows, Mac OSX version, Debian, Ubuntu, Arch, etc."
validations:
required: false
- type: input
id: hardware
attributes:
label: Relevant hardware info
description: Hardware
placeholder: "CPU, GPU, device brand/model: e.g. Intel, AMD, Nvidia, etc"
validations:
required: false
- type: textarea
id: related
attributes:
label: Is your feature request related to a problem? Please describe.
description: Related
placeholder: "Ex. I'm always frustrated when"
validations:
required: true
- type: textarea
id: solution
attributes:
label: Describe the solution you'd like
placeholder: "Ex. How can we make it better?"
validations:
required: false
- type: textarea
id: alternative
attributes:
label: Describe alternatives you've considered
description: A clear and concise description of any alternative solutions or features you've considered.
placeholder: "Similar idea or software"
validations:
required: false
- type: textarea
id: additional
attributes:
label: Add any other context or screenshots about the feature request here.
description: Screenshots or Links?
placeholder: "Ex. Screenshot or Link"
validations:
required: false
- type: markdown
attributes:
value: |
* Make sure you have properly filled in the title of this feature request

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@ -1,141 +0,0 @@
name: Continuous Integration
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }} | ${{ matrix.config.build_type }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- name: Visual Studio 2022
os: windows-2022
build_type: Release
- name: Visual Studio 2022
os: windows-2022
build_type: Debug
- name: macOS
os: macos-14
deps_cmdline: brew install libvpx
build_type: Release
- name: macOS
os: macos-14
extra_options: -G Xcode -DDYN_OPENAL=OFF
deps_cmdline: brew install libvpx
build_type: Debug
- name: Linux GCC 9 # oldest version available
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-9 -DCMAKE_CXX_COMPILER=g++-9
deps_cmdline: sudo apt-get update && sudo apt-get install libsdl2-dev libvpx-dev libgtk2.0-dev libwebp-dev
build_type: RelWithDebInfo
- name: Linux GCC 12 # last known good
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=gcc-12 -DCMAKE_CXX_COMPILER=g++-12
deps_cmdline: sudo apt-get update && sudo apt-get install libsdl2-dev libvpx-dev libgtk-3-dev libwebp-dev
build_type: MinSizeRel
export_appimage: true
- name: Linux GCC Latest # rolling default, not actually latest
os: ubuntu-latest
extra_options: -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++
deps_cmdline: sudo apt-get update && sudo apt-get install libsdl2-dev libvpx-dev libwebp-dev
build_type: Release
export_appimage: true
- name: Linux Clang 11 # oldest version available
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-11 -DCMAKE_CXX_COMPILER=clang++-11 -DDYN_OPENAL=OFF
deps_cmdline: sudo apt-get update && sudo apt-get install clang-11 libsdl2-dev libvpx-dev libopenal-dev libwebp-dev
build_type: Debug
- name: Linux Clang 15 # last known good
os: ubuntu-22.04
extra_options: -DCMAKE_C_COMPILER=clang-15 -DCMAKE_CXX_COMPILER=clang++-15
deps_cmdline: sudo apt-get update && sudo apt-get install clang-15 libsdl2-dev libvpx-dev libwebp-dev
build_type: Release
export_appimage: true
- name: Linux Clang Latest # rolling default, not actually latest
os: ubuntu-latest
extra_options: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
deps_cmdline: sudo apt-get update && sudo apt-get install libsdl2-dev libvpx-dev libwebp-dev
build_type: Release
export_appimage: true
steps:
- uses: actions/checkout@v4
- name: Install Dependencies
shell: bash
run: |
if [[ -n "${{ matrix.config.deps_cmdline }}" ]]; then
eval ${{ matrix.config.deps_cmdline }}
fi
mkdir build
- name: Git describe
id: ghd
uses: proudust/gh-describe@v2
- name: Configure
shell: bash
run: |
cmake -B build -DCMAKE_BUILD_TYPE=${{ matrix.config.build_type }} -DPK3_QUIET_ZIPDIR=ON ${{ matrix.config.extra_options }} .
- name: Build
shell: bash
run: |
export GIT_DESCRIBE="${{ steps.ghd.outputs.describe }}"
export MAKEFLAGS=--keep-going
cmake --build build --config ${{ matrix.config.build_type }} --parallel 3
- name: Create Package
shell: bash
run: |
cd build
mkdir package
if [[ "${{ runner.os }}" == 'Windows' ]]; then
cp ${{ matrix.config.build_type }}/gzdoom.exe ${{ matrix.config.build_type }}/*.pk3 ${{ matrix.config.build_type }}/zmusic.dll package
elif [[ "${{ runner.os }}" == 'macOS' ]]; then
if [[ "${{ matrix.config.build_type }}" != 'Release' ]]; then
mv ${{ matrix.config.build_type }}/gzdoom.app gzdoom.app
fi
cp -r gzdoom.app package
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
if [[ -n "${{ matrix.config.export_appimage }}" ]]; then
mkdir AppDir
cmake --install . --prefix "$(realpath AppDir)/usr"
sudo apt-get install libfuse2 # renamed to libfuse2t64 in later releases
wget -qO - https://github.com/AppImageCrafters/appimage-builder/releases/download/v1.1.0/appimage-builder-1.1.0-x86_64.AppImage \
| tee appimage-builder | sha1sum
echo "6f83a789f6c47a745b97d1b0b3f1df2e7eea7a09 appimage-builder" | sha1sum -c -
chmod +x appimage-builder
export GIT_DESCRIBE="${{ steps.ghd.outputs.describe }}"
./appimage-builder --skip-tests --recipe ../tools/AppImageBuilder.yml
cp *.AppImage package
else
cp gzdoom *.pk3 libzmusic.so* package
fi
fi
- name: Upload Package
uses: actions/upload-artifact@v4
with:
path: build/package
name: ${{ matrix.config.name }} ${{ matrix.config.build_type }}
- name: List Build Directory
if: always()
shell: bash
run: |
git status
ls -lR build

43
.gitignore vendored
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@ -1,43 +1,6 @@
# build artifacts
/build*
/wadsrc/*.pk3
.flatpak-builder/
*.AppImage
*.flatpak
flatpak/
gzdoom-crash.log
fmodapi*linux/
/build
# generated code
/src/gitinfo.h
# editor/tooling/os files
*~
.gdb_history
.DS_Store
.vs
.idea
.vscode
# misc cache/backup/swap files
.cache
*.kate-swp
*.geany
# private dev files
*.user
*.local
*.log
# other / unknown
*.ncb
*.suo
*.pdb
*.ilk
*.aps
/wadsrc_wad
/release_gcc
/DOOMSTATS.TXT
/disasm.txt
/llvm
/src/gl/unused
/mapfiles_release/*.map
.cache/
*~

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@ -1,460 +1,327 @@
cmake_minimum_required( VERSION 3.16 )
cmake_minimum_required(VERSION 3.11)
project(zwidget)
if( COMMAND cmake_policy )
if( POLICY CMP0011 )
cmake_policy( SET CMP0011 NEW )
if (UNIX AND NOT APPLE)
include(FindPkgConfig)
pkg_check_modules(DBUS dbus-1)
if (!DBUS_FOUND)
pkg_check_modules(DBUS REQUIRED dbus) # Fedora Linux looks for dbus instead
endif()
if( POLICY CMP0054 )
cmake_policy( SET CMP0054 NEW )
pkg_check_modules(WAYLANDPP
wayland-client
wayland-client++
wayland-client-extra++
wayland-client-unstable++
wayland-cursor++
xkbcommon>=0.5.0
)
endif()
# SDL2 finding stuff
# Optional on all platforms
find_package(SDL2 QUIET)
if(NOT ${SDL2_FOUND})
include(FindPkgConfig)
pkg_search_module(SDL2 sdl2)
endif()
set(ZWIDGET_SOURCES
src/core/canvas.cpp
src/core/font.cpp
src/core/image.cpp
src/core/span_layout.cpp
src/core/timer.cpp
src/core/widget.cpp
src/core/theme.cpp
src/core/utf8reader.cpp
src/core/pathfill.cpp
src/core/truetypefont.cpp
src/core/truetypefont.h
src/core/picopng/picopng.cpp
src/core/picopng/picopng.h
src/core/nanosvg/nanosvg.cpp
src/core/nanosvg/nanosvg.h
src/core/nanosvg/nanosvgrast.h
src/widgets/lineedit/lineedit.cpp
src/widgets/mainwindow/mainwindow.cpp
src/widgets/menubar/menubar.cpp
src/widgets/scrollbar/scrollbar.cpp
src/widgets/statusbar/statusbar.cpp
src/widgets/textedit/textedit.cpp
src/widgets/toolbar/toolbar.cpp
src/widgets/toolbar/toolbarbutton.cpp
src/widgets/imagebox/imagebox.cpp
src/widgets/textlabel/textlabel.cpp
src/widgets/pushbutton/pushbutton.cpp
src/widgets/checkboxlabel/checkboxlabel.cpp
src/widgets/dropdown/dropdown.cpp
src/widgets/listview/listview.cpp
src/widgets/tabwidget/tabwidget.cpp
src/window/window.cpp
src/window/stub/stub_open_folder_dialog.cpp
src/window/stub/stub_open_folder_dialog.h
src/window/stub/stub_open_file_dialog.cpp
src/window/stub/stub_open_file_dialog.h
src/window/stub/stub_save_file_dialog.cpp
src/window/stub/stub_save_file_dialog.h
src/window/ztimer/ztimer.h
src/window/ztimer/ztimer.cpp
src/systemdialogs/open_folder_dialog.cpp
src/systemdialogs/open_file_dialog.cpp
src/systemdialogs/save_file_dialog.cpp
)
set(ZWIDGET_INCLUDES
include/zwidget/core/canvas.h
include/zwidget/core/colorf.h
include/zwidget/core/font.h
include/zwidget/core/image.h
include/zwidget/core/rect.h
include/zwidget/core/pathfill.h
include/zwidget/core/span_layout.h
include/zwidget/core/timer.h
include/zwidget/core/widget.h
include/zwidget/core/theme.h
include/zwidget/core/utf8reader.h
include/zwidget/core/resourcedata.h
include/zwidget/widgets/lineedit/lineedit.h
include/zwidget/widgets/mainwindow/mainwindow.h
include/zwidget/widgets/menubar/menubar.h
include/zwidget/widgets/scrollbar/scrollbar.h
include/zwidget/widgets/statusbar/statusbar.h
include/zwidget/widgets/textedit/textedit.h
include/zwidget/widgets/toolbar/toolbar.h
include/zwidget/widgets/toolbar/toolbarbutton.h
include/zwidget/widgets/imagebox/imagebox.h
include/zwidget/widgets/textlabel/textlabel.h
include/zwidget/widgets/pushbutton/pushbutton.h
include/zwidget/widgets/checkboxlabel/checkboxlabel.h
include/zwidget/widgets/listview/listview.h
include/zwidget/widgets/tabwidget/tabwidget.h
include/zwidget/window/window.h
include/zwidget/window/x11nativehandle.h
include/zwidget/window/waylandnativehandle.h
include/zwidget/window/win32nativehandle.h
include/zwidget/window/sdl2nativehandle.h
include/zwidget/systemdialogs/open_folder_dialog.h
include/zwidget/systemdialogs/open_file_dialog.h
include/zwidget/systemdialogs/save_file_dialog.h
)
set(ZWIDGET_WIN32_SOURCES
src/window/win32/win32_display_backend.cpp
src/window/win32/win32_display_backend.h
src/window/win32/win32_display_window.cpp
src/window/win32/win32_display_window.h
src/window/win32/win32_open_folder_dialog.cpp
src/window/win32/win32_open_folder_dialog.h
src/window/win32/win32_open_file_dialog.cpp
src/window/win32/win32_open_file_dialog.h
src/window/win32/win32_save_file_dialog.cpp
src/window/win32/win32_save_file_dialog.h
src/window/win32/win32_util.h
)
set(ZWIDGET_DBUS_SOURCES
src/window/dbus/dbus_open_folder_dialog.cpp
src/window/dbus/dbus_open_folder_dialog.h
src/window/dbus/dbus_open_file_dialog.cpp
src/window/dbus/dbus_open_file_dialog.h
src/window/dbus/dbus_save_file_dialog.cpp
src/window/dbus/dbus_save_file_dialog.h
)
set(ZWIDGET_COCOA_SOURCES
)
set(ZWIDGET_SDL2_SOURCES
src/window/sdl2/sdl2_display_backend.cpp
src/window/sdl2/sdl2_display_backend.h
src/window/sdl2/sdl2_display_window.cpp
src/window/sdl2/sdl2_display_window.h
)
set(ZWIDGET_X11_SOURCES
src/window/x11/x11_display_backend.cpp
src/window/x11/x11_display_backend.h
src/window/x11/x11_display_window.cpp
src/window/x11/x11_display_window.h
src/window/x11/x11_connection.cpp
src/window/x11/x11_connection.h
)
set(ZWIDGET_WAYLAND_SOURCES
src/window/wayland/wayland_display_backend.cpp
src/window/wayland/wayland_display_backend.h
src/window/wayland/wayland_display_window.cpp
src/window/wayland/wayland_display_window.h
src/window/wayland/wl_fractional_scaling_protocol.cpp
src/window/wayland/wl_fractional_scaling_protocol.hpp
src/window/wayland/wl_cursor_shape.cpp
src/window/wayland/wl_cursor_shape.hpp
src/window/wayland/wl_xdg_toplevel_icon.cpp
src/window/wayland/wl_xdg_toplevel_icon.hpp
)
source_group("src" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/.+")
source_group("src\\core" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/core/.+")
source_group("src\\core\\picopng" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/core/picopng/.+")
source_group("src\\core\\nanosvg" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/core/nanosvg/.+")
source_group("src\\widgets" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/.+")
source_group("src\\widgets\\lineedit" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/lineedit/.+")
source_group("src\\widgets\\mainwindow" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/mainwindow/.+")
source_group("src\\widgets\\menubar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/menubar/.+")
source_group("src\\widgets\\scrollbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/scrollbar/.+")
source_group("src\\widgets\\statusbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/statusbar/.+")
source_group("src\\widgets\\textedit" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/textedit/.+")
source_group("src\\widgets\\toolbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/toolbar/.+")
source_group("src\\widgets\\imagebox" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/imagebox/.+")
source_group("src\\widgets\\textlabel" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/textlabel/.+")
source_group("src\\widgets\\pushbutton" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/pushbutton/.+")
source_group("src\\widgets\\checkboxlabel" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/checkboxlabel/.+")
source_group("src\\widgets\\dropdown" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/dropdown/.+")
source_group("src\\widgets\\listview" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/listview/.+")
source_group("src\\widgets\\tabwidget" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/widgets/tabwidget/.+")
source_group("src\\window" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/.+")
source_group("src\\window\\stub" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/stub/.+")
source_group("src\\window\\win32" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/win32/.+")
source_group("src\\window\\sdl2" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/sdl2/.+")
source_group("src\\window\\x11" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/x11/.+")
source_group("src\\window\\wayland" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/wayland/.+")
source_group("src\\window\\dbus" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/window/dbus/.+")
source_group("src\\systemdialogs" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/src/systemdialogs/.+")
source_group("include" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/.+")
source_group("include\\core" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/core/.+")
source_group("include\\widgets" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/.+")
source_group("include\\widgets\\lineedit" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/lineedit/.+")
source_group("include\\widgets\\mainwindow" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/mainwindow/.+")
source_group("include\\widgets\\menubar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/menubar/.+")
source_group("include\\widgets\\scrollbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/scrollbar/.+")
source_group("include\\widgets\\statusbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/statusbar/.+")
source_group("include\\widgets\\textedit" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/textedit/.+")
source_group("include\\widgets\\toolbar" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/toolbar/.+")
source_group("include\\widgets\\imagebox" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/imagebox/.+")
source_group("include\\widgets\\textlabel" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/textlabel/.+")
source_group("include\\widgets\\pushbutton" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/pushbutton/.+")
source_group("include\\widgets\\checkboxlabel" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/checkboxlabel/.+")
source_group("include\\widgets\\listview" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/listview/.+")
source_group("include\\widgets\\tabwidget" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/widgets/tabwidget/.+")
source_group("include\\window" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/window/.+")
source_group("include\\systemdialogs" REGULAR_EXPRESSION "${CMAKE_CURRENT_SOURCE_DIR}/include/zwidget/systemdialogs/.+")
# Include directory to external projects using zwidget
include_directories(include)
# Internal include dirs for building zwidget
set(ZWIDGET_INCLUDE_DIRS include/zwidget src)
set(ZWIDGET_COMPILE_OPTIONS)
if(WIN32)
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_WIN32_SOURCES})
set(ZWIDGET_DEFINES -DUNICODE -D_UNICODE)
set(ZWIDGET_LINK_OPTIONS)
if(MSVC)
# Use all cores for compilation
set(ZWIDGET_COMPILE_OPTIONS ${ZWIDGET_COMPILE_OPTIONS} /MP)
# Ignore specific warnings
#set(ZWIDGET_COMPILE_OPTIONS ${ZWIDGET_COMPILE_OPTIONS} /wd4244 /wd4267 /wd4005 /wd4018)
# Don't slow down std containers in debug builds
set(ZWIDGET_DEFINES ${ZWIDGET_DEFINES})
# Ignore warning about legacy CRT functions
#set(ZWIDGET_DEFINES ${ZWIDGET_DEFINES} -D_CRT_SECURE_NO_WARNINGS)
endif()
if ( POLICY CMP0067 )
cmake_policy( SET CMP0067 NEW )
elseif(APPLE)
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_COCOA_SOURCES})
set(ZWIDGET_LIBS ${CMAKE_DL_LIBS} -ldl)
set(ZWIDGET_DEFINES -DUNIX -D_UNIX)
set(ZWIDGET_LINK_OPTIONS -pthread)
else()
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_X11_SOURCES})
set(ZWIDGET_LIBS ${CMAKE_DL_LIBS} -lX11 -lXi)
set(ZWIDGET_DEFINES -DUNIX -D_UNIX -DUSE_X11)
set(ZWIDGET_LINK_OPTIONS -pthread)
if (DBUS_FOUND)
include_directories("/usr/lib64/dbus-1.0/include") # Bazzite (and probably Fedora 42) keeps the platform-specific dbus headers in this folder
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_DBUS_SOURCES})
set(ZWIDGET_INCLUDE_DIRS ${ZWIDGET_INCLUDE_DIRS} ${DBUS_INCLUDE_DIRS})
set(ZWIDGET_LIBS ${ZWIDGET_LIBS} ${DBUS_LDFLAGS})
set(ZWIDGET_DEFINES ${ZWIDGET_DEFINES} -DUSE_DBUS)
endif()
if ( POLICY CMP0091 )
cmake_policy( SET CMP0091 NEW )
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
if (WAYLANDPP_FOUND)
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_WAYLAND_SOURCES})
set(ZWIDGET_INCLUDE_DIRS ${ZWIDGET_INCLUDE_DIRS} ${WAYLANDPP_INCLUDE_DIRS})
set(ZWIDGET_LIBS ${ZWIDGET_LIBS} ${WAYLANDPP_LDFLAGS})
set(ZWIDGET_DEFINES ${ZWIDGET_DEFINES} -DUSE_WAYLAND)
endif()
endif()
if (LIBVPX_VCPKG)
list(APPEND VCPKG_MANIFEST_FEATURES "vcpkg-libvpx")
if(SDL2_FOUND AND NOT WIN32)
set(ZWIDGET_SOURCES ${ZWIDGET_SOURCES} ${ZWIDGET_SDL2_SOURCES})
set(ZWIDGET_LIBS ${ZWIDGET_LIBS} ${SDL2_LIBRARIES} -lSDL2)
set(ZWIDGET_DEFINES ${ZWIDGET_DEFINES} -DUSE_SDL2)
endif()
if (OPENAL_SOFT_VCPKG)
list(APPEND VCPKG_MANIFEST_FEATURES "vcpkg-openal-soft")
if(MSVC)
set(CXX_WARNING_FLAGS /W3)
else()
set(CXX_WARNING_FLAGS -Wall -Wpedantic)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows" OR (NOT CMAKE_SYSTEM_NAME AND CMAKE_HOST_SYSTEM_NAME STREQUAL "Windows"))
# Force static triplet on Windows
set(VCPKG_TARGET_TRIPLET "x64-windows-static")
add_library(zwidget STATIC ${ZWIDGET_SOURCES} ${ZWIDGET_INCLUDES})
target_compile_options(zwidget PRIVATE ${ZWIDGET_COMPILE_OPTIONS})
target_compile_definitions(zwidget PRIVATE ${ZWIDGET_DEFINES})
target_include_directories(zwidget PRIVATE ${ZWIDGET_INCLUDE_DIRS})
target_link_options(zwidget PRIVATE ${ZWIDGET_LINK_OPTIONS})
target_link_libraries(zwidget ${ZWIDGET_LIBS})
set_target_properties(zwidget PROPERTIES CXX_STANDARD 20)
target_compile_options(zwidget PRIVATE ${CXX_WARNING_FLAGS})
if(SDL2_FOUND)
target_include_directories(zwidget PRIVATE ${SDL2_INCLUDE_DIRS})
endif()
project(GZDoom)
if (WIN32 AND VCPKG_TOOLCHAIN)
option(LIBVPX_VCPKG "Use libvpx from vcpkg" OFF)
if(MSVC)
set_property(TARGET zwidget PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
if (VCPKG_TOOLCHAIN)
option(OPENAL_SOFT_VCPKG "Use OpenAL from vcpkg" OFF)
endif()
option(ZWIDGET_BUILD_EXAMPLE "Build the zwidget example application" ON)
if (NOT VCPKG_TOOLCHAIN)
set(VCPKG_MANIFEST_FEATURES)
endif()
if(ZWIDGET_BUILD_EXAMPLE)
add_executable(zwidget_example WIN32
example/example.cpp
example/picopng.cpp
example/picopng.h
)
target_compile_options(zwidget_example PRIVATE ${CXX_WARNING_FLAGS})
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_custom_command(
TARGET zwidget_example POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/example/banner.png"
"${CMAKE_CURRENT_BINARY_DIR}/banner.png"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/example/OpenSans.ttf"
"${CMAKE_CURRENT_BINARY_DIR}/OpenSans.ttf"
)
find_package(Threads REQUIRED)
target_include_directories(zwidget_example PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/example)
target_link_libraries(zwidget_example PRIVATE zwidget)
list( APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake )
include( FindPackageHandleStandardArgs )
# Support cross compiling
option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
if( FORCE_CROSSCOMPILE )
set( CMAKE_CROSSCOMPILING TRUE )
endif()
if(CMAKE_CROSSCOMPILING)
set(IMPORT_EXECUTABLES "IMPORTFILE-NOTFOUND" CACHE FILEPATH "Export file from native build.")
include(${IMPORT_EXECUTABLES})
endif()
# Recursive function to place PK3 archive source files into a hierarchy of source file in the IDE
function( assort_pk3_source_folder FOLDER_NAME PK3_DIR )
# Assort source files into folders in the IDE
file(GLOB PK3_SRCS ${PK3_DIR}/*) # Create list of all files in this folder
foreach(PK3_SRC ${PK3_SRCS})
# If there are subfolders, recurse into them
if(IS_DIRECTORY ${PK3_SRC})
get_filename_component(DIRNAME ${PK3_SRC} NAME)
# Exclude folder from list of source files
list(REMOVE_ITEM PK3_SRCS ${PK3_SRC})
# Recurse deeper into the filesystem folder tree
assort_pk3_source_folder( ${FOLDER_NAME}\\${DIRNAME} ${PK3_SRC} )
endif()
# Assign IDE group for current top-level source files
source_group(${FOLDER_NAME} FILES ${PK3_SRCS})
endforeach()
endfunction()
option( PK3_QUIET_ZIPDIR "Do not list files processed by zipdir" NO )
if( PK3_QUIET_ZIPDIR )
set( PK3_ZIPDIR_OPTIONS "-q" )
endif()
# Simplify pk3 building, add_pk3(filename srcdirectory)
function( add_pk3 PK3_NAME PK3_DIR )
# Generate target name. Just use "pk3" for main pk3 target.
string( REPLACE "." "_" PK3_TARGET ${PK3_NAME} )
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} $<TARGET_FILE_DIR:zdoom>/${PK3_NAME}
DEPENDS zipdir )
if(WIN32)
target_compile_definitions(zwidget_example PRIVATE UNICODE _UNICODE)
target_link_libraries(zwidget_example PRIVATE gdi32 user32 shell32 comdlg32)
elseif(APPLE)
target_link_libraries(zwidget_example PRIVATE "-framework Cocoa -framework OpenGL")
else()
add_custom_command( OUTPUT ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
COMMAND zipdir -udf ${PK3_ZIPDIR_OPTIONS} ${ZDOOM_OUTPUT_DIR}/${PK3_NAME} ${PK3_DIR}
DEPENDS zipdir )
endif()
# Create a list of source files for this PK3, for use in the IDE
# Phase 1: Create a list of all source files for this PK3 archive, except
# for a couple of strife image file names that confuse CMake.
file(GLOB_RECURSE PK3_SRCS ${PK3_DIR}/*)
# Exclude from the source list some files with brackets in the
# file names here, because they confuse CMake.
# This only affects the list of source files shown in the IDE.
# It does not actually remove the files from the PK3 archive.
# First replace that toxic bracket character with something we can handle
string(REPLACE "[" confusing_bracket PK3_SRCS "${PK3_SRCS}")
string(REPLACE "]" confusing_bracket PK3_SRCS "${PK3_SRCS}")
foreach(PK3_SRC ${PK3_SRCS}) # All source files at all levels
# Exclude those quarantined source file source file names that once had a bracket
if(${PK3_SRC} MATCHES confusing_bracket)
# message(STATUS "Ignoring PK3 file name containing brackets "${PK3_SRC})
list(REMOVE_ITEM PK3_SRCS ${PK3_SRC})
endif()
endforeach()
# Phase 2: Create the PK3 build rule, including the source file list for the IDE
# Touch the zipdir executable here so that the pk3s are forced to
# rebuild each time since their dependency has "changed."
add_custom_target( ${PK3_TARGET} ALL
COMMAND ${CMAKE_COMMAND} -E touch $<TARGET_FILE:zipdir>
DEPENDS ${ZDOOM_OUTPUT_DIR}/${PK3_NAME}
SOURCES ${PK3_SRCS})
# Phase 3: Assign source files to a nice folder structure in the IDE
assort_pk3_source_folder("Source Files" ${PK3_DIR})
# Phase 4: Add the resulting PK3 to the install target.
if( WIN32 )
set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
else()
set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
endif()
install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
DESTINATION ${INSTALL_PK3_PATH}
COMPONENT "Game resources")
endfunction()
# Macro for building libraries without debugging information
macro( make_release_only )
set( CMAKE_C_FLAGS_MINSIZEREL ${CMAKE_C_FLAGS_RELEASE} )
set( CMAKE_C_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELEASE} )
string( REPLACE "/MT " "/MTd " CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_RELEASE} )
set( CMAKE_CXX_FLAGS_MINSIZEREL ${CMAKE_CXX_FLAGS_RELEASE} )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELEASE} )
string( REPLACE "/MT " "/MTd " CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_RELEASE} )
endmacro()
IF( NOT CMAKE_BUILD_TYPE )
SET( CMAKE_BUILD_TYPE Debug CACHE STRING
"Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel."
FORCE )
ENDIF()
set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." )
set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" )
if( MSVC )
# Allow the user to use ZDOOM_OUTPUT_DIR as a single release point.
# Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names
option( ZDOOM_OUTPUT_OLDSTYLE "Don't use Release/Debug directories." OFF )
else()
set( ZDOOM_OUTPUT_OLDSTYLE OFF )
endif()
# Replacement variables for a possible long list of C/C++ compilers compatible with GCC
if( "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C_COMPILER_ID}" MATCHES "Clang" )
set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE TRUE )
else()
set( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE FALSE )
endif()
if( "${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE TRUE )
else()
set( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE FALSE )
endif()
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( PROFILE 0 CACHE BOOL "Enable profiling with gprof for Debug and RelWithDebInfo build types." )
endif()
# Fast math flags, required by some subprojects
set( ZD_FASTMATH_FLAG "" )
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZD_FASTMATH_FLAG "-ffast-math -ffp-contract=fast" )
elseif( MSVC )
set( ZD_FASTMATH_FLAG "/fp:fast" )
endif()
macro( use_fast_math )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ZD_FASTMATH_FLAG}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ZD_FASTMATH_FLAG}" )
endmacro()
include( CheckFunctionExists )
macro( gz_require_stricmp )
CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
if( NOT STRICMP_EXISTS )
add_definitions( -Dstricmp=strcasecmp )
endif()
endmacro()
macro( gz_require_strnicmp )
CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
if( NOT STRNICMP_EXISTS )
add_definitions( -Dstrnicmp=strncasecmp )
endif()
endmacro()
option( NO_OPENAL "Disable OpenAL sound support" OFF )
find_package( BZip2 )
find_package( VPX )
if (NOT FORCE_INTERNAL_CPPDAP)
find_package( cppdap CONFIG )
endif()
if (NOT FORCE_INTERNAL_ZMUSIC)
find_package( ZMusic )
endif()
include( TargetArch )
target_architecture(TARGET_ARCHITECTURE)
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
set( HAVE_VM_JIT ON )
endif()
option (HAVE_VULKAN "Enable Vulkan support" ON)
option (HAVE_GLES2 "Enable GLES2 support" ON)
# no, we're not using external asmjit for now, we made too many modifications to our's.
# if the asmjit author uses our changes then we'll update this.
#if( ${HAVE_VM_JIT} )
# find_package( asmjit )
#endif()
if( MSVC )
# Eliminate unreferenced functions and data
# Perform identical COMDAT folding
set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
# String pooling
# Function-level linking
# Disable run-time type information
set( ALL_C_FLAGS "/GF /Gy /permissive- /utf-8" )
if ( HAVE_VULKAN )
set( ALL_C_FLAGS "${ALL_C_FLAGS} /DHAVE_VULKAN" )
target_link_libraries(zwidget_example PRIVATE ${ZWIDGET_LIBS})
endif()
if ( HAVE_GLES2 )
set( ALL_C_FLAGS "${ALL_C_FLAGS} /DHAVE_GLES2" )
endif()
set_target_properties(zwidget_example PROPERTIES CXX_STANDARD 20)
# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall
#set( ALL_C_FLAGS "${ALL_C_FLAGS} /arch:SSE2") # This is already the default
# Avoid CRT DLL dependancies in release builds, optionally generate assembly output for checking crash locations.
option( ZDOOM_GENERATE_ASM "Generate assembly output." OFF )
if( ZDOOM_GENERATE_ASM )
set( REL_C_FLAGS "/Oy /Oi /FAcs /GS-" )
else()
set( REL_C_FLAGS "/Oy /Oi /GS-" )
endif()
# Debug allocations in debug builds
set( DEB_C_FLAGS "/D _CRTDBG_MAP_ALLOC" )
# Disable warnings for unsecure CRT functions from VC8+
set( ALL_C_FLAGS "${ALL_C_FLAGS} /DUNICODE /D_UNICODE /D_WIN32_WINNT=0x0600 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_SECURE_NO_WARNINGS /D_CRT_NONSTDC_NO_WARNINGS" )
string(REPLACE "/Ob1 " "/Ob2 " CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO} )
else()
set( REL_LINKER_FLAGS "" )
set( ALL_C_FLAGS "-ffp-contract=off" )
if ( HAVE_VULKAN )
set( ALL_C_FLAGS "${ALL_C_FLAGS} -DHAVE_VULKAN" )
endif()
if ( HAVE_GLES2 )
set( ALL_C_FLAGS "${ALL_C_FLAGS} -DHAVE_GLES2" )
endif()
if ( UNIX )
include(CheckSymbolExists)
check_symbol_exists( "fts_set" "sys/types.h;sys/stat.h;fts.h" HAVE_FTS )
if ( NOT HAVE_FTS )
include ( FindPkgConfig )
pkg_check_modules( MUSL_FTS musl-fts )
if ( MUSL_FTS_FOUND )
set ( ALL_C_FLAGS "${ALL_C_FLAGS} ${MUSL_FTS_LDFLAGS}" )
else ( MUSL_FTS_FOUND )
message (ERROR "fts_* functions not found in the system" )
endif ( MUSL_FTS_FOUND )
endif ( NOT HAVE_FTS )
endif ( UNIX )
set( REL_C_FLAGS "" )
set( DEB_C_FLAGS "" )
if( APPLE )
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
if( CMAKE_CXX_COMPILER_ID STREQUAL "GNU" )
# If we're compiling with a custom GCC on the Mac (which we know since g++-4.2 doesn't support C++11) statically link libgcc.
set( ALL_C_FLAGS "-static-libgcc" )
endif()
elseif( NOT MINGW AND NOT HAIKU AND NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "SunOS" )
# Generic GCC/Clang requires position independent executable to be enabled explicitly
set( ALL_C_FLAGS "${ALL_C_FLAGS} -fPIE" )
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pie" )
endif( APPLE )
endif()
set( CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${REL_LINKER_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} ${REL_LINKER_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO} ${REL_LINKER_FLAGS}" )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ALL_C_FLAGS}" )
set( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} ${REL_C_FLAGS}" )
set( CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${ALL_C_FLAGS}" )
set( CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${REL_C_FLAGS}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} ${REL_C_FLAGS}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${REL_C_FLAGS}" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${DEB_C_FLAGS} -D_DEBUG" )
option(FORCE_INTERNAL_BZIP2 "Use internal bzip2")
option(FORCE_INTERNAL_ZMUSIC "Use internal zmusic")
option(FORCE_INTERNAL_ASMJIT "Use internal asmjit" ON)
option(FORCE_INTERNAL_CPPDAP "Use internal cppdap" ON)
mark_as_advanced( FORCE_INTERNAL_ASMJIT )
if (HAVE_VULKAN)
add_subdirectory( libraries/ZVulkan )
endif()
set(ZWIDGET_BUILD_EXAMPLE OFF CACHE INTERNAL "" FORCE)
add_subdirectory( libraries/ZWidget )
add_subdirectory( libraries/webp )
add_subdirectory( libraries/discordrpc EXCLUDE_FROM_ALL )
set( DRPC_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/discordrpc/include" )
set( DRPC_LIBRARIES discord-rpc )
set( DRPC_LIBRARY discord-rpc )
if( HAVE_VM_JIT AND UNIX )
check_symbol_exists( "backtrace" "execinfo.h" HAVE_BACKTRACE )
if( NOT HAVE_BACKTRACE )
set( CMAKE_REQUIRED_FLAGS "-lexecinfo" )
check_symbol_exists( "backtrace" "execinfo.h" HAVE_LIBEXECINFO )
if( HAVE_LIBEXECINFO )
set( ALL_C_FLAGS "${ALL_C_FLAGS} -lexecinfo" )
else( HAVE_LIBEXECINFO )
set( HAVE_VM_JIT NO )
endif( HAVE_LIBEXECINFO )
set( CMAKE_REQUIRED_FLAGS )
endif( NOT HAVE_BACKTRACE )
endif( HAVE_VM_JIT AND UNIX )
if( ${HAVE_VM_JIT} )
if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
else()
message( STATUS "Using internal asmjit" )
set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
add_subdirectory( libraries/asmjit )
set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libraries/asmjit )
set( ASMJIT_LIBRARIES asmjit )
set( ASMJIT_LIBRARY asmjit )
if(MSVC)
set_property(TARGET zwidget_example PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
if( BZIP2_FOUND AND NOT FORCE_INTERNAL_BZIP2 )
message( STATUS "Using system bzip2 library, includes found at ${BZIP2_INCLUDE_DIR}" )
else()
message( STATUS "Using internal bzip2 library" )
add_subdirectory( libraries/bzip2 )
set( BZIP2_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/bzip2" )
set( BZIP2_LIBRARIES bz2 )
set( BZIP2_LIBRARY bz2 )
endif()
if ( CPPDAP_FOUND AND NOT FORCE_INTERNAL_CPPDAP )
message( STATUS "Using system cppdap library, includes found at ${CPPDAP_INCLUDE_DIR}" )
else()
message( STATUS "Using internal cppdap library" )
add_subdirectory( libraries/cppdap )
set( CPPDAP_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/cppdap" )
set( CPPDAP_LIBRARIES cppdap )
set( CPPDAP_LIBRARY cppdap )
set( CPPDAP_FOUND TRUE )
endif()
# ZMUSIC
if( ZMUSIC_FOUND AND NOT FORCE_INTERNAL_ZMUSIC )
message( STATUS "Using system zmusic library, includes found at ${ZMUSIC_INCLUDE_DIR}" )
set( ZMUSIC_SYSTEM_INSTALL TRUE )
else()
message( STATUS "Using internal zmusic library" )
add_subdirectory( libraries/ZMusic )
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )
set( ZMUSIC_FOUND TRUE )
endif()
set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries/lzma/C" )
if( NOT CMAKE_CROSSCOMPILING )
if( NOT CROSS_EXPORTS )
set( CROSS_EXPORTS "" )
endif()
endif()
# Install the entire docs directory in the distributed zip package
if( WIN32 )
set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
else()
set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
endif()
install(DIRECTORY docs/
DESTINATION ${INSTALL_DOCS_PATH}
COMPONENT "Documentation")
option( DYN_OPENAL "Dynamically load OpenAL" ON )
add_subdirectory( libraries/lzma )
add_subdirectory( tools )
add_subdirectory( wadsrc )
add_subdirectory( wadsrc_bm )
add_subdirectory( wadsrc_lights )
add_subdirectory( wadsrc_extra )
add_subdirectory( wadsrc_widepix )
add_subdirectory( src )
if( ZMUSIC_SYSTEM_INSTALL )
# Internal ZMusic library provides miniz target, miniz.h file in partuclar
# It's not the case with system-wide ZMusic installation
add_subdirectory( libraries/miniz )
endif()
if( NOT CMAKE_CROSSCOMPILING )
export(TARGETS ${CROSS_EXPORTS} FILE "${CMAKE_BINARY_DIR}/ImportExecutables.cmake" )
endif()

674
LICENSE
View file

@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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Developers that use the GNU GPL protect your rights with two steps:
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Some devices are designed to deny users access to install or run
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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for you must do so exclusively on your behalf, under your direction
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"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
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d) Convey the object code by offering access from a designated
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Corresponding Source, you remain obligated to ensure that it is
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"Installation Information" for a User Product means any methods,
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and execute modified versions of a covered work in that User Product from
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modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
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by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
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Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
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e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
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any liability that these contractual assumptions directly impose on
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All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
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restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
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the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
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provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
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your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View file

@ -1,28 +1,2 @@
# Welcome to GZDoom!
[![Continuous Integration](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml/badge.svg)](https://github.com/ZDoom/gzdoom/actions/workflows/continuous_integration.yml)
## GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her [README.md](https://github.com/3dfxdev/EDGE/blob/master/README.md) as a template for this one.
### Licensed under the GPL v3
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
---
## How to build GZDoom
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
# Resources
- https://zdoom.org/ - Home Page
- https://forum.zdoom.org/ - Forum
- https://zdoom.org/wiki/ - Wiki
- https://dsc.gg/zdoom - Discord Server
- https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)
# ZWidget
A framework for building user interface applications

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# Security Policy
## Supported Versions
Only the latest version of GZDoom is ever supported - older versions may have vulnerabilities, including older major versions. Legacy trees are maintained separately and sometimes by a different maintainer.
## Reporting a Vulnerability
https://github.com/ZDoom/gzdoom/security/advisories/new

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*!\defgroup vp8 VP8
* \ingroup codecs
* VP8 is vpx's newest video compression algorithm that uses motion
* compensated prediction, Discrete Cosine Transform (DCT) coding of the
* prediction error signal and context dependent entropy coding techniques
* based on arithmetic principles. It features:
* - YUV 4:2:0 image format
* - Macro-block based coding (16x16 luma plus two 8x8 chroma)
* - 1/4 (1/8) pixel accuracy motion compensated prediction
* - 4x4 DCT transform
* - 128 level linear quantizer
* - In loop deblocking filter
* - Context-based entropy coding
*
* @{
*/
/*!\file
* \brief Provides controls common to both the VP8 encoder and decoder.
*/
#ifndef VPX_VP8_H_
#define VPX_VP8_H_
#include "./vpx_codec.h"
#include "./vpx_image.h"
#ifdef __cplusplus
extern "C" {
#endif
/*!\brief Control functions
*
* The set of macros define the control functions of VP8 interface
*/
enum vp8_com_control_id {
VP8_SET_REFERENCE = 1, /**< pass in an external frame into decoder to be used as reference frame */
VP8_COPY_REFERENCE = 2, /**< get a copy of reference frame from the decoder */
VP8_SET_POSTPROC = 3, /**< set the decoder's post processing settings */
VP8_SET_DBG_COLOR_REF_FRAME = 4, /**< set the reference frames to color for each macroblock */
VP8_SET_DBG_COLOR_MB_MODES = 5, /**< set which macro block modes to color */
VP8_SET_DBG_COLOR_B_MODES = 6, /**< set which blocks modes to color */
VP8_SET_DBG_DISPLAY_MV = 7, /**< set which motion vector modes to draw */
/* TODO(jkoleszar): The encoder incorrectly reuses some of these values (5+)
* for its control ids. These should be migrated to something like the
* VP8_DECODER_CTRL_ID_START range next time we're ready to break the ABI.
*/
VP9_GET_REFERENCE = 128, /**< get a pointer to a reference frame */
VP8_COMMON_CTRL_ID_MAX,
VP8_DECODER_CTRL_ID_START = 256
};
/*!\brief post process flags
*
* The set of macros define VP8 decoder post processing flags
*/
enum vp8_postproc_level {
VP8_NOFILTERING = 0,
VP8_DEBLOCK = 1 << 0,
VP8_DEMACROBLOCK = 1 << 1,
VP8_ADDNOISE = 1 << 2,
VP8_DEBUG_TXT_FRAME_INFO = 1 << 3, /**< print frame information */
VP8_DEBUG_TXT_MBLK_MODES = 1 << 4, /**< print macro block modes over each macro block */
VP8_DEBUG_TXT_DC_DIFF = 1 << 5, /**< print dc diff for each macro block */
VP8_DEBUG_TXT_RATE_INFO = 1 << 6, /**< print video rate info (encoder only) */
VP8_MFQE = 1 << 10
};
/*!\brief post process flags
*
* This define a structure that describe the post processing settings. For
* the best objective measure (using the PSNR metric) set post_proc_flag
* to VP8_DEBLOCK and deblocking_level to 1.
*/
typedef struct vp8_postproc_cfg {
int post_proc_flag; /**< the types of post processing to be done, should be combination of "vp8_postproc_level" */
int deblocking_level; /**< the strength of deblocking, valid range [0, 16] */
int noise_level; /**< the strength of additive noise, valid range [0, 16] */
} vp8_postproc_cfg_t;
/*!\brief reference frame type
*
* The set of macros define the type of VP8 reference frames
*/
typedef enum vpx_ref_frame_type {
VP8_LAST_FRAME = 1,
VP8_GOLD_FRAME = 2,
VP8_ALTR_FRAME = 4
} vpx_ref_frame_type_t;
/*!\brief reference frame data struct
*
* Define the data struct to access vp8 reference frames.
*/
typedef struct vpx_ref_frame {
vpx_ref_frame_type_t frame_type; /**< which reference frame */
vpx_image_t img; /**< reference frame data in image format */
} vpx_ref_frame_t;
/*!\brief VP9 specific reference frame data struct
*
* Define the data struct to access vp9 reference frames.
*/
typedef struct vp9_ref_frame {
int idx; /**< frame index to get (input) */
vpx_image_t img; /**< img structure to populate (output) */
} vp9_ref_frame_t;
/*!\cond */
/*!\brief vp8 decoder control function parameter type
*
* defines the data type for each of VP8 decoder control function requires
*/
VPX_CTRL_USE_TYPE(VP8_SET_REFERENCE, vpx_ref_frame_t *)
#define VPX_CTRL_VP8_SET_REFERENCE
VPX_CTRL_USE_TYPE(VP8_COPY_REFERENCE, vpx_ref_frame_t *)
#define VPX_CTRL_VP8_COPY_REFERENCE
VPX_CTRL_USE_TYPE(VP8_SET_POSTPROC, vp8_postproc_cfg_t *)
#define VPX_CTRL_VP8_SET_POSTPROC
VPX_CTRL_USE_TYPE(VP8_SET_DBG_COLOR_REF_FRAME, int)
#define VPX_CTRL_VP8_SET_DBG_COLOR_REF_FRAME
VPX_CTRL_USE_TYPE(VP8_SET_DBG_COLOR_MB_MODES, int)
#define VPX_CTRL_VP8_SET_DBG_COLOR_MB_MODES
VPX_CTRL_USE_TYPE(VP8_SET_DBG_COLOR_B_MODES, int)
#define VPX_CTRL_VP8_SET_DBG_COLOR_B_MODES
VPX_CTRL_USE_TYPE(VP8_SET_DBG_DISPLAY_MV, int)
#define VPX_CTRL_VP8_SET_DBG_DISPLAY_MV
VPX_CTRL_USE_TYPE(VP9_GET_REFERENCE, vp9_ref_frame_t *)
#define VPX_CTRL_VP9_GET_REFERENCE
/*!\endcond */
/*! @} - end defgroup vp8 */
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_VP8_H_

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*!\defgroup vp8_decoder WebM VP8/VP9 Decoder
* \ingroup vp8
*
* @{
*/
/*!\file
* \brief Provides definitions for using VP8 or VP9 within the vpx Decoder
* interface.
*/
#ifndef VPX_VP8DX_H_
#define VPX_VP8DX_H_
#ifdef __cplusplus
extern "C" {
#endif
/* Include controls common to both the encoder and decoder */
#include "./vp8.h"
/*!\name Algorithm interface for VP8
*
* This interface provides the capability to decode VP8 streams.
* @{
*/
extern vpx_codec_iface_t vpx_codec_vp8_dx_algo;
extern vpx_codec_iface_t *vpx_codec_vp8_dx(void);
/*!@} - end algorithm interface member group*/
/*!\name Algorithm interface for VP9
*
* This interface provides the capability to decode VP9 streams.
* @{
*/
extern vpx_codec_iface_t vpx_codec_vp9_dx_algo;
extern vpx_codec_iface_t *vpx_codec_vp9_dx(void);
/*!@} - end algorithm interface member group*/
/*!\enum vp8_dec_control_id
* \brief VP8 decoder control functions
*
* This set of macros define the control functions available for the VP8
* decoder interface.
*
* \sa #vpx_codec_control
*/
enum vp8_dec_control_id {
/** control function to get info on which reference frames were updated
* by the last decode
*/
VP8D_GET_LAST_REF_UPDATES = VP8_DECODER_CTRL_ID_START,
/** check if the indicated frame is corrupted */
VP8D_GET_FRAME_CORRUPTED,
/** control function to get info on which reference frames were used
* by the last decode
*/
VP8D_GET_LAST_REF_USED,
/** decryption function to decrypt encoded buffer data immediately
* before decoding. Takes a vpx_decrypt_init, which contains
* a callback function and opaque context pointer.
*/
VPXD_SET_DECRYPTOR,
VP8D_SET_DECRYPTOR = VPXD_SET_DECRYPTOR,
/** control function to get the dimensions that the current frame is decoded
* at. This may be different to the intended display size for the frame as
* specified in the wrapper or frame header (see VP9D_GET_DISPLAY_SIZE). */
VP9D_GET_FRAME_SIZE,
/** control function to get the current frame's intended display dimensions
* (as specified in the wrapper or frame header). This may be different to
* the decoded dimensions of this frame (see VP9D_GET_FRAME_SIZE). */
VP9D_GET_DISPLAY_SIZE,
/** control function to get the bit depth of the stream. */
VP9D_GET_BIT_DEPTH,
/** control function to set the byte alignment of the planes in the reference
* buffers. Valid values are power of 2, from 32 to 1024. A value of 0 sets
* legacy alignment. I.e. Y plane is aligned to 32 bytes, U plane directly
* follows Y plane, and V plane directly follows U plane. Default value is 0.
*/
VP9_SET_BYTE_ALIGNMENT,
/** control function to invert the decoding order to from right to left. The
* function is used in a test to confirm the decoding independence of tile
* columns. The function may be used in application where this order
* of decoding is desired.
*
* TODO(yaowu): Rework the unit test that uses this control, and in a future
* release, this test-only control shall be removed.
*/
VP9_INVERT_TILE_DECODE_ORDER,
/** control function to set the skip loop filter flag. Valid values are
* integers. The decoder will skip the loop filter when its value is set to
* nonzero. If the loop filter is skipped the decoder may accumulate decode
* artifacts. The default value is 0.
*/
VP9_SET_SKIP_LOOP_FILTER,
VP8_DECODER_CTRL_ID_MAX
};
/** Decrypt n bytes of data from input -> output, using the decrypt_state
* passed in VPXD_SET_DECRYPTOR.
*/
typedef void (*vpx_decrypt_cb)(void *decrypt_state, const unsigned char *input,
unsigned char *output, int count);
/*!\brief Structure to hold decryption state
*
* Defines a structure to hold the decryption state and access function.
*/
typedef struct vpx_decrypt_init {
/*! Decrypt callback. */
vpx_decrypt_cb decrypt_cb;
/*! Decryption state. */
void *decrypt_state;
} vpx_decrypt_init;
/*!\brief A deprecated alias for vpx_decrypt_init.
*/
typedef vpx_decrypt_init vp8_decrypt_init;
/*!\cond */
/*!\brief VP8 decoder control function parameter type
*
* Defines the data types that VP8D control functions take. Note that
* additional common controls are defined in vp8.h
*
*/
VPX_CTRL_USE_TYPE(VP8D_GET_LAST_REF_UPDATES, int *)
#define VPX_CTRL_VP8D_GET_LAST_REF_UPDATES
VPX_CTRL_USE_TYPE(VP8D_GET_FRAME_CORRUPTED, int *)
#define VPX_CTRL_VP8D_GET_FRAME_CORRUPTED
VPX_CTRL_USE_TYPE(VP8D_GET_LAST_REF_USED, int *)
#define VPX_CTRL_VP8D_GET_LAST_REF_USED
VPX_CTRL_USE_TYPE(VPXD_SET_DECRYPTOR, vpx_decrypt_init *)
#define VPX_CTRL_VPXD_SET_DECRYPTOR
VPX_CTRL_USE_TYPE(VP8D_SET_DECRYPTOR, vpx_decrypt_init *)
#define VPX_CTRL_VP8D_SET_DECRYPTOR
VPX_CTRL_USE_TYPE(VP9D_GET_DISPLAY_SIZE, int *)
#define VPX_CTRL_VP9D_GET_DISPLAY_SIZE
VPX_CTRL_USE_TYPE(VP9D_GET_BIT_DEPTH, unsigned int *)
#define VPX_CTRL_VP9D_GET_BIT_DEPTH
VPX_CTRL_USE_TYPE(VP9D_GET_FRAME_SIZE, int *)
#define VPX_CTRL_VP9D_GET_FRAME_SIZE
VPX_CTRL_USE_TYPE(VP9_INVERT_TILE_DECODE_ORDER, int)
#define VPX_CTRL_VP9_INVERT_TILE_DECODE_ORDER
/*!\endcond */
/*! @} - end defgroup vp8_decoder */
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_VP8DX_H_

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*!\defgroup codec Common Algorithm Interface
* This abstraction allows applications to easily support multiple video
* formats with minimal code duplication. This section describes the interface
* common to all codecs (both encoders and decoders).
* @{
*/
/*!\file
* \brief Describes the codec algorithm interface to applications.
*
* This file describes the interface between an application and a
* video codec algorithm.
*
* An application instantiates a specific codec instance by using
* vpx_codec_init() and a pointer to the algorithm's interface structure:
* <pre>
* my_app.c:
* extern vpx_codec_iface_t my_codec;
* {
* vpx_codec_ctx_t algo;
* res = vpx_codec_init(&algo, &my_codec);
* }
* </pre>
*
* Once initialized, the instance is manged using other functions from
* the vpx_codec_* family.
*/
#ifndef VPX_VPX_CODEC_H_
#define VPX_VPX_CODEC_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "./vpx_integer.h"
#include "./vpx_image.h"
/*!\brief Decorator indicating a function is deprecated */
#ifndef DEPRECATED
#if defined(__GNUC__) && __GNUC__
#define DEPRECATED __attribute__ ((deprecated))
#elif defined(_MSC_VER)
#define DEPRECATED
#else
#define DEPRECATED
#endif
#endif /* DEPRECATED */
#ifndef DECLSPEC_DEPRECATED
#if defined(__GNUC__) && __GNUC__
#define DECLSPEC_DEPRECATED /**< \copydoc #DEPRECATED */
#elif defined(_MSC_VER)
#define DECLSPEC_DEPRECATED __declspec(deprecated) /**< \copydoc #DEPRECATED */
#else
#define DECLSPEC_DEPRECATED /**< \copydoc #DEPRECATED */
#endif
#endif /* DECLSPEC_DEPRECATED */
/*!\brief Decorator indicating a function is potentially unused */
#ifdef UNUSED
#elif defined(__GNUC__) || defined(__clang__)
#define UNUSED __attribute__ ((unused))
#else
#define UNUSED
#endif
/*!\brief Current ABI version number
*
* \internal
* If this file is altered in any way that changes the ABI, this value
* must be bumped. Examples include, but are not limited to, changing
* types, removing or reassigning enums, adding/removing/rearranging
* fields to structures
*/
#define VPX_CODEC_ABI_VERSION (3 + VPX_IMAGE_ABI_VERSION) /**<\hideinitializer*/
/*!\brief Algorithm return codes */
typedef enum {
/*!\brief Operation completed without error */
VPX_CODEC_OK,
/*!\brief Unspecified error */
VPX_CODEC_ERROR,
/*!\brief Memory operation failed */
VPX_CODEC_MEM_ERROR,
/*!\brief ABI version mismatch */
VPX_CODEC_ABI_MISMATCH,
/*!\brief Algorithm does not have required capability */
VPX_CODEC_INCAPABLE,
/*!\brief The given bitstream is not supported.
*
* The bitstream was unable to be parsed at the highest level. The decoder
* is unable to proceed. This error \ref SHOULD be treated as fatal to the
* stream. */
VPX_CODEC_UNSUP_BITSTREAM,
/*!\brief Encoded bitstream uses an unsupported feature
*
* The decoder does not implement a feature required by the encoder. This
* return code should only be used for features that prevent future
* pictures from being properly decoded. This error \ref MAY be treated as
* fatal to the stream or \ref MAY be treated as fatal to the current GOP.
*/
VPX_CODEC_UNSUP_FEATURE,
/*!\brief The coded data for this stream is corrupt or incomplete
*
* There was a problem decoding the current frame. This return code
* should only be used for failures that prevent future pictures from
* being properly decoded. This error \ref MAY be treated as fatal to the
* stream or \ref MAY be treated as fatal to the current GOP. If decoding
* is continued for the current GOP, artifacts may be present.
*/
VPX_CODEC_CORRUPT_FRAME,
/*!\brief An application-supplied parameter is not valid.
*
*/
VPX_CODEC_INVALID_PARAM,
/*!\brief An iterator reached the end of list.
*
*/
VPX_CODEC_LIST_END
}
vpx_codec_err_t;
/*! \brief Codec capabilities bitfield
*
* Each codec advertises the capabilities it supports as part of its
* ::vpx_codec_iface_t interface structure. Capabilities are extra interfaces
* or functionality, and are not required to be supported.
*
* The available flags are specified by VPX_CODEC_CAP_* defines.
*/
typedef long vpx_codec_caps_t;
#define VPX_CODEC_CAP_DECODER 0x1 /**< Is a decoder */
#define VPX_CODEC_CAP_ENCODER 0x2 /**< Is an encoder */
/*! \brief Initialization-time Feature Enabling
*
* Certain codec features must be known at initialization time, to allow for
* proper memory allocation.
*
* The available flags are specified by VPX_CODEC_USE_* defines.
*/
typedef long vpx_codec_flags_t;
/*!\brief Codec interface structure.
*
* Contains function pointers and other data private to the codec
* implementation. This structure is opaque to the application.
*/
typedef const struct vpx_codec_iface vpx_codec_iface_t;
/*!\brief Codec private data structure.
*
* Contains data private to the codec implementation. This structure is opaque
* to the application.
*/
typedef struct vpx_codec_priv vpx_codec_priv_t;
/*!\brief Iterator
*
* Opaque storage used for iterating over lists.
*/
typedef const void *vpx_codec_iter_t;
/*!\brief Codec context structure
*
* All codecs \ref MUST support this context structure fully. In general,
* this data should be considered private to the codec algorithm, and
* not be manipulated or examined by the calling application. Applications
* may reference the 'name' member to get a printable description of the
* algorithm.
*/
typedef struct vpx_codec_ctx {
const char *name; /**< Printable interface name */
vpx_codec_iface_t *iface; /**< Interface pointers */
vpx_codec_err_t err; /**< Last returned error */
const char *err_detail; /**< Detailed info, if available */
vpx_codec_flags_t init_flags; /**< Flags passed at init time */
union {
/**< Decoder Configuration Pointer */
const struct vpx_codec_dec_cfg *dec;
/**< Encoder Configuration Pointer */
const struct vpx_codec_enc_cfg *enc;
const void *raw;
} config; /**< Configuration pointer aliasing union */
vpx_codec_priv_t *priv; /**< Algorithm private storage */
} vpx_codec_ctx_t;
/*!\brief Bit depth for codec
* *
* This enumeration determines the bit depth of the codec.
*/
typedef enum vpx_bit_depth {
VPX_BITS_8 = 8, /**< 8 bits */
VPX_BITS_10 = 10, /**< 10 bits */
VPX_BITS_12 = 12, /**< 12 bits */
} vpx_bit_depth_t;
/*
* Library Version Number Interface
*
* For example, see the following sample return values:
* vpx_codec_version() (1<<16 | 2<<8 | 3)
* vpx_codec_version_str() "v1.2.3-rc1-16-gec6a1ba"
* vpx_codec_version_extra_str() "rc1-16-gec6a1ba"
*/
/*!\brief Return the version information (as an integer)
*
* Returns a packed encoding of the library version number. This will only include
* the major.minor.patch component of the version number. Note that this encoded
* value should be accessed through the macros provided, as the encoding may change
* in the future.
*
*/
int vpx_codec_version(void);
#define VPX_VERSION_MAJOR(v) ((v>>16)&0xff) /**< extract major from packed version */
#define VPX_VERSION_MINOR(v) ((v>>8)&0xff) /**< extract minor from packed version */
#define VPX_VERSION_PATCH(v) ((v>>0)&0xff) /**< extract patch from packed version */
/*!\brief Return the version major number */
#define vpx_codec_version_major() ((vpx_codec_version()>>16)&0xff)
/*!\brief Return the version minor number */
#define vpx_codec_version_minor() ((vpx_codec_version()>>8)&0xff)
/*!\brief Return the version patch number */
#define vpx_codec_version_patch() ((vpx_codec_version()>>0)&0xff)
/*!\brief Return the version information (as a string)
*
* Returns a printable string containing the full library version number. This may
* contain additional text following the three digit version number, as to indicate
* release candidates, prerelease versions, etc.
*
*/
const char *vpx_codec_version_str(void);
/*!\brief Return the version information (as a string)
*
* Returns a printable "extra string". This is the component of the string returned
* by vpx_codec_version_str() following the three digit version number.
*
*/
const char *vpx_codec_version_extra_str(void);
/*!\brief Return the build configuration
*
* Returns a printable string containing an encoded version of the build
* configuration. This may be useful to vpx support.
*
*/
const char *vpx_codec_build_config(void);
/*!\brief Return the name for a given interface
*
* Returns a human readable string for name of the given codec interface.
*
* \param[in] iface Interface pointer
*
*/
const char *vpx_codec_iface_name(vpx_codec_iface_t *iface);
/*!\brief Convert error number to printable string
*
* Returns a human readable string for the last error returned by the
* algorithm. The returned error will be one line and will not contain
* any newline characters.
*
*
* \param[in] err Error number.
*
*/
const char *vpx_codec_err_to_string(vpx_codec_err_t err);
/*!\brief Retrieve error synopsis for codec context
*
* Returns a human readable string for the last error returned by the
* algorithm. The returned error will be one line and will not contain
* any newline characters.
*
*
* \param[in] ctx Pointer to this instance's context.
*
*/
const char *vpx_codec_error(vpx_codec_ctx_t *ctx);
/*!\brief Retrieve detailed error information for codec context
*
* Returns a human readable string providing detailed information about
* the last error.
*
* \param[in] ctx Pointer to this instance's context.
*
* \retval NULL
* No detailed information is available.
*/
const char *vpx_codec_error_detail(vpx_codec_ctx_t *ctx);
/* REQUIRED FUNCTIONS
*
* The following functions are required to be implemented for all codecs.
* They represent the base case functionality expected of all codecs.
*/
/*!\brief Destroy a codec instance
*
* Destroys a codec context, freeing any associated memory buffers.
*
* \param[in] ctx Pointer to this instance's context
*
* \retval #VPX_CODEC_OK
* The codec algorithm initialized.
* \retval #VPX_CODEC_MEM_ERROR
* Memory allocation failed.
*/
vpx_codec_err_t vpx_codec_destroy(vpx_codec_ctx_t *ctx);
/*!\brief Get the capabilities of an algorithm.
*
* Retrieves the capabilities bitfield from the algorithm's interface.
*
* \param[in] iface Pointer to the algorithm interface
*
*/
vpx_codec_caps_t vpx_codec_get_caps(vpx_codec_iface_t *iface);
/*!\brief Control algorithm
*
* This function is used to exchange algorithm specific data with the codec
* instance. This can be used to implement features specific to a particular
* algorithm.
*
* This wrapper function dispatches the request to the helper function
* associated with the given ctrl_id. It tries to call this function
* transparently, but will return #VPX_CODEC_ERROR if the request could not
* be dispatched.
*
* Note that this function should not be used directly. Call the
* #vpx_codec_control wrapper macro instead.
*
* \param[in] ctx Pointer to this instance's context
* \param[in] ctrl_id Algorithm specific control identifier
*
* \retval #VPX_CODEC_OK
* The control request was processed.
* \retval #VPX_CODEC_ERROR
* The control request was not processed.
* \retval #VPX_CODEC_INVALID_PARAM
* The data was not valid.
*/
vpx_codec_err_t vpx_codec_control_(vpx_codec_ctx_t *ctx,
int ctrl_id,
...);
#if defined(VPX_DISABLE_CTRL_TYPECHECKS) && VPX_DISABLE_CTRL_TYPECHECKS
# define vpx_codec_control(ctx,id,data) vpx_codec_control_(ctx,id,data)
# define VPX_CTRL_USE_TYPE(id, typ)
# define VPX_CTRL_USE_TYPE_DEPRECATED(id, typ)
# define VPX_CTRL_VOID(id, typ)
#else
/*!\brief vpx_codec_control wrapper macro
*
* This macro allows for type safe conversions across the variadic parameter
* to vpx_codec_control_().
*
* \internal
* It works by dispatching the call to the control function through a wrapper
* function named with the id parameter.
*/
# define vpx_codec_control(ctx,id,data) vpx_codec_control_##id(ctx,id,data)\
/**<\hideinitializer*/
/*!\brief vpx_codec_control type definition macro
*
* This macro allows for type safe conversions across the variadic parameter
* to vpx_codec_control_(). It defines the type of the argument for a given
* control identifier.
*
* \internal
* It defines a static function with
* the correctly typed arguments as a wrapper to the type-unsafe internal
* function.
*/
# define VPX_CTRL_USE_TYPE(id, typ) \
static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t*, int, typ) UNUSED;\
\
static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t *ctx, int ctrl_id, typ data) {\
return vpx_codec_control_(ctx, ctrl_id, data);\
} /**<\hideinitializer*/
/*!\brief vpx_codec_control deprecated type definition macro
*
* Like #VPX_CTRL_USE_TYPE, but indicates that the specified control is
* deprecated and should not be used. Consult the documentation for your
* codec for more information.
*
* \internal
* It defines a static function with the correctly typed arguments as a
* wrapper to the type-unsafe internal function.
*/
# define VPX_CTRL_USE_TYPE_DEPRECATED(id, typ) \
DECLSPEC_DEPRECATED static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t*, int, typ) DEPRECATED UNUSED;\
\
DECLSPEC_DEPRECATED static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t *ctx, int ctrl_id, typ data) {\
return vpx_codec_control_(ctx, ctrl_id, data);\
} /**<\hideinitializer*/
/*!\brief vpx_codec_control void type definition macro
*
* This macro allows for type safe conversions across the variadic parameter
* to vpx_codec_control_(). It indicates that a given control identifier takes
* no argument.
*
* \internal
* It defines a static function without a data argument as a wrapper to the
* type-unsafe internal function.
*/
# define VPX_CTRL_VOID(id) \
static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t*, int) UNUSED;\
\
static vpx_codec_err_t \
vpx_codec_control_##id(vpx_codec_ctx_t *ctx, int ctrl_id) {\
return vpx_codec_control_(ctx, ctrl_id);\
} /**<\hideinitializer*/
#endif
/*!@} - end defgroup codec*/
#ifdef __cplusplus
}
#endif
#endif // VPX_VPX_CODEC_H_

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_VPX_DECODER_H_
#define VPX_VPX_DECODER_H_
/*!\defgroup decoder Decoder Algorithm Interface
* \ingroup codec
* This abstraction allows applications using this decoder to easily support
* multiple video formats with minimal code duplication. This section describes
* the interface common to all decoders.
* @{
*/
/*!\file
* \brief Describes the decoder algorithm interface to applications.
*
* This file describes the interface between an application and a
* video decoder algorithm.
*
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "./vpx_codec.h"
#include "./vpx_frame_buffer.h"
/*!\brief Current ABI version number
*
* \internal
* If this file is altered in any way that changes the ABI, this value
* must be bumped. Examples include, but are not limited to, changing
* types, removing or reassigning enums, adding/removing/rearranging
* fields to structures
*/
#define VPX_DECODER_ABI_VERSION (3 + VPX_CODEC_ABI_VERSION) /**<\hideinitializer*/
/*! \brief Decoder capabilities bitfield
*
* Each decoder advertises the capabilities it supports as part of its
* ::vpx_codec_iface_t interface structure. Capabilities are extra interfaces
* or functionality, and are not required to be supported by a decoder.
*
* The available flags are specified by VPX_CODEC_CAP_* defines.
*/
#define VPX_CODEC_CAP_PUT_SLICE 0x10000 /**< Will issue put_slice callbacks */
#define VPX_CODEC_CAP_PUT_FRAME 0x20000 /**< Will issue put_frame callbacks */
#define VPX_CODEC_CAP_POSTPROC 0x40000 /**< Can postprocess decoded frame */
#define VPX_CODEC_CAP_ERROR_CONCEALMENT 0x80000 /**< Can conceal errors due to
packet loss */
#define VPX_CODEC_CAP_INPUT_FRAGMENTS 0x100000 /**< Can receive encoded frames
one fragment at a time */
/*! \brief Initialization-time Feature Enabling
*
* Certain codec features must be known at initialization time, to allow for
* proper memory allocation.
*
* The available flags are specified by VPX_CODEC_USE_* defines.
*/
#define VPX_CODEC_CAP_FRAME_THREADING 0x200000 /**< Can support frame-based
multi-threading */
#define VPX_CODEC_CAP_EXTERNAL_FRAME_BUFFER 0x400000 /**< Can support external
frame buffers */
#define VPX_CODEC_USE_POSTPROC 0x10000 /**< Postprocess decoded frame */
#define VPX_CODEC_USE_ERROR_CONCEALMENT 0x20000 /**< Conceal errors in decoded
frames */
#define VPX_CODEC_USE_INPUT_FRAGMENTS 0x40000 /**< The input frame should be
passed to the decoder one
fragment at a time */
#define VPX_CODEC_USE_FRAME_THREADING 0x80000 /**< Enable frame-based
multi-threading */
/*!\brief Stream properties
*
* This structure is used to query or set properties of the decoded
* stream. Algorithms may extend this structure with data specific
* to their bitstream by setting the sz member appropriately.
*/
typedef struct vpx_codec_stream_info {
unsigned int sz; /**< Size of this structure */
unsigned int w; /**< Width (or 0 for unknown/default) */
unsigned int h; /**< Height (or 0 for unknown/default) */
unsigned int is_kf; /**< Current frame is a keyframe */
} vpx_codec_stream_info_t;
/* REQUIRED FUNCTIONS
*
* The following functions are required to be implemented for all decoders.
* They represent the base case functionality expected of all decoders.
*/
/*!\brief Initialization Configurations
*
* This structure is used to pass init time configuration options to the
* decoder.
*/
typedef struct vpx_codec_dec_cfg {
unsigned int threads; /**< Maximum number of threads to use, default 1 */
unsigned int w; /**< Width */
unsigned int h; /**< Height */
} vpx_codec_dec_cfg_t; /**< alias for struct vpx_codec_dec_cfg */
/*!\brief Initialize a decoder instance
*
* Initializes a decoder context using the given interface. Applications
* should call the vpx_codec_dec_init convenience macro instead of this
* function directly, to ensure that the ABI version number parameter
* is properly initialized.
*
* If the library was configured with --disable-multithread, this call
* is not thread safe and should be guarded with a lock if being used
* in a multithreaded context.
*
* \param[in] ctx Pointer to this instance's context.
* \param[in] iface Pointer to the algorithm interface to use.
* \param[in] cfg Configuration to use, if known. May be NULL.
* \param[in] flags Bitfield of VPX_CODEC_USE_* flags
* \param[in] ver ABI version number. Must be set to
* VPX_DECODER_ABI_VERSION
* \retval #VPX_CODEC_OK
* The decoder algorithm initialized.
* \retval #VPX_CODEC_MEM_ERROR
* Memory allocation failed.
*/
vpx_codec_err_t vpx_codec_dec_init_ver(vpx_codec_ctx_t *ctx,
vpx_codec_iface_t *iface,
const vpx_codec_dec_cfg_t *cfg,
vpx_codec_flags_t flags,
int ver);
/*!\brief Convenience macro for vpx_codec_dec_init_ver()
*
* Ensures the ABI version parameter is properly set.
*/
#define vpx_codec_dec_init(ctx, iface, cfg, flags) \
vpx_codec_dec_init_ver(ctx, iface, cfg, flags, VPX_DECODER_ABI_VERSION)
/*!\brief Parse stream info from a buffer
*
* Performs high level parsing of the bitstream. Construction of a decoder
* context is not necessary. Can be used to determine if the bitstream is
* of the proper format, and to extract information from the stream.
*
* \param[in] iface Pointer to the algorithm interface
* \param[in] data Pointer to a block of data to parse
* \param[in] data_sz Size of the data buffer
* \param[in,out] si Pointer to stream info to update. The size member
* \ref MUST be properly initialized, but \ref MAY be
* clobbered by the algorithm. This parameter \ref MAY
* be NULL.
*
* \retval #VPX_CODEC_OK
* Bitstream is parsable and stream information updated
*/
vpx_codec_err_t vpx_codec_peek_stream_info(vpx_codec_iface_t *iface,
const uint8_t *data,
unsigned int data_sz,
vpx_codec_stream_info_t *si);
/*!\brief Return information about the current stream.
*
* Returns information about the stream that has been parsed during decoding.
*
* \param[in] ctx Pointer to this instance's context
* \param[in,out] si Pointer to stream info to update. The size member
* \ref MUST be properly initialized, but \ref MAY be
* clobbered by the algorithm. This parameter \ref MAY
* be NULL.
*
* \retval #VPX_CODEC_OK
* Bitstream is parsable and stream information updated
*/
vpx_codec_err_t vpx_codec_get_stream_info(vpx_codec_ctx_t *ctx,
vpx_codec_stream_info_t *si);
/*!\brief Decode data
*
* Processes a buffer of coded data. If the processing results in a new
* decoded frame becoming available, PUT_SLICE and PUT_FRAME events may be
* generated, as appropriate. Encoded data \ref MUST be passed in DTS (decode
* time stamp) order. Frames produced will always be in PTS (presentation
* time stamp) order.
* If the decoder is configured with VPX_CODEC_USE_INPUT_FRAGMENTS enabled,
* data and data_sz can contain a fragment of the encoded frame. Fragment
* \#n must contain at least partition \#n, but can also contain subsequent
* partitions (\#n+1 - \#n+i), and if so, fragments \#n+1, .., \#n+i must
* be empty. When no more data is available, this function should be called
* with NULL as data and 0 as data_sz. The memory passed to this function
* must be available until the frame has been decoded.
*
* \param[in] ctx Pointer to this instance's context
* \param[in] data Pointer to this block of new coded data. If
* NULL, a VPX_CODEC_CB_PUT_FRAME event is posted
* for the previously decoded frame.
* \param[in] data_sz Size of the coded data, in bytes.
* \param[in] user_priv Application specific data to associate with
* this frame.
* \param[in] deadline Soft deadline the decoder should attempt to meet,
* in us. Set to zero for unlimited.
*
* \return Returns #VPX_CODEC_OK if the coded data was processed completely
* and future pictures can be decoded without error. Otherwise,
* see the descriptions of the other error codes in ::vpx_codec_err_t
* for recoverability capabilities.
*/
vpx_codec_err_t vpx_codec_decode(vpx_codec_ctx_t *ctx,
const uint8_t *data,
unsigned int data_sz,
void *user_priv,
long deadline);
/*!\brief Decoded frames iterator
*
* Iterates over a list of the frames available for display. The iterator
* storage should be initialized to NULL to start the iteration. Iteration is
* complete when this function returns NULL.
*
* The list of available frames becomes valid upon completion of the
* vpx_codec_decode call, and remains valid until the next call to vpx_codec_decode.
*
* \param[in] ctx Pointer to this instance's context
* \param[in,out] iter Iterator storage, initialized to NULL
*
* \return Returns a pointer to an image, if one is ready for display. Frames
* produced will always be in PTS (presentation time stamp) order.
*/
vpx_image_t *vpx_codec_get_frame(vpx_codec_ctx_t *ctx,
vpx_codec_iter_t *iter);
/*!\defgroup cap_put_frame Frame-Based Decoding Functions
*
* The following functions are required to be implemented for all decoders
* that advertise the VPX_CODEC_CAP_PUT_FRAME capability. Calling these functions
* for codecs that don't advertise this capability will result in an error
* code being returned, usually VPX_CODEC_ERROR
* @{
*/
/*!\brief put frame callback prototype
*
* This callback is invoked by the decoder to notify the application of
* the availability of decoded image data.
*/
typedef void (*vpx_codec_put_frame_cb_fn_t)(void *user_priv,
const vpx_image_t *img);
/*!\brief Register for notification of frame completion.
*
* Registers a given function to be called when a decoded frame is
* available.
*
* \param[in] ctx Pointer to this instance's context
* \param[in] cb Pointer to the callback function
* \param[in] user_priv User's private data
*
* \retval #VPX_CODEC_OK
* Callback successfully registered.
* \retval #VPX_CODEC_ERROR
* Decoder context not initialized, or algorithm not capable of
* posting slice completion.
*/
vpx_codec_err_t vpx_codec_register_put_frame_cb(vpx_codec_ctx_t *ctx,
vpx_codec_put_frame_cb_fn_t cb,
void *user_priv);
/*!@} - end defgroup cap_put_frame */
/*!\defgroup cap_put_slice Slice-Based Decoding Functions
*
* The following functions are required to be implemented for all decoders
* that advertise the VPX_CODEC_CAP_PUT_SLICE capability. Calling these functions
* for codecs that don't advertise this capability will result in an error
* code being returned, usually VPX_CODEC_ERROR
* @{
*/
/*!\brief put slice callback prototype
*
* This callback is invoked by the decoder to notify the application of
* the availability of partially decoded image data. The
*/
typedef void (*vpx_codec_put_slice_cb_fn_t)(void *user_priv,
const vpx_image_t *img,
const vpx_image_rect_t *valid,
const vpx_image_rect_t *update);
/*!\brief Register for notification of slice completion.
*
* Registers a given function to be called when a decoded slice is
* available.
*
* \param[in] ctx Pointer to this instance's context
* \param[in] cb Pointer to the callback function
* \param[in] user_priv User's private data
*
* \retval #VPX_CODEC_OK
* Callback successfully registered.
* \retval #VPX_CODEC_ERROR
* Decoder context not initialized, or algorithm not capable of
* posting slice completion.
*/
vpx_codec_err_t vpx_codec_register_put_slice_cb(vpx_codec_ctx_t *ctx,
vpx_codec_put_slice_cb_fn_t cb,
void *user_priv);
/*!@} - end defgroup cap_put_slice*/
/*!\defgroup cap_external_frame_buffer External Frame Buffer Functions
*
* The following section is required to be implemented for all decoders
* that advertise the VPX_CODEC_CAP_EXTERNAL_FRAME_BUFFER capability.
* Calling this function for codecs that don't advertise this capability
* will result in an error code being returned, usually VPX_CODEC_ERROR.
*
* \note
* Currently this only works with VP9.
* @{
*/
/*!\brief Pass in external frame buffers for the decoder to use.
*
* Registers functions to be called when libvpx needs a frame buffer
* to decode the current frame and a function to be called when libvpx does
* not internally reference the frame buffer. This set function must
* be called before the first call to decode or libvpx will assume the
* default behavior of allocating frame buffers internally.
*
* \param[in] ctx Pointer to this instance's context
* \param[in] cb_get Pointer to the get callback function
* \param[in] cb_release Pointer to the release callback function
* \param[in] cb_priv Callback's private data
*
* \retval #VPX_CODEC_OK
* External frame buffers will be used by libvpx.
* \retval #VPX_CODEC_INVALID_PARAM
* One or more of the callbacks were NULL.
* \retval #VPX_CODEC_ERROR
* Decoder context not initialized, or algorithm not capable of
* using external frame buffers.
*
* \note
* When decoding VP9, the application may be required to pass in at least
* #VP9_MAXIMUM_REF_BUFFERS + #VPX_MAXIMUM_WORK_BUFFERS external frame
* buffers.
*/
vpx_codec_err_t vpx_codec_set_frame_buffer_functions(
vpx_codec_ctx_t *ctx,
vpx_get_frame_buffer_cb_fn_t cb_get,
vpx_release_frame_buffer_cb_fn_t cb_release, void *cb_priv);
/*!@} - end defgroup cap_external_frame_buffer */
/*!@} - end defgroup decoder*/
#ifdef __cplusplus
}
#endif
#endif // VPX_VPX_DECODER_H_

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/*
* Copyright (c) 2014 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_VPX_FRAME_BUFFER_H_
#define VPX_VPX_FRAME_BUFFER_H_
/*!\file
* \brief Describes the decoder external frame buffer interface.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "./vpx_integer.h"
/*!\brief The maximum number of work buffers used by libvpx.
* Support maximum 4 threads to decode video in parallel.
* Each thread will use one work buffer.
* TODO(hkuang): Add support to set number of worker threads dynamically.
*/
#define VPX_MAXIMUM_WORK_BUFFERS 8
/*!\brief The maximum number of reference buffers that a VP9 encoder may use.
*/
#define VP9_MAXIMUM_REF_BUFFERS 8
/*!\brief External frame buffer
*
* This structure holds allocated frame buffers used by the decoder.
*/
typedef struct vpx_codec_frame_buffer {
uint8_t *data; /**< Pointer to the data buffer */
size_t size; /**< Size of data in bytes */
void *priv; /**< Frame's private data */
} vpx_codec_frame_buffer_t;
/*!\brief get frame buffer callback prototype
*
* This callback is invoked by the decoder to retrieve data for the frame
* buffer in order for the decode call to complete. The callback must
* allocate at least min_size in bytes and assign it to fb->data. The callback
* must zero out all the data allocated. Then the callback must set fb->size
* to the allocated size. The application does not need to align the allocated
* data. The callback is triggered when the decoder needs a frame buffer to
* decode a compressed image into. This function may be called more than once
* for every call to vpx_codec_decode. The application may set fb->priv to
* some data which will be passed back in the ximage and the release function
* call. |fb| is guaranteed to not be NULL. On success the callback must
* return 0. Any failure the callback must return a value less than 0.
*
* \param[in] priv Callback's private data
* \param[in] new_size Size in bytes needed by the buffer
* \param[in,out] fb Pointer to vpx_codec_frame_buffer_t
*/
typedef int (*vpx_get_frame_buffer_cb_fn_t)(
void *priv, size_t min_size, vpx_codec_frame_buffer_t *fb);
/*!\brief release frame buffer callback prototype
*
* This callback is invoked by the decoder when the frame buffer is not
* referenced by any other buffers. |fb| is guaranteed to not be NULL. On
* success the callback must return 0. Any failure the callback must return
* a value less than 0.
*
* \param[in] priv Callback's private data
* \param[in] fb Pointer to vpx_codec_frame_buffer_t
*/
typedef int (*vpx_release_frame_buffer_cb_fn_t)(
void *priv, vpx_codec_frame_buffer_t *fb);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_VPX_FRAME_BUFFER_H_

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/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*!\file
* \brief Describes the vpx image descriptor and associated operations
*
*/
#ifndef VPX_VPX_IMAGE_H_
#define VPX_VPX_IMAGE_H_
#ifdef __cplusplus
extern "C" {
#endif
/*!\brief Current ABI version number
*
* \internal
* If this file is altered in any way that changes the ABI, this value
* must be bumped. Examples include, but are not limited to, changing
* types, removing or reassigning enums, adding/removing/rearranging
* fields to structures
*/
#define VPX_IMAGE_ABI_VERSION (4) /**<\hideinitializer*/
#define VPX_IMG_FMT_PLANAR 0x100 /**< Image is a planar format. */
#define VPX_IMG_FMT_UV_FLIP 0x200 /**< V plane precedes U in memory. */
#define VPX_IMG_FMT_HAS_ALPHA 0x400 /**< Image has an alpha channel. */
#define VPX_IMG_FMT_HIGHBITDEPTH 0x800 /**< Image uses 16bit framebuffer. */
/*!\brief List of supported image formats */
typedef enum vpx_img_fmt {
VPX_IMG_FMT_NONE,
VPX_IMG_FMT_RGB24, /**< 24 bit per pixel packed RGB */
VPX_IMG_FMT_RGB32, /**< 32 bit per pixel packed 0RGB */
VPX_IMG_FMT_RGB565, /**< 16 bit per pixel, 565 */
VPX_IMG_FMT_RGB555, /**< 16 bit per pixel, 555 */
VPX_IMG_FMT_UYVY, /**< UYVY packed YUV */
VPX_IMG_FMT_YUY2, /**< YUYV packed YUV */
VPX_IMG_FMT_YVYU, /**< YVYU packed YUV */
VPX_IMG_FMT_BGR24, /**< 24 bit per pixel packed BGR */
VPX_IMG_FMT_RGB32_LE, /**< 32 bit packed BGR0 */
VPX_IMG_FMT_ARGB, /**< 32 bit packed ARGB, alpha=255 */
VPX_IMG_FMT_ARGB_LE, /**< 32 bit packed BGRA, alpha=255 */
VPX_IMG_FMT_RGB565_LE, /**< 16 bit per pixel, gggbbbbb rrrrrggg */
VPX_IMG_FMT_RGB555_LE, /**< 16 bit per pixel, gggbbbbb 0rrrrrgg */
VPX_IMG_FMT_YV12 = VPX_IMG_FMT_PLANAR | VPX_IMG_FMT_UV_FLIP | 1, /**< planar YVU */
VPX_IMG_FMT_I420 = VPX_IMG_FMT_PLANAR | 2,
VPX_IMG_FMT_VPXYV12 = VPX_IMG_FMT_PLANAR | VPX_IMG_FMT_UV_FLIP | 3, /** < planar 4:2:0 format with vpx color space */
VPX_IMG_FMT_VPXI420 = VPX_IMG_FMT_PLANAR | 4,
VPX_IMG_FMT_I422 = VPX_IMG_FMT_PLANAR | 5,
VPX_IMG_FMT_I444 = VPX_IMG_FMT_PLANAR | 6,
VPX_IMG_FMT_I440 = VPX_IMG_FMT_PLANAR | 7,
VPX_IMG_FMT_444A = VPX_IMG_FMT_PLANAR | VPX_IMG_FMT_HAS_ALPHA | 6,
VPX_IMG_FMT_I42016 = VPX_IMG_FMT_I420 | VPX_IMG_FMT_HIGHBITDEPTH,
VPX_IMG_FMT_I42216 = VPX_IMG_FMT_I422 | VPX_IMG_FMT_HIGHBITDEPTH,
VPX_IMG_FMT_I44416 = VPX_IMG_FMT_I444 | VPX_IMG_FMT_HIGHBITDEPTH,
VPX_IMG_FMT_I44016 = VPX_IMG_FMT_I440 | VPX_IMG_FMT_HIGHBITDEPTH
} vpx_img_fmt_t; /**< alias for enum vpx_img_fmt */
/*!\brief List of supported color spaces */
typedef enum vpx_color_space {
VPX_CS_UNKNOWN = 0, /**< Unknown */
VPX_CS_BT_601 = 1, /**< BT.601 */
VPX_CS_BT_709 = 2, /**< BT.709 */
VPX_CS_SMPTE_170 = 3, /**< SMPTE.170 */
VPX_CS_SMPTE_240 = 4, /**< SMPTE.240 */
VPX_CS_BT_2020 = 5, /**< BT.2020 */
VPX_CS_RESERVED = 6, /**< Reserved */
VPX_CS_SRGB = 7 /**< sRGB */
} vpx_color_space_t; /**< alias for enum vpx_color_space */
/*!\brief List of supported color range */
typedef enum vpx_color_range {
VPX_CR_STUDIO_RANGE = 0, /**< Y [16..235], UV [16..240] */
VPX_CR_FULL_RANGE = 1 /**< YUV/RGB [0..255] */
} vpx_color_range_t; /**< alias for enum vpx_color_range */
/**\brief Image Descriptor */
typedef struct vpx_image {
vpx_img_fmt_t fmt; /**< Image Format */
vpx_color_space_t cs; /**< Color Space */
vpx_color_range_t range; /**< Color Range */
/* Image storage dimensions */
unsigned int w; /**< Stored image width */
unsigned int h; /**< Stored image height */
unsigned int bit_depth; /**< Stored image bit-depth */
/* Image display dimensions */
unsigned int d_w; /**< Displayed image width */
unsigned int d_h; /**< Displayed image height */
/* Image intended rendering dimensions */
unsigned int r_w; /**< Intended rendering image width */
unsigned int r_h; /**< Intended rendering image height */
/* Chroma subsampling info */
unsigned int x_chroma_shift; /**< subsampling order, X */
unsigned int y_chroma_shift; /**< subsampling order, Y */
/* Image data pointers. */
#define VPX_PLANE_PACKED 0 /**< To be used for all packed formats */
#define VPX_PLANE_Y 0 /**< Y (Luminance) plane */
#define VPX_PLANE_U 1 /**< U (Chroma) plane */
#define VPX_PLANE_V 2 /**< V (Chroma) plane */
#define VPX_PLANE_ALPHA 3 /**< A (Transparency) plane */
unsigned char *planes[4]; /**< pointer to the top left pixel for each plane */
int stride[4]; /**< stride between rows for each plane */
int bps; /**< bits per sample (for packed formats) */
/* The following member may be set by the application to associate data
* with this image.
*/
void *user_priv; /**< may be set by the application to associate data
* with this image. */
/* The following members should be treated as private. */
unsigned char *img_data; /**< private */
int img_data_owner; /**< private */
int self_allocd; /**< private */
void *fb_priv; /**< Frame buffer data associated with the image. */
} vpx_image_t; /**< alias for struct vpx_image */
/**\brief Representation of a rectangle on a surface */
typedef struct vpx_image_rect {
unsigned int x; /**< leftmost column */
unsigned int y; /**< topmost row */
unsigned int w; /**< width */
unsigned int h; /**< height */
} vpx_image_rect_t; /**< alias for struct vpx_image_rect */
/*!\brief Open a descriptor, allocating storage for the underlying image
*
* Returns a descriptor for storing an image of the given format. The
* storage for the descriptor is allocated on the heap.
*
* \param[in] img Pointer to storage for descriptor. If this parameter
* is NULL, the storage for the descriptor will be
* allocated on the heap.
* \param[in] fmt Format for the image
* \param[in] d_w Width of the image
* \param[in] d_h Height of the image
* \param[in] align Alignment, in bytes, of the image buffer and
* each row in the image(stride).
*
* \return Returns a pointer to the initialized image descriptor. If the img
* parameter is non-null, the value of the img parameter will be
* returned.
*/
vpx_image_t *vpx_img_alloc(vpx_image_t *img,
vpx_img_fmt_t fmt,
unsigned int d_w,
unsigned int d_h,
unsigned int align);
/*!\brief Open a descriptor, using existing storage for the underlying image
*
* Returns a descriptor for storing an image of the given format. The
* storage for descriptor has been allocated elsewhere, and a descriptor is
* desired to "wrap" that storage.
*
* \param[in] img Pointer to storage for descriptor. If this parameter
* is NULL, the storage for the descriptor will be
* allocated on the heap.
* \param[in] fmt Format for the image
* \param[in] d_w Width of the image
* \param[in] d_h Height of the image
* \param[in] align Alignment, in bytes, of each row in the image.
* \param[in] img_data Storage to use for the image
*
* \return Returns a pointer to the initialized image descriptor. If the img
* parameter is non-null, the value of the img parameter will be
* returned.
*/
vpx_image_t *vpx_img_wrap(vpx_image_t *img,
vpx_img_fmt_t fmt,
unsigned int d_w,
unsigned int d_h,
unsigned int align,
unsigned char *img_data);
/*!\brief Set the rectangle identifying the displayed portion of the image
*
* Updates the displayed rectangle (aka viewport) on the image surface to
* match the specified coordinates and size.
*
* \param[in] img Image descriptor
* \param[in] x leftmost column
* \param[in] y topmost row
* \param[in] w width
* \param[in] h height
*
* \return 0 if the requested rectangle is valid, nonzero otherwise.
*/
int vpx_img_set_rect(vpx_image_t *img,
unsigned int x,
unsigned int y,
unsigned int w,
unsigned int h);
/*!\brief Flip the image vertically (top for bottom)
*
* Adjusts the image descriptor's pointers and strides to make the image
* be referenced upside-down.
*
* \param[in] img Image descriptor
*/
void vpx_img_flip(vpx_image_t *img);
/*!\brief Close an image descriptor
*
* Frees all allocated storage associated with an image descriptor.
*
* \param[in] img Image descriptor
*/
void vpx_img_free(vpx_image_t *img);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VPX_VPX_IMAGE_H_

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@ -1,74 +0,0 @@
/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VPX_VPX_INTEGER_H_
#define VPX_VPX_INTEGER_H_
/* get ptrdiff_t, size_t, wchar_t, NULL */
#include <stddef.h>
#if defined(_MSC_VER)
#define VPX_FORCE_INLINE __forceinline
#define VPX_INLINE __inline
#else
#define VPX_FORCE_INLINE __inline__ __attribute__(always_inline)
// TODO(jbb): Allow a way to force inline off for older compilers.
#define VPX_INLINE inline
#endif
#if (defined(_MSC_VER) && (_MSC_VER < 1600)) || defined(VPX_EMULATE_INTTYPES)
typedef signed char int8_t;
typedef signed short int16_t;
typedef signed int int32_t;
typedef unsigned char uint8_t;
typedef unsigned short uint16_t;
typedef unsigned int uint32_t;
#if (defined(_MSC_VER) && (_MSC_VER < 1600))
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#define INT64_MAX _I64_MAX
#define INT32_MAX _I32_MAX
#define INT32_MIN _I32_MIN
#define INT16_MAX _I16_MAX
#define INT16_MIN _I16_MIN
#endif
#ifndef _UINTPTR_T_DEFINED
typedef size_t uintptr_t;
#endif
#else
/* Most platforms have the C99 standard integer types. */
#if defined(__cplusplus)
# if !defined(__STDC_FORMAT_MACROS)
# define __STDC_FORMAT_MACROS
# endif
# if !defined(__STDC_LIMIT_MACROS)
# define __STDC_LIMIT_MACROS
# endif
#endif // __cplusplus
#include <stdint.h>
#endif
/* VS2010 defines stdint.h, but not inttypes.h */
#if defined(_MSC_VER) && _MSC_VER < 1800
#define PRId64 "I64d"
#else
#include <inttypes.h>
#endif
#endif // VPX_VPX_INTEGER_H_

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Instructions for Building EDuke32's Library Dependencies Targeting Win32 and Win64
==================================================================================
First, follow these instructions: http://wiki.eduke32.com/wiki/Building_EDuke32_on_Windows
Download the latest sources from the link provided.
The build output listed as "Desired Results" is what EDuke32 needs to function.
The desired results for each library in some cases may need to be installed to the compiler. "x depends on the results of y to compile" means that the build output of x must be added to the compiler in this way. Copy files listed in each category to the appropriate destinations. Unless otherwise noted, do NOT copy the ".dll.a" file or else the final product may depend on external DLLs (which you may actually want).
For MinGW (MinGW32):
from the compiler root (ex. C:/MinGW/)
* headers: include/
* libraries: lib/
For MinGW-w64:
from the compiler root (ex. C:/MinGW-w64/mingw32-dw2/)
* headers: <target>-w64-mingw32/include/
* libraries: <target>-w64-mingw32/lib/
Binaries (if mentioned) need to be present with the finished EDuke32 executables. They are not needed during compilation.
NB: Text formatted as code blocks are commands to be pasted into the Windows command prompt.
http://wiki.eduke32.com/wiki/Working_with_the_Windows_Command_Prompt
[//]: # (Plain text readers: This refers to lines beginning with exactly four spaces.)
libvpx
------
### Prerequisites ###
Download the binary of yasm (http://yasm.tortall.net/) for your host system architecture. Both builds target both architectures.
The build environment needs pr.exe (https://mingw-lib.googlecode.com/files/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2).
### Download ###
* Instructions: http://www.webmproject.org/code/
* Stable: http://downloads.webmproject.org/releases/webm/
* Git: https://chromium.googlesource.com/webm/libvpx
### Build ###
sh ./configure --disable-vp8-encoder --disable-vp9-encoder --disable-multithread --disable-spatial-resampling --as=yasm && make libvpx.a
### Desired Results ###
* headers: vpx/vp8.h vpx/vp8dx.h vpx/vpx_codec.h vpx/vpx_decoder.h vpx/vpx_frame_buffer.h vpx/vpx_image.h vpx/vpx_integer.h
* libraries: libvpx.a

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/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the w64 mingw-runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this package.
*/
#ifndef _dbg_LOAD_IMAGE_h
#define _dbg_LOAD_IMAGE_h
#ifndef WINAPI
#define WINAPI __stdcall
#endif
#define IMAGEAPI DECLSPEC_IMPORT WINAPI
#define DBHLP_DEPRECIATED __declspec(deprecated)
#define DBHLPAPI IMAGEAPI
#ifndef EBACKTRACE_MINGW32
#define IMAGE_SEPARATION (64*1024)
typedef struct _LOADED_IMAGE {
PSTR ModuleName;
HANDLE hFile;
PUCHAR MappedAddress;
#ifdef _IMAGEHLP64
PIMAGE_NT_HEADERS64 FileHeader;
#else
PIMAGE_NT_HEADERS32 FileHeader;
#endif
PIMAGE_SECTION_HEADER LastRvaSection;
ULONG NumberOfSections;
PIMAGE_SECTION_HEADER Sections;
ULONG Characteristics;
BOOLEAN fSystemImage;
BOOLEAN fDOSImage;
BOOLEAN fReadOnly;
UCHAR Version;
LIST_ENTRY Links;
ULONG SizeOfImage;
} LOADED_IMAGE,*PLOADED_IMAGE;
#endif
#define MAX_SYM_NAME 2000
typedef struct _MODLOAD_DATA {
DWORD ssize;
DWORD ssig;
PVOID data;
DWORD size;
DWORD flags;
} MODLOAD_DATA,*PMODLOAD_DATA;
#endif

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/*
Copyright (c) 2010 ,
Cloud Wu . All rights reserved.
http://www.codingnow.com
Use, modification and distribution are subject to the "New BSD License"
as listed at <url: http://www.opensource.org/licenses/bsd-license.php >.
filename: backtrace.c
build command: gcc -O2 -shared -Wall -o backtrace.dll backtrace.c -lbfd -liberty -limagehlp
how to use: Call LoadLibraryA("backtrace.dll"); at beginning of your program .
*/
/* modified from original for EDuke32 */
// warnings cleaned up, ported to 64-bit, and heavily extended by Hendricks266
#include <windows.h>
#include <excpt.h>
#include <imagehlp.h>
// Tenuous: MinGW provides _IMAGEHLP_H while MinGW-w64 defines _IMAGEHLP_.
#ifdef _IMAGEHLP_H
# define EBACKTRACE_MINGW32
#endif
#ifdef _IMAGEHLP_
# define EBACKTRACE_MINGW_W64
#endif
#if defined(EBACKTRACE_MINGW32) && !defined(EBACKTRACE_MINGW_W64)
# include "_dbg_common.h"
#endif
#ifndef PACKAGE
# define PACKAGE EBACKTRACE1
#endif
#ifndef PACKAGE_VERSION
# define PACKAGE_VERSION 1
#endif
#if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__) || defined(_WIN64)
# define EBACKTRACE64
#endif
#include <bfd.h>
#include <psapi.h>
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <string.h>
#include <stdbool.h>
#include <sys/stat.h>
#include <time.h>
#include <stdint.h>
#ifndef DBG_PRINTEXCEPTION_C
# define DBG_PRINTEXCEPTION_C (0x40010006)
#endif
#ifndef MS_VC_EXCEPTION
# define MS_VC_EXCEPTION 1080890248
#endif
#if defined __GNUC__ || defined __clang__
# define ATTRIBUTE(attrlist) __attribute__(attrlist)
#else
# define ATTRIBUTE(attrlist)
#endif
#define BUFFER_MAX (16*1024)
struct bfd_ctx {
bfd * handle;
asymbol ** symbol;
};
struct bfd_set {
char * name;
struct bfd_ctx * bc;
struct bfd_set *next;
};
struct find_info {
asymbol **symbol;
bfd_vma counter;
const char *file;
const char *func;
unsigned line;
};
struct output_buffer {
char * buf;
size_t sz;
size_t ptr;
};
static void
output_init(struct output_buffer *ob, char * buf, size_t sz)
{
ob->buf = buf;
ob->sz = sz;
ob->ptr = 0;
ob->buf[0] = '\0';
}
static void
output_print(struct output_buffer *ob, const char * format, ...)
{
va_list ap;
if (ob->sz == ob->ptr)
return;
ob->buf[ob->ptr] = '\0';
va_start(ap,format);
vsnprintf(ob->buf + ob->ptr , ob->sz - ob->ptr , format, ap);
va_end(ap);
ob->ptr = strlen(ob->buf + ob->ptr) + ob->ptr;
}
static void
lookup_section(bfd *abfd, asection *sec, void *opaque_data)
{
struct find_info *data = opaque_data;
bfd_vma vma;
if (data->func)
return;
if (!(bfd_get_section_flags(abfd, sec) & SEC_ALLOC))
return;
vma = bfd_get_section_vma(abfd, sec);
if (data->counter < vma || vma + bfd_get_section_size(sec) <= data->counter)
return;
bfd_find_nearest_line(abfd, sec, data->symbol, data->counter - vma, &(data->file), &(data->func), &(data->line));
}
static void
find(struct bfd_ctx * b, DWORD offset, const char **file, const char **func, unsigned *line)
{
struct find_info data;
data.func = NULL;
data.symbol = b->symbol;
data.counter = offset;
data.file = NULL;
data.func = NULL;
data.line = 0;
bfd_map_over_sections(b->handle, &lookup_section, &data);
if (file) {
*file = data.file;
}
if (func) {
*func = data.func;
}
if (line) {
*line = data.line;
}
}
static int
init_bfd_ctx(struct bfd_ctx *bc, const char * procname, struct output_buffer *ob)
{
int r1, r2, r3;
bfd *b;
void *symbol_table;
unsigned dummy = 0;
bc->handle = NULL;
bc->symbol = NULL;
b = bfd_openr(procname, 0);
if (!b) {
output_print(ob,"Failed to open bfd from (%s)\n" , procname);
return 1;
}
r1 = bfd_check_format(b, bfd_object);
r2 = bfd_check_format_matches(b, bfd_object, NULL);
r3 = bfd_get_file_flags(b) & HAS_SYMS;
if (!(r1 && r2 && r3)) {
bfd_close(b);
if (!(r1 && r2))
output_print(ob,"Failed to init bfd from (%s): %d %d %d\n", procname, r1, r2, r3);
return 1;
}
if (bfd_read_minisymbols(b, FALSE, &symbol_table, &dummy) == 0) {
if (bfd_read_minisymbols(b, TRUE, &symbol_table, &dummy) < 0) {
free(symbol_table);
bfd_close(b);
output_print(ob,"Failed to read symbols from (%s)\n", procname);
return 1;
}
}
bc->handle = b;
bc->symbol = symbol_table;
return 0;
}
static void
close_bfd_ctx(struct bfd_ctx *bc)
{
if (bc) {
if (bc->symbol) {
free(bc->symbol);
}
if (bc->handle) {
bfd_close(bc->handle);
}
}
}
static struct bfd_ctx *
get_bc(struct output_buffer *ob , struct bfd_set *set , const char *procname)
{
struct bfd_ctx bc;
while(set->name) {
if (strcmp(set->name , procname) == 0) {
return set->bc;
}
set = set->next;
}
if (init_bfd_ctx(&bc, procname , ob)) {
return NULL;
}
set->next = calloc(1, sizeof(*set));
set->bc = malloc(sizeof(struct bfd_ctx));
memcpy(set->bc, &bc, sizeof(bc));
set->name = strdup(procname);
return set->bc;
}
static void
release_set(struct bfd_set *set)
{
while(set) {
struct bfd_set * temp = set->next;
if (set->name)
free(set->name);
close_bfd_ctx(set->bc);
free(set);
set = temp;
}
}
static char procname[MAX_PATH];
#ifdef EBACKTRACE64
# define MachineType IMAGE_FILE_MACHINE_AMD64
# define MAYBE64(x) x ## 64
#else
# define MachineType IMAGE_FILE_MACHINE_I386
# define MAYBE64(x) x
#endif
static void
_backtrace(struct output_buffer *ob, struct bfd_set *set, int depth , LPCONTEXT context)
{
MAYBE64(STACKFRAME) frame;
HANDLE process, thread;
char symbol_buffer[sizeof(MAYBE64(IMAGEHLP_SYMBOL)) + 255];
char module_name_raw[MAX_PATH];
struct bfd_ctx *bc = NULL;
GetModuleFileNameA(NULL, procname, sizeof procname);
memset(&frame,0,sizeof(frame));
#ifdef EBACKTRACE64
frame.AddrPC.Offset = context->Rip;
frame.AddrStack.Offset = context->Rsp;
frame.AddrFrame.Offset = context->Rbp;
#else
frame.AddrPC.Offset = context->Eip;
frame.AddrStack.Offset = context->Esp;
frame.AddrFrame.Offset = context->Ebp;
#endif
frame.AddrPC.Mode = AddrModeFlat;
frame.AddrStack.Mode = AddrModeFlat;
frame.AddrFrame.Mode = AddrModeFlat;
process = GetCurrentProcess();
thread = GetCurrentThread();
while(MAYBE64(StackWalk)(MachineType,
process,
thread,
&frame,
context,
NULL,
MAYBE64(SymFunctionTableAccess),
MAYBE64(SymGetModuleBase), NULL)) {
MAYBE64(IMAGEHLP_SYMBOL) *symbol;
MAYBE64(DWORD) module_base;
const char * module_name = "[unknown module]";
const char * file = NULL;
const char * func = NULL;
unsigned line = 0;
--depth;
if (depth < 0)
break;
symbol = (MAYBE64(IMAGEHLP_SYMBOL) *)symbol_buffer;
symbol->SizeOfStruct = (sizeof *symbol) + 255;
symbol->MaxNameLength = 254;
module_base = MAYBE64(SymGetModuleBase)(process, frame.AddrPC.Offset);
if (module_base &&
GetModuleFileNameA((HINSTANCE)(intptr_t)module_base, module_name_raw, MAX_PATH)) {
module_name = module_name_raw;
bc = get_bc(ob, set, module_name);
}
if (bc) {
find(bc,frame.AddrPC.Offset,&file,&func,&line);
}
if (file == NULL) {
MAYBE64(DWORD) dummy = 0;
if (MAYBE64(SymGetSymFromAddr)(process, frame.AddrPC.Offset, &dummy, symbol)) {
file = symbol->Name;
}
else {
file = "[unknown file]";
}
}
output_print(ob,"0x%p : %s : %s", frame.AddrPC.Offset, module_name, file);
if (func != NULL)
output_print(ob, " (%d) : in function (%s)", line, func);
output_print(ob, "\n");
}
}
static LPTSTR FormatErrorMessage(DWORD dwMessageId)
{
LPTSTR lpBuffer = NULL;
// adapted from http://stackoverflow.com/a/455533
FormatMessage(
FORMAT_MESSAGE_FROM_SYSTEM
|FORMAT_MESSAGE_ALLOCATE_BUFFER
|FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dwMessageId,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US)
(LPTSTR)&lpBuffer,
0,
NULL);
return lpBuffer; // must be LocalFree()'d by caller
}
static LPTSTR FormatExceptionCodeMessage(DWORD dwMessageId)
{
LPTSTR lpBuffer = NULL;
FormatMessage(
FORMAT_MESSAGE_FROM_HMODULE
|FORMAT_MESSAGE_ALLOCATE_BUFFER
|FORMAT_MESSAGE_IGNORE_INSERTS,
GetModuleHandleA("ntdll.dll"),
dwMessageId,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US)
(LPTSTR)&lpBuffer,
0,
NULL);
return lpBuffer; // must be LocalFree()'d by caller
}
// adapted from http://www.catch22.net/tuts/custom-messagebox
static HHOOK hMsgBoxHook;
LRESULT CALLBACK CBTProc(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode < 0)
return CallNextHookEx(hMsgBoxHook, nCode, wParam, lParam);
switch (nCode)
{
case HCBT_ACTIVATE:
{
// Get handle to the message box!
HWND hwnd = (HWND)wParam;
// Do customization!
SetWindowTextA(GetDlgItem(hwnd, IDYES), "Quit");
SetWindowTextA(GetDlgItem(hwnd, IDNO), "Continue");
SetWindowTextA(GetDlgItem(hwnd, IDCANCEL), "Ignore");
return 0;
}
break;
}
// Call the next hook, if there is one
return CallNextHookEx(hMsgBoxHook, nCode, wParam, lParam);
}
int ExceptionMessage(TCHAR *szText, TCHAR *szCaption)
{
int retval;
// Install a window hook, so we can intercept the message-box
// creation, and customize it
hMsgBoxHook = SetWindowsHookEx(
WH_CBT,
CBTProc,
NULL,
GetCurrentThreadId() // Only install for THIS thread!!!
);
// Display a standard message box
retval = MessageBoxA(NULL, szText, szCaption, MB_YESNOCANCEL|MB_ICONERROR|MB_TASKMODAL);
// remove the window hook
UnhookWindowsHookEx(hMsgBoxHook);
return retval;
}
static char crashlogfilename[MAX_PATH] = "crash.log";
static char propername[MAX_PATH] = "this application";
__declspec(dllexport) void SetTechnicalName(const char* input)
{
snprintf(crashlogfilename, MAX_PATH, "%s.crash.log", input);
}
__declspec(dllexport) void SetProperName(const char* input)
{
strncpy(propername, input, MAX_PATH);
}
static char * g_output = NULL;
static PVOID g_prev = NULL;
static LONG WINAPI
exception_filter(LPEXCEPTION_POINTERS info)
{
struct output_buffer ob;
int logfd, written, msgboxID;
PEXCEPTION_RECORD exception;
BOOL initialized = FALSE;
char *ExceptionPrinted;
for (exception = info->ExceptionRecord; exception != NULL; exception = exception->ExceptionRecord)
{
#if 0
if (exception->ExceptionFlags & EXCEPTION_NONCONTINUABLE)
continuable = FALSE;
#endif
switch (exception->ExceptionCode)
{
case EXCEPTION_BREAKPOINT:
case EXCEPTION_SINGLE_STEP:
case DBG_CONTROL_C:
case DBG_PRINTEXCEPTION_C:
case MS_VC_EXCEPTION:
break;
default:
{
LPTSTR ExceptionCodeMsg = FormatExceptionCodeMessage(exception->ExceptionCode);
// The message for this exception code is broken.
LPTSTR ExceptionText = exception->ExceptionCode == EXCEPTION_ACCESS_VIOLATION ? "Access violation." : ExceptionCodeMsg;
if (!initialized)
{
output_init(&ob, g_output, BUFFER_MAX);
initialized = TRUE;
}
output_print(&ob, "Caught exception 0x%08X at 0x%p: %s\n", exception->ExceptionCode, exception->ExceptionAddress, ExceptionText);
LocalFree(ExceptionCodeMsg);
}
break;
}
}
if (!initialized)
return EXCEPTION_CONTINUE_SEARCH; // EXCEPTION_CONTINUE_EXECUTION
ExceptionPrinted = (char*)calloc(strlen(g_output) + 37 + 2*MAX_PATH, sizeof(char));
strcpy(ExceptionPrinted, g_output);
strcat(ExceptionPrinted, "\nPlease send ");
strcat(ExceptionPrinted, crashlogfilename);
strcat(ExceptionPrinted, " to the maintainers of ");
strcat(ExceptionPrinted, propername);
strcat(ExceptionPrinted, ".");
{
DWORD error = 0;
BOOL SymInitialized = SymInitialize(GetCurrentProcess(), NULL, TRUE);
if (!SymInitialized)
{
LPTSTR errorText;
error = GetLastError();
errorText = FormatErrorMessage(error);
output_print(&ob, "SymInitialize() failed with error %d: %s\n", error, errorText);
LocalFree(errorText);
}
if (SymInitialized || error == 87)
{
struct bfd_set *set = calloc(1,sizeof(*set));
bfd_init();
_backtrace(&ob , set , 128 , info->ContextRecord);
release_set(set);
SymCleanup(GetCurrentProcess());
}
}
logfd = open(crashlogfilename, O_APPEND | O_CREAT | O_RDWR, S_IRUSR | S_IWUSR);
if (logfd) {
time_t curtime;
struct tm *curltime;
const char *theasctime;
const char *finistr = "---------------\n";
while ((written = write(logfd, g_output, strlen(g_output)))) {
g_output += written;
}
curtime = time(NULL);
curltime = localtime(&curtime);
theasctime = curltime ? asctime(curltime) : NULL;
if (theasctime)
write(logfd, theasctime, strlen(theasctime));
write(logfd, finistr, strlen(finistr));
close(logfd);
}
//fputs(g_output, stderr);
msgboxID = ExceptionMessage(ExceptionPrinted, propername);
free(ExceptionPrinted);
switch (msgboxID)
{
case IDYES:
exit(0xBAC);
break;
case IDNO:
break;
case IDCANCEL:
return EXCEPTION_CONTINUE_EXECUTION;
break;
}
return EXCEPTION_CONTINUE_SEARCH;
}
static void
backtrace_register(void)
{
if (g_output == NULL) {
g_output = malloc(BUFFER_MAX);
g_prev = AddVectoredExceptionHandler(1, exception_filter);
}
}
static void
backtrace_unregister(void)
{
if (g_output) {
free(g_output);
RemoveVectoredExceptionHandler(g_prev);
g_prev = NULL;
g_output = NULL;
}
}
BOOL WINAPI
DllMain(HINSTANCE hinstDLL ATTRIBUTE((unused)), DWORD dwReason, LPVOID lpvReserved ATTRIBUTE((unused)))
{
switch (dwReason) {
case DLL_PROCESS_ATTACH:
backtrace_register();
break;
case DLL_PROCESS_DETACH:
backtrace_unregister();
break;
}
return TRUE;
}
/* cut dependence on libintl... libbfd needs this */
char *libintl_dgettext (const char *domain_name ATTRIBUTE((unused)), const char *msgid ATTRIBUTE((unused)))
{
static char buf[1024] = "XXX placeholder XXX";
return buf;
}
int __printf__ ( const char * format, ... );
int libintl_fprintf ( FILE * stream, const char * format, ... );
int libintl_sprintf ( char * str, const char * format, ... );
int libintl_snprintf ( char *buffer, int buf_size, const char *format, ... );
int libintl_vprintf ( const char * format, va_list arg );
int libintl_vfprintf ( FILE * stream, const char * format, va_list arg );
int libintl_vsprintf ( char * str, const char * format, va_list arg );
int __printf__ ( const char * format, ... )
{
int value;
va_list arg;
va_start(arg, format);
value = vprintf ( format, arg );
va_end(arg);
return value;
}
int libintl_fprintf ( FILE * stream, const char * format, ... )
{
int value;
va_list arg;
va_start(arg, format);
value = vfprintf ( stream, format, arg );
va_end(arg);
return value;
}
int libintl_sprintf ( char * str, const char * format, ... )
{
int value;
va_list arg;
va_start(arg, format);
value = vsprintf ( str, format, arg );
va_end(arg);
return value;
}
int libintl_snprintf ( char *buffer, int buf_size, const char *format, ... )
{
int value;
va_list arg;
va_start(arg, format);
value = vsnprintf ( buffer, buf_size, format, arg );
va_end(arg);
return value;
}
int libintl_vprintf ( const char * format, va_list arg )
{
return vprintf ( format, arg );
}
int libintl_vfprintf ( FILE * stream, const char * format, va_list arg )
{
return vfprintf ( stream, format, arg );
}
int libintl_vsprintf ( char * str, const char * format, va_list arg )
{
return vsprintf ( str, format, arg );
}
/* cut dependence on zlib... libbfd needs this */
int compress (unsigned char *dest ATTRIBUTE((unused)), unsigned long destLen ATTRIBUTE((unused)), const unsigned char source ATTRIBUTE((unused)), unsigned long sourceLen ATTRIBUTE((unused)))
{
return 0;
}
unsigned long compressBound (unsigned long sourceLen)
{
return sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + (sourceLen >> 25) + 13;
}
int inflateEnd(void *strm ATTRIBUTE((unused)))
{
return 0;
}
int inflateInit_(void *strm ATTRIBUTE((unused)), const char *version ATTRIBUTE((unused)), int stream_size ATTRIBUTE((unused)))
{
return 0;
}
int inflateReset(void *strm ATTRIBUTE((unused)))
{
return 0;
}
int inflate(void *strm ATTRIBUTE((unused)), int flush ATTRIBUTE((unused)))
{
return 0;
}

View file

@ -1,22 +0,0 @@
o=o
NAME:=libcompat-to-msvc
%.$o: %.c
gcc -Wall -Wextra -O3 -c $< -o $@
%.$o: %.S
gcc -c $< -o $@
OBJS=dll_math.$o io_math.$o dll_dependency.$o vsnprintf.$o
.INTERMEDIATE: $(OBJS)
$(NAME).a: $(OBJS)
ar rc $@ $^
ranlib $@
clean:
-rm -f *.a *.o

View file

@ -1,88 +0,0 @@
/* Implementation for gcc's internal stack-allocation routines. */
.global ___chkstk
.global __alloca
.global ___chkstk_ms
___chkstk_ms:
#ifdef _WIN64
pushq %rax
pushq %rcx
cmpq $0x1000, %rax
leaq 24(%rsp), %rcx
jb .Lchkstk_ms_end
.Lchkstk_ms_loop:
subq $0x1000, %rcx
subq $0x1000, %rax
orq $0x0, (%rcx)
cmpq $0x1000, %rax
ja .Lchkstk_ms_loop
.Lchkstk_ms_end:
subq %rax, %rcx
orq $0x0, (%rcx)
popq %rcx
popq %rax
ret
#else
pushl %eax
pushl %ecx
cmpl $0x1000, %eax
leal 12(%esp), %ecx
jb chkstk_ms_end
chkstk_ms_loop:
subl $0x1000, %ecx
subl $0x1000, %eax
orl $0x0, (%ecx)
cmpl $0x1000, %eax
ja chkstk_ms_loop
chkstk_ms_end:
subl %eax, %ecx
orl $0x0, (%ecx)
popl %ecx
popl %eax
ret
#endif
#ifdef _WIN64
__alloca:
movq %rcx, %rax
.align 4
___chkstk:
popq %r11
movq %rsp, %r10
cmpq $0x1000, %rax
jb .Lchkstk_end
.Lchkstk_loop:
subq $0x1000, %r10
subq $0x1000, %rax
orl $0x0, (%r10)
cmpq $0x1000, %rax
ja .Lchkstk_loop
.Lchkstk_end:
subq %rax, %r10
movq %rsp, %rax
orl $0x0, (%r10)
movq %r10, %rsp
pushq %r11
ret
#else
___chkstk:
__alloca:
pushl %ecx
leal 8(%esp), %ecx
cmpl $0x1000, %eax /* > 4k ?*/
jb chkstk_end
chkstk_loop:
subl $0x1000, %ecx
subl $0x1000, %eax
orl $0x0, (%ecx)
cmpl $0x1000, %eax
ja chkstk_loop
chkstk_end:
subl %eax, %ecx
orl $0x0, (%ecx)
movl %esp, %eax
movl %ecx, %esp
movl (%eax), %ecx
pushl 4(%eax)
ret
#endif

View file

@ -1,572 +0,0 @@
/*-
* Copyright (c) 1992, 1993
* The Regents of the University of California. All rights reserved.
*
* This software was developed by the Computer Systems Engineering group
* at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
* contributed to Berkeley.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef _LIBKERN_QUAD_H_
#define _LIBKERN_QUAD_H_
/*
* Quad arithmetic.
*
* This library makes the following assumptions:
*
* - The type long long (aka quad_t) exists.
*
* - A quad variable is exactly twice as long as `long'.
*
* - The machine's arithmetic is two's complement.
*
* This library can provide 128-bit arithmetic on a machine with 128-bit
* quads and 64-bit longs, for instance, or 96-bit arithmetic on machines
* with 48-bit longs.
*/
/*
#include <sys/cdefs.h>
#include <sys/types.h>
#include <sys/limits.h>
#include <sys/syslimits.h>
*/
#include <limits.h>
typedef long long quad_t;
typedef unsigned long long u_quad_t;
typedef unsigned long u_long;
#ifndef CHAR_BIT
# define CHAR_BIT __CHAR_BIT__
#endif
/*
* Define the order of 32-bit words in 64-bit words.
* For little endian only.
*/
#define _QUAD_HIGHWORD 1
#define _QUAD_LOWWORD 0
/*
* Depending on the desired operation, we view a `long long' (aka quad_t) in
* one or more of the following formats.
*/
union uu {
quad_t q; /* as a (signed) quad */
quad_t uq; /* as an unsigned quad */
long sl[2]; /* as two signed longs */
u_long ul[2]; /* as two unsigned longs */
};
/*
* Define high and low longwords.
*/
#define H _QUAD_HIGHWORD
#define L _QUAD_LOWWORD
/*
* Total number of bits in a quad_t and in the pieces that make it up.
* These are used for shifting, and also below for halfword extraction
* and assembly.
*/
#define QUAD_BITS (sizeof(quad_t) * CHAR_BIT)
#define LONG_BITS (sizeof(long) * CHAR_BIT)
#define HALF_BITS (sizeof(long) * CHAR_BIT / 2)
/*
* Extract high and low shortwords from longword, and move low shortword of
* longword to upper half of long, i.e., produce the upper longword of
* ((quad_t)(x) << (number_of_bits_in_long/2)). (`x' must actually be u_long.)
*
* These are used in the multiply code, to split a longword into upper
* and lower halves, and to reassemble a product as a quad_t, shifted left
* (sizeof(long)*CHAR_BIT/2).
*/
#define HHALF(x) ((x) >> HALF_BITS)
#define LHALF(x) ((x) & ((1 << HALF_BITS) - 1))
#define LHUP(x) ((x) << HALF_BITS)
typedef unsigned int qshift_t;
quad_t __ashldi3(quad_t, qshift_t);
quad_t __ashrdi3(quad_t, qshift_t);
int __cmpdi2(quad_t a, quad_t b);
quad_t __divdi3(quad_t a, quad_t b);
quad_t __lshrdi3(quad_t, qshift_t);
quad_t __moddi3(quad_t a, quad_t b);
u_quad_t __qdivrem(u_quad_t u, u_quad_t v, u_quad_t *rem);
u_quad_t __udivdi3(u_quad_t a, u_quad_t b);
u_quad_t __umoddi3(u_quad_t a, u_quad_t b);
int __ucmpdi2(u_quad_t a, u_quad_t b);
#endif /* !_LIBKERN_QUAD_H_ */
#if defined (_X86_) && !defined (__x86_64__)
/*
* Shift a (signed) quad value left (arithmetic shift left).
* This is the same as logical shift left!
*/
quad_t
__ashldi3(a, shift)
quad_t a;
qshift_t shift;
{
union uu aa;
aa.q = a;
if (shift >= LONG_BITS) {
aa.ul[H] = shift >= QUAD_BITS ? 0 :
aa.ul[L] << (shift - LONG_BITS);
aa.ul[L] = 0;
} else if (shift > 0) {
aa.ul[H] = (aa.ul[H] << shift) |
(aa.ul[L] >> (LONG_BITS - shift));
aa.ul[L] <<= shift;
}
return (aa.q);
}
/*
* Shift a (signed) quad value right (arithmetic shift right).
*/
quad_t
__ashrdi3(a, shift)
quad_t a;
qshift_t shift;
{
union uu aa;
aa.q = a;
if (shift >= LONG_BITS) {
long s;
/*
* Smear bits rightward using the machine's right-shift
* method, whether that is sign extension or zero fill,
* to get the `sign word' s. Note that shifting by
* LONG_BITS is undefined, so we shift (LONG_BITS-1),
* then 1 more, to get our answer.
*/
s = (aa.sl[H] >> (LONG_BITS - 1)) >> 1;
aa.ul[L] = shift >= QUAD_BITS ? s :
aa.sl[H] >> (shift - LONG_BITS);
aa.ul[H] = s;
} else if (shift > 0) {
aa.ul[L] = (aa.ul[L] >> shift) |
(aa.ul[H] << (LONG_BITS - shift));
aa.sl[H] >>= shift;
}
return (aa.q);
}
/*
* Return 0, 1, or 2 as a <, =, > b respectively.
* Both a and b are considered signed---which means only the high word is
* signed.
*/
int
__cmpdi2(a, b)
quad_t a, b;
{
union uu aa, bb;
aa.q = a;
bb.q = b;
return (aa.sl[H] < bb.sl[H] ? 0 : aa.sl[H] > bb.sl[H] ? 2 :
aa.ul[L] < bb.ul[L] ? 0 : aa.ul[L] > bb.ul[L] ? 2 : 1);
}
/*
* Divide two signed quads.
* ??? if -1/2 should produce -1 on this machine, this code is wrong
*/
quad_t
__divdi3(a, b)
quad_t a, b;
{
u_quad_t ua, ub, uq;
int neg;
if (a < 0)
ua = -(u_quad_t)a, neg = 1;
else
ua = a, neg = 0;
if (b < 0)
ub = -(u_quad_t)b, neg ^= 1;
else
ub = b;
uq = __qdivrem(ua, ub, (u_quad_t *)0);
return (neg ? -uq : uq);
}
/*
* Shift an (unsigned) quad value right (logical shift right).
*/
quad_t
__lshrdi3(a, shift)
quad_t a;
qshift_t shift;
{
union uu aa;
aa.q = a;
if (shift >= LONG_BITS) {
aa.ul[L] = shift >= QUAD_BITS ? 0 :
aa.ul[H] >> (shift - LONG_BITS);
aa.ul[H] = 0;
} else if (shift > 0) {
aa.ul[L] = (aa.ul[L] >> shift) |
(aa.ul[H] << (LONG_BITS - shift));
aa.ul[H] >>= shift;
}
return (aa.q);
}
/*
* Return remainder after dividing two signed quads.
*
* XXX
* If -1/2 should produce -1 on this machine, this code is wrong.
*/
quad_t
__moddi3(a, b)
quad_t a, b;
{
u_quad_t ua, ub, ur;
int neg;
if (a < 0)
ua = -(u_quad_t)a, neg = 1;
else
ua = a, neg = 0;
if (b < 0)
ub = -(u_quad_t)b;
else
ub = b;
(void)__qdivrem(ua, ub, &ur);
return (neg ? -ur : ur);
}
/*
* Multiprecision divide. This algorithm is from Knuth vol. 2 (2nd ed),
* section 4.3.1, pp. 257--259.
*/
#define B (1 << HALF_BITS) /* digit base */
/* Combine two `digits' to make a single two-digit number. */
#define COMBINE(a, b) (((u_long)(a) << HALF_BITS) | (b))
/* select a type for digits in base B: use unsigned short if they fit */
#if ULONG_MAX == 0xffffffff && USHRT_MAX >= 0xffff
typedef unsigned short digit;
#else
typedef u_long digit;
#endif
/*
* Shift p[0]..p[len] left `sh' bits, ignoring any bits that
* `fall out' the left (there never will be any such anyway).
* We may assume len >= 0. NOTE THAT THIS WRITES len+1 DIGITS.
*/
static void
__shl(register digit *p, register int len, register int sh)
{
register int i;
for (i = 0; i < len; i++)
p[i] = LHALF(p[i] << sh) | (p[i + 1] >> (HALF_BITS - sh));
p[i] = LHALF(p[i] << sh);
}
/*
* __qdivrem(u, v, rem) returns u/v and, optionally, sets *rem to u%v.
*
* We do this in base 2-sup-HALF_BITS, so that all intermediate products
* fit within u_long. As a consequence, the maximum length dividend and
* divisor are 4 `digits' in this base (they are shorter if they have
* leading zeros).
*/
u_quad_t
__qdivrem(uq, vq, arq)
u_quad_t uq, vq, *arq;
{
union uu tmp;
digit *u, *v, *q;
register digit v1, v2;
u_long qhat, rhat, t;
int m, n, d, j, i;
digit uspace[5], vspace[5], qspace[5];
/*
* Take care of special cases: divide by zero, and u < v.
*/
if (vq == 0) {
/* divide by zero. */
static volatile const unsigned int zero = 0;
tmp.ul[H] = tmp.ul[L] = 1 / zero;
if (arq)
*arq = uq;
return (tmp.q);
}
if (uq < vq) {
if (arq)
*arq = uq;
return (0);
}
u = &uspace[0];
v = &vspace[0];
q = &qspace[0];
/*
* Break dividend and divisor into digits in base B, then
* count leading zeros to determine m and n. When done, we
* will have:
* u = (u[1]u[2]...u[m+n]) sub B
* v = (v[1]v[2]...v[n]) sub B
* v[1] != 0
* 1 < n <= 4 (if n = 1, we use a different division algorithm)
* m >= 0 (otherwise u < v, which we already checked)
* m + n = 4
* and thus
* m = 4 - n <= 2
*/
tmp.uq = uq;
u[0] = 0;
u[1] = HHALF(tmp.ul[H]);
u[2] = LHALF(tmp.ul[H]);
u[3] = HHALF(tmp.ul[L]);
u[4] = LHALF(tmp.ul[L]);
tmp.uq = vq;
v[1] = HHALF(tmp.ul[H]);
v[2] = LHALF(tmp.ul[H]);
v[3] = HHALF(tmp.ul[L]);
v[4] = LHALF(tmp.ul[L]);
for (n = 4; v[1] == 0; v++) {
if (--n == 1) {
u_long rbj; /* r*B+u[j] (not root boy jim) */
digit q1, q2, q3, q4;
/*
* Change of plan, per exercise 16.
* r = 0;
* for j = 1..4:
* q[j] = floor((r*B + u[j]) / v),
* r = (r*B + u[j]) % v;
* We unroll this completely here.
*/
t = v[2]; /* nonzero, by definition */
q1 = u[1] / t;
rbj = COMBINE(u[1] % t, u[2]);
q2 = rbj / t;
rbj = COMBINE(rbj % t, u[3]);
q3 = rbj / t;
rbj = COMBINE(rbj % t, u[4]);
q4 = rbj / t;
if (arq)
*arq = rbj % t;
tmp.ul[H] = COMBINE(q1, q2);
tmp.ul[L] = COMBINE(q3, q4);
return (tmp.q);
}
}
/*
* By adjusting q once we determine m, we can guarantee that
* there is a complete four-digit quotient at &qspace[1] when
* we finally stop.
*/
for (m = 4 - n; u[1] == 0; u++)
m--;
for (i = 4 - m; --i >= 0;)
q[i] = 0;
q += 4 - m;
/*
* Here we run Program D, translated from MIX to C and acquiring
* a few minor changes.
*
* D1: choose multiplier 1 << d to ensure v[1] >= B/2.
*/
d = 0;
for (t = v[1]; t < B / 2; t <<= 1)
d++;
if (d > 0) {
__shl(&u[0], m + n, d); /* u <<= d */
__shl(&v[1], n - 1, d); /* v <<= d */
}
/*
* D2: j = 0.
*/
j = 0;
v1 = v[1]; /* for D3 -- note that v[1..n] are constant */
v2 = v[2]; /* for D3 */
do {
register digit uj0, uj1, uj2;
/*
* D3: Calculate qhat (\^q, in TeX notation).
* Let qhat = min((u[j]*B + u[j+1])/v[1], B-1), and
* let rhat = (u[j]*B + u[j+1]) mod v[1].
* While rhat < B and v[2]*qhat > rhat*B+u[j+2],
* decrement qhat and increase rhat correspondingly.
* Note that if rhat >= B, v[2]*qhat < rhat*B.
*/
uj0 = u[j + 0]; /* for D3 only -- note that u[j+...] change */
uj1 = u[j + 1]; /* for D3 only */
uj2 = u[j + 2]; /* for D3 only */
if (uj0 == v1) {
qhat = B;
rhat = uj1;
goto qhat_too_big;
} else {
u_long nn = COMBINE(uj0, uj1);
qhat = nn / v1;
rhat = nn % v1;
}
while (v2 * qhat > COMBINE(rhat, uj2)) {
qhat_too_big:
qhat--;
if ((rhat += v1) >= B)
break;
}
/*
* D4: Multiply and subtract.
* The variable `t' holds any borrows across the loop.
* We split this up so that we do not require v[0] = 0,
* and to eliminate a final special case.
*/
for (t = 0, i = n; i > 0; i--) {
t = u[i + j] - v[i] * qhat - t;
u[i + j] = LHALF(t);
t = (B - HHALF(t)) & (B - 1);
}
t = u[j] - t;
u[j] = LHALF(t);
/*
* D5: test remainder.
* There is a borrow if and only if HHALF(t) is nonzero;
* in that (rare) case, qhat was too large (by exactly 1).
* Fix it by adding v[1..n] to u[j..j+n].
*/
if (HHALF(t)) {
qhat--;
for (t = 0, i = n; i > 0; i--) { /* D6: add back. */
t += u[i + j] + v[i];
u[i + j] = LHALF(t);
t = HHALF(t);
}
u[j] = LHALF(u[j] + t);
}
q[j] = qhat;
} while (++j <= m); /* D7: loop on j. */
/*
* If caller wants the remainder, we have to calculate it as
* u[m..m+n] >> d (this is at most n digits and thus fits in
* u[m+1..m+n], but we may need more source digits).
*/
if (arq) {
if (d) {
for (i = m + n; i > m; --i)
u[i] = (u[i] >> d) |
LHALF(u[i - 1] << (HALF_BITS - d));
u[i] = 0;
}
tmp.ul[H] = COMBINE(uspace[1], uspace[2]);
tmp.ul[L] = COMBINE(uspace[3], uspace[4]);
*arq = tmp.q;
}
tmp.ul[H] = COMBINE(qspace[1], qspace[2]);
tmp.ul[L] = COMBINE(qspace[3], qspace[4]);
return (tmp.q);
}
/*
* Return 0, 1, or 2 as a <, =, > b respectively.
* Neither a nor b are considered signed.
*/
int
__ucmpdi2(a, b)
u_quad_t a, b;
{
union uu aa, bb;
aa.uq = a;
bb.uq = b;
return (aa.ul[H] < bb.ul[H] ? 0 : aa.ul[H] > bb.ul[H] ? 2 :
aa.ul[L] < bb.ul[L] ? 0 : aa.ul[L] > bb.ul[L] ? 2 : 1);
}
/*
* Divide two unsigned quads.
*/
u_quad_t
__udivdi3(a, b)
u_quad_t a, b;
{
return (__qdivrem(a, b, (u_quad_t *)0));
}
/*
* Return remainder after dividing two unsigned quads.
*/
u_quad_t
__umoddi3(a, b)
u_quad_t a, b;
{
u_quad_t r;
(void)__qdivrem(a, b, &r);
return (r);
}
/*
* Divide two unsigned quads.
* This function is new in GCC 7.
*/
u_quad_t
__udivmoddi4(a, b, rem)
u_quad_t a, b, *rem;
{
u_quad_t ua, ub, uq, ur;
ua = a;
ub = b;
uq = __qdivrem(ua, ub, &ur);
if (rem)
*rem = ur;
return uq;
}
#else
static int __attribute__((unused)) dummy;
#endif /* defined (_X86_) && !defined (__x86_64__) */

View file

@ -1,39 +0,0 @@
// Some libraries expect these functions, for which Visual Studio (pre-2013) falls down on the job.
#include <stdio.h>
#include <math.h>
#ifndef _MSC_VER
# include <stdint.h>
int64_t _ftelli64(
FILE *stream
);
int _fseeki64(
FILE *stream,
int64_t offset,
int origin
);
#endif
int fseeko(FILE *fp, off_t offset, int whence)
{
return _fseeki64(fp, (int64_t)offset, whence);
}
int fseeko64(FILE *fp, off64_t offset, int whence)
{
return _fseeki64(fp, (int64_t)offset, whence);
}
off_t ftello(FILE *stream)
{
return (off_t)_ftelli64(stream);
}
off64_t ftello64(FILE *stream)
{
return (off64_t)_ftelli64(stream);
}
long lround(double d)
{
return (long)(d > 0 ? d + 0.5 : ceil(d - 0.5));
}

View file

@ -1,19 +0,0 @@
/**
* This file has no copyright assigned and is placed in the Public Domain.
* This file is part of the mingw-w64 runtime package.
* No warranty is given; refer to the file DISCLAIMER.PD within this package.
*/
#define __CRT__NO_INLINE
#include <stdarg.h>
#include <stdlib.h>
extern int __cdecl _vsnprintf(char * __restrict__, size_t, const char * __restrict__, va_list);
int __cdecl __ms_vsnprintf (char * __restrict__ s, size_t n, const char * __restrict__ format, va_list arg)
{
return _vsnprintf(s, n, format, arg);
}
int __cdecl __mingw_vsnprintf (char * __restrict__ s, size_t n, const char * __restrict__ format, va_list arg)
{
return _vsnprintf(s, n, format, arg);
}

View file

@ -1,172 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
/boot/system/develop/headers/SDL2 #Hiaku OS
)
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
/system/lib #Hiaku OS
)
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

View file

@ -1,8 +0,0 @@
find_path(VPX_INCLUDE_DIR NAMES vpx/vp8dx.h vpx/vpx_decoder.h)
find_library(VPX_LIBRARIES NAMES vpx)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(VPX DEFAULT_MSG VPX_LIBRARIES VPX_INCLUDE_DIR)
mark_as_advanced(VPX_INCLUDE_DIR VPX_LIBRARIES)

View file

@ -1,27 +0,0 @@
# - Find ZMusic
# Find the zmusic includes and library
#
# ZMUSIC_INCLUDE_DIR - where to find zmusic.h
# ZMUSIC_LIBRARIES - List of libraries when using ZMusic
# ZMUSIC_FOUND - True if ZMusic found.
if(ZMUSIC_INCLUDE_DIR AND ZMUSIC_LIBRARIES)
# Already in cache, be silent
set(ZMUSIC_FIND_QUIETLY TRUE)
endif()
find_path(ZMUSIC_INCLUDE_DIR zmusic.h
HINTS
${CMAKE_SOURCE_DIR}/build/zmusic/include
)
find_library(ZMUSIC_LIBRARIES NAMES zmusic
HINTS
${CMAKE_SOURCE_DIR}/build/zmusic/build/source
)
mark_as_advanced(ZMUSIC_LIBRARIES ZMUSIC_INCLUDE_DIR)
# handle the QUIETLY and REQUIRED arguments and set ZMUSIC_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(ZMusic DEFAULT_MSG ZMUSIC_LIBRARIES ZMUSIC_INCLUDE_DIR)

View file

@ -1,165 +0,0 @@
# Copyright (c) 2012 Petroules Corporation. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# 1. Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation and/or
# other materials provided with the distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
# IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
# INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
# OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
# OF SUCH DAMAGE.
# Based on the Qt 5 processor detection code, so should be very accurate
# https://qt.gitorious.org/qt/qtbase/blobs/master/src/corelib/global/qprocessordetection.h
# Currently handles arm (v5, v6, v7), x86 (32/64), ia64, and ppc (32/64)
# Regarding POWER/PowerPC, just as is noted in the Qt source,
# "There are many more known variants/revisions that we do not handle/detect."
set(archdetect_c_code "
#if defined(__arm__) || defined(__TARGET_ARCH_ARM) || defined(_M_ARM64) || defined (__aarch64__)
#if defined(__ARM_ARCH_7__) \\
|| defined(__ARM_ARCH_7A__) \\
|| defined(__ARM_ARCH_7R__) \\
|| defined(__ARM_ARCH_7M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 7)
#error cmake_ARCH armv7
#elif defined(__ARM_ARCH_6__) \\
|| defined(__ARM_ARCH_6J__) \\
|| defined(__ARM_ARCH_6T2__) \\
|| defined(__ARM_ARCH_6Z__) \\
|| defined(__ARM_ARCH_6K__) \\
|| defined(__ARM_ARCH_6ZK__) \\
|| defined(__ARM_ARCH_6M__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 6)
#error cmake_ARCH armv6
#elif defined(__ARM_ARCH_5TEJ__) \\
|| (defined(__TARGET_ARCH_ARM) && __TARGET_ARCH_ARM-0 >= 5)
#error cmake_ARCH armv5
#elif defined(_M_ARM64) || defined (__aarch64__)
#error cmake_ARCH arm64
#else
#error cmake_ARCH arm
#endif
#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
#error cmake_ARCH i386
#elif defined(__x86_64) || defined(__x86_64__) || defined(__amd64) || defined(_M_X64)
#error cmake_ARCH x86_64
#elif defined(__ia64) || defined(__ia64__) || defined(_M_IA64)
#error cmake_ARCH ia64
#elif defined(__ppc__) || defined(__ppc) || defined(__powerpc__) \\
|| defined(_ARCH_COM) || defined(_ARCH_PWR) || defined(_ARCH_PPC) \\
|| defined(_M_MPPC) || defined(_M_PPC)
#if defined(__ppc64__) || defined(__powerpc64__) || defined(__64BIT__)
#error cmake_ARCH ppc64
#else
#error cmake_ARCH ppc
#endif
#endif
#error cmake_ARCH unknown
")
# Set ppc_support to TRUE before including this file or ppc and ppc64
# will be treated as invalid architectures since they are no longer supported by Apple
function(target_architecture output_var)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
# On OS X we use CMAKE_OSX_ARCHITECTURES *if* it was set
# First let's normalize the order of the values
# Note that it's not possible to compile PowerPC applications if you are using
# the OS X SDK version 10.6 or later - you'll need 10.4/10.5 for that, so we
# disable it by default
# See this page for more information:
# http://stackoverflow.com/questions/5333490/how-can-we-restore-ppc-ppc64-as-well-as-full-10-4-10-5-sdk-support-to-xcode-4
# Architecture defaults to i386 or ppc on OS X 10.5 and earlier, depending on the CPU type detected at runtime.
# On OS X 10.6+ the default is x86_64 if the CPU supports it, i386 otherwise.
foreach(osx_arch ${CMAKE_OSX_ARCHITECTURES})
if("${osx_arch}" STREQUAL "ppc" AND ppc_support)
set(osx_arch_ppc TRUE)
elseif("${osx_arch}" STREQUAL "i386")
set(osx_arch_i386 TRUE)
elseif("${osx_arch}" STREQUAL "x86_64")
set(osx_arch_x86_64 TRUE)
elseif("${osx_arch}" STREQUAL "ppc64" AND ppc_support)
set(osx_arch_ppc64 TRUE)
elseif("${osx_arch}" STREQUAL "arm64")
set(osx_arch_arm64 TRUE)
else()
message(FATAL_ERROR "Invalid OS X arch name: ${osx_arch}")
endif()
endforeach()
# Now add all the architectures in our normalized order
if(osx_arch_ppc)
list(APPEND ARCH ppc)
endif()
if(osx_arch_i386)
list(APPEND ARCH i386)
endif()
if(osx_arch_x86_64)
list(APPEND ARCH x86_64)
endif()
if(osx_arch_ppc64)
list(APPEND ARCH ppc64)
endif()
if(osx_arch_arm64)
list(APPEND ARCH arm64)
endif()
else()
file(WRITE "${CMAKE_BINARY_DIR}/arch.c" "${archdetect_c_code}")
enable_language(C)
# Detect the architecture in a rather creative way...
# This compiles a small C program which is a series of ifdefs that selects a
# particular #error preprocessor directive whose message string contains the
# target architecture. The program will always fail to compile (both because
# file is not a valid C program, and obviously because of the presence of the
# #error preprocessor directives... but by exploiting the preprocessor in this
# way, we can detect the correct target architecture even when cross-compiling,
# since the program itself never needs to be run (only the compiler/preprocessor)
try_run(
run_result_unused
compile_result_unused
"${CMAKE_BINARY_DIR}"
"${CMAKE_BINARY_DIR}/arch.c"
COMPILE_OUTPUT_VARIABLE ARCH
CMAKE_FLAGS CMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES}
)
# Parse the architecture name from the compiler output
string(REGEX MATCH "cmake_ARCH ([a-zA-Z0-9_]+)" ARCH "${ARCH}")
# Get rid of the value marker leaving just the architecture name
string(REPLACE "cmake_ARCH " "" ARCH "${ARCH}")
# If we are compiling with an unknown architecture this variable should
# already be set to "unknown" but in the case that it's empty (i.e. due
# to a typo in the code), then set it to unknown
if (NOT ARCH)
set(ARCH unknown)
endif()
endif()
set(${output_var} "${ARCH}" PARENT_SCOPE)
endfunction()

View file

@ -1,45 +0,0 @@
#
# Christoph Heindl 2010
# Precompiled Headers Demo
# http://cheind.wordpress.com
#
# Instructs the MSVC toolset to use the precompiled header PRECOMPILED_HEADER
# for each source file given in the collection named by SOURCE_VARIABLE_NAME.
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_VARIABLE_NAME)
if(MSVC)
set(files ${${SOURCE_VARIABLE_NAME}})
# Generate precompiled header translation unit
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
set(pch_unity ${CMAKE_CURRENT_BINARY_DIR}/${pch_basename}.cpp)
set(pch_content "// Precompiled header unity generated by CMake\n#include <${pch_abs}>\n")
# Read .cpp if exists
if(EXISTS ${pch_unity})
file(READ ${pch_unity} pch_content_prev)
endif()
# Compare existing .cpp content with the actual one
if (pch_content_prev AND pch_content STREQUAL pch_content_prev)
unset(pch_content)
endif()
# Write .cpp if it's out-of-date
if (pch_content)
FILE(WRITE ${pch_unity} "${pch_content}")
endif()
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS "/Yc\"${pch_abs}\"")
# Update properties of source files to use the precompiled header.
# Additionally, force the inclusion of the precompiled header at beginning of each source file.
foreach(source_file ${files} )
set_source_files_properties(
${source_file}
PROPERTIES COMPILE_FLAGS
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\""
)
endforeach(source_file)
# Finally, update the source file collection to contain the precompiled header translation unit
set(${SOURCE_VARIABLE_NAME} ${${SOURCE_VARIABLE_NAME}} ${pch_unity} PARENT_SCOPE)
endif(MSVC)
endfunction(enable_precompiled_headers)

View file

@ -1,162 +0,0 @@
DT
{
font-weight: bold;
}
DD
{
margin-bottom: 1em;
margin-left: 1.5em;
margin-right: 1.5em;
}
TH
{
text-align: left;
font-weight: bold;
padding-right: 2em;
vertical-align: top;
}
TD
{
text-align: left;
}
/* Command Descriptions */
DIV.c
{
border-right: 2px solid;
padding-right: 0.4em;
border-top: 1px solid;
margin-top: 1em;
padding-left: 0.4em;
font-weight: bold;
padding-bottom: 0.2em;
border-left: 1px solid;
padding-top: 0.2em;
border-bottom: 1px solid;
background-color: rgb(152,251,152);
margin-bottom: 0px;
}
DIV.b
{
border-right: 2px solid;
padding-right: 1.2em;
border-top: 1px;
padding-left: 1.2em;
padding-bottom: 0.5em;
border-left: 1px solid;
padding-top: 0.5em;
border-bottom: 2px solid;
background-color: rgb(240,255,240);
margin-top: 0px;
}
/* Variable Descriptions */
DIV.v, DIV.vf
{
border-right: 2px solid;
padding-right: 0.4em;
border-top: 1px solid;
margin-top: 1em;
padding-left: 0.4em;
font-weight: bold;
padding-bottom: 0.2em;
border-left: 1px solid;
padding-top: 0.2em;
border-bottom: 1px solid;
background-color: rgb(175,238,238);
}
DIV.vf
{
background-color: rgb(175,200,238);
}
DIV.t, DIV.tf
{
border-right: 2px solid;
padding-right: 1.2em;
border-top: 1px;
padding-left: 0.9em;
padding-bottom: 0.2em;
border-left: 1px solid;
padding-top: 0.2em;
border-bottom: 1px solid;
background-color: rgb(224,255,255);
}
DIV.tf
{
background-color: rgb(224,238,255);
}
DIV.d, DIV.df
{
border-right: 2px solid;
padding-right: 1.2em;
border-top: 2px;
padding-left: 1.2em;
padding-bottom: 0.5em;
border-left: 1px solid;
padding-top: 0.5em;
border-bottom: 2px solid;
background-color: rgb(240,255,255);
}
DIV.df
{
background-color: rgb(240,248,255);
}
P
{
margin-top: 1em;
margin-bottom: 0em;
}
A
{
color: Blue;
text-decoration: none;
}
A:hover
{
text-decoration: underline;
}
H1, H2
{
font-weight: bold;
left: -0.8em;
font-family: Verdana, Arial, Helvetica, Sans-Serif;
position: relative;
}
H3, H4
{
font-weight: bold;
font-family: Verdana, Arial, Helvetica, Sans-Serif;
left: 0em;
}
BODY
{
margin: 2em 2em 2em 2em;
background-color: white;
}
PRE
{
border: ridge 2px;
background-color: rgb(210,210,210);
padding: 1em 1em 1em 1em;
}
DIV.index
{
padding-right: 0.8em;
padding-left: 0.8em;
left: 0px;
float: left;
padding-bottom: 1em;
overflow: auto;
clip: rect(auto,auto,auto,auto);
padding-top: 0.5em;
position: absolute;
top: 0px;
background-color: #ffffcc;
border-right: solid 1px #808080;
border-bottom: solid 1px #808080;
}
DIV.main
{
margin-left: 11em;
height: 50%;
}

File diff suppressed because it is too large Load diff

View file

@ -1,34 +0,0 @@
The original Doom source code was released by id Software under the
GPL v2, but has been relicensed under the GPL v3 for GZDoom.
See gpl.txt
Parts of the voxel code in the software renderer use code from the
BUILD engine by Ken Silverman and are used under the terms of the
GPL v3 with permission.
The majority of original code uses a BSD-like lincese. See bsd.txt.
The OpenGL renderer is released under the LGPL v3, except some bits
of code that were inherited from ZDoomGL.
Some code was taken from the Eternity Engine.
Copyright (c) James Haley, Stephen McGranahan, et al.
This software is based in part on the work of the Independent JPEG Group.
This software uses the 'zlib' general purpose compression library by
Jean-loup Gailly and Mark Adler.
This software uses the gdtoa package, see gdtoa.txt.
This software uses the game_music_emu library, which is covered by the GNU Lesser
General Public License. See lgpl.txt.
This software uses the "Dynamic Universal Music Bibliotheque" library for
MOD music playback. See dumb.txt for original license. The version used,
however, has been heavily modified from its original form and is the same
version used by the foobar2000 component foo_dumb as of mid-2008, found at
http://kode54.foobar2000.org/.
All script code in gzdoom.pk3 is licensed under the GPL v3 unless noted
otherwise.

View file

@ -1,27 +0,0 @@
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit, Christoph Oelckers, et al.
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------

View file

@ -1,42 +0,0 @@
--------------------------------------------------------------------------
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2010 Julian R Seward. All
rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, jseward@bzip.org
bzip2/libbzip2 version 1.0.6 of 6 September 2010
--------------------------------------------------------------------------

View file

@ -1,87 +0,0 @@
/* _______ ____ __ ___ ___
* \ _ \ \ / \ / \ \ / / ' ' '
* | | \ \ | | || | \/ | . .
* | | | | | | || ||\ /| |
* | | | | | | || || \/ | | ' ' '
* | | | | | | || || | | . .
* | |_/ / \ \__// || | |
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
* / \
* / . \
* licence.txt - Conditions for use of DUMB. / / \ \
* | < / \_
* If you do not agree to these terms, please | \/ /\ /
* do not use DUMB. \_ / > /
* | \ / /
* Information in [brackets] is provided to aid | ' /
* interpretation of the licence. \__/
*/
Dynamic Universal Music Bibliotheque, Version 0.9.3
Copyright (C) 2001-2005 Ben Davis, Robert J Ohannessian and Julien Cugniere
This software is provided 'as-is', without any express or implied warranty.
In no event shall the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim
that you wrote the original software. If you use this software in a
product, you are requested to acknowledge its use in the product
documentation, along with details on where to get an unmodified version of
this software, but this is not a strict requirement.
[Note that the above point asks for a link to DUMB, not just a mention.
Googling for DUMB doesn't help much! The URL is "http://dumb.sf.net/".]
[The link was originally strictly required. This was changed for two
reasons. Firstly, if many projects request an acknowledgement, the list of
acknowledgements can become quite unmanageable. Secondly, DUMB was placing
a restriction on the code using it, preventing people from using the GNU
General Public Licence which disallows any such restrictions. See
http://www.gnu.org/philosophy/bsd.html for more information on this
subject. However, if DUMB plays a significant part in your project, we do
urge you to acknowledge its use.]
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed from or altered in any source distribution.
4. If you are using the Program in someone else's bedroom on any Monday at
3:05 pm, you are not allowed to modify the Program for ten minutes. [This
clause provided by Inphernic; every licence should contain at least one
clause, the reasoning behind which is far from obvious.]
5. Users who wish to use DUMB for the specific purpose of playing music are
required to feed their dog on every full moon (if deemed appropriate).
[This clause provided by Allefant, who couldn't remember what Inphernic's
clause was.]
6. No clause in this licence shall prevent this software from being depended
upon by a product licensed under the GNU General Public Licence. If such a
clause is deemed to exist, Debian, then it shall be respected in spirit as
far as possible and all other clauses shall continue to apply in full
force.
8. Take the number stated as introducing this clause. Multiply it by two,
then subtract four. Now insert a '+' between the two digits and evaluate
the resulting sum. Call the result 'x'. If you have not yet concluded that
every numbered clause in this licence whose ordinal number is strictly
greater than 'x' (with the exception of the present clause) is null and
void, Debian, then you are hereby informed that laughter is good for one's
health and you are warmly suggested to do it. By the way, Clauses 4, 5 and
6 are null and void. Incidentally, I like Kubuntu. The work you guys do is
awesome. (Lawyers, on the other hand ...)
We regret that we cannot provide any warranty, not even the implied warranty
of merchantability or fitness for a particular purpose.
Some files generated or copied by automake, autoconf and friends are
available in an extra download. These fall under separate licences but are
all free to distribute. Please check their licences as necessary.

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@ -1,33 +0,0 @@
//----------------------------------------------------------------------------------
// File: es3-kepler\FXAA/FXAA3_11.h
// SDK Version: v3.00
// Email: gameworks@nvidia.com
// Site: http://developer.nvidia.com/
//
// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//----------------------------------------------------------------------------------

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@ -1,27 +0,0 @@
/****************************************************************
The author of this software is David M. Gay.
Copyright (C) 1998 by Lucent Technologies
All Rights Reserved
Permission to use, copy, modify, and distribute this software and
its documentation for any purpose and without fee is hereby
granted, provided that the above copyright notice appear in all
copies and that both that the copyright notice and this
permission notice and warranty disclaimer appear in supporting
documentation, and that the name of Lucent or any of its entities
not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior
permission.
LUCENT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS.
IN NO EVENT SHALL LUCENT OR ANY OF ITS ENTITIES BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
****************************************************************/

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@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
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The Free Software Foundation may publish revised and/or new versions of
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If the Program specifies that a proxy can decide which future
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THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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<one line to give the program's name and a brief idea of what it does.>
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
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For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
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Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

View file

@ -1,841 +0,0 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
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The Free Software Foundation may publish revised and/or new versions
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Library.
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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When we speak of free software, we are referring to freedom, not
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Developers that use the GNU GPL protect your rights with two steps:
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Some devices are designed to deny users access to install or run
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TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
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To "propagate" a work means to do anything with it that, without
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public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
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An interactive user interface displays "Appropriate Legal Notices"
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the interface presents a list of user commands or options, such as a
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1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
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The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
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The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
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You may make, run and propagate covered works that you do not
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You may convey verbatim copies of the Program's source code as you
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7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
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Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
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DMXOPL3
==================================================================
https://github.com/sneakernets/DMXOPL
==================================================================
New and improved DMX GENMIDI for Doom and sourceports, taking full advantage of
the OPL3 waveforms. This takes things up a notch in terms of timbre.
# Summary
This is a GENMIDI patch for DMX for OPL3 FM synthesis. This patch aims to remedy
the "weak" default instruments to better match the Roland Sound Canvas, most
notably the SC-55 and SC-88. Recommended minimum setup for no note-cuts is
ZDoom 2.8.1 with DOSBOX OPL3 emulator core, with 6 chips emulated.
======FAQ======
# Why OPL3 only?
OPL3 has four additional waveforms - Alternating Sine, Camel Sine, Square, and
Logarithmic Square (Sawtooth). The most interesting of these is the Square wave,
for obvious reasons! This will benefit percussion instruments immensely.
# What did you use for this project?
Hex Editors, OPL3 Bank Editor, Fraggle's Python scripts, Adlib Tracker II,
Edlib, ADLMidi. I also used the following keyboards and devices:
- Yamaha PSR-3 for basic voice ideas
- Yamaha PSS-50 for layered voice ideas
- Yamaha DX-7
- Commodore 64 Music Module
- VRC7 and related chips
- Sound Blaster 16
- Yamaha PCI cards
- Sounds from various SEGA MegaDrive games
=======WOPL FAQ=======
# What's the difference between the WOPL version and the DMX version?
The main difference is with a few instruments that had to be tweaked to work
with DMX. Most of these changes are negligible for General MIDI stuff. To hear
what I intended DMXOPL to sound like in Doom, you'll have to wait for Eternity
Engine's ADLMIDI support to be finalized.
# Any plans for GS/XG support?
Yes. This will take considerable time, and voices will be added as I come across
them in my MIDI files. You can check the progress on those through the XG and GS
branches that I will make (or have already made). As I think the GM set is solid
enough now, save for just a handful of instruments, I can start work on the
other banks.
# Will the WOPL version be usable on any other FM chips?
Depends on the chip, but more than likely the answer is no. YMF262 (and the OPL*
family for that matter) operate differently than most of the other FM chips, and
wouldn't likely transfer over to DX-7 or other instruments without considerable
work, if they would work at all.
# Is the best way to listen to this really through an emulator?
Yes, unfortunately. Unless someone makes an FM chip that can handle 128+
channels, this is likely never to change. If you're using this in your music
projects and you still want to use the real thing, I recommend recording one
track at a time and throwing the result in your favorite DAW - just be sure to
put a highpass filter set to a really low value (I recommend 5 Hz) to get rid
of the offset garbage, lest your mix splatter like crazy.
======Credits======
* Wohlstand, for the OPL3BankEditor
* Bisqwuit, for ADLMidi
* Fraggle, for Chocolate Doom and GENMIDI research, as well as the Python scripts
* SubZ3ro, for AdLib Tracker II
* Esselfortium, for the encouragement and support
* Jimmy, who will include this in the next Adventures of Square release
* The Fat Man, who created the famous 2-op and 4-op patches everyone knows
* Diode Milliampere, who made FM synth popular again
* Patchouli, for keeping my spirits up
* Graf Zahl, for continuing ZDoom as GZDoom
* Randi, for implementing the OPL Emulation in ZDoom
* Fisk, for miscellaneous feedback and MIDIs to test
* Stewboy, for the Ancient Aliens MIDIs to test
* Xaser, who said this patch passes the "Angry Scientist test"
* Minigunner, just because
* Altazimuth, who claims it'll be in Eternity someday (this is now true)
* MTrop
* Quasar, for Eternity Engine
* Glaice, for patch advice
* BlastFrog, for patch advice
* Vogons Forums, for the OPL-3 Research and tools
* AtariAge, for C64 Sound module preset banks
* NintendoAge
* John Chowning, the father of FM synthesis. I hope he can hear this someday.
## Extra Thanks to:
* Doomworld Forums and the respective IRC/DISCORD channels
* The 4th Modulator DISCORD channels
* Giest118, who installed Doom again to listen to this
* Nuke.YKT, for testing this in Raptor, and for the Nuked OPL core
* kode54, who added this to Cog and FB2K, thank you!
* Patch93, who contributed various patches
* OlPainless, who contributed various patches
* Papiezak, who contributed various of patches
* Infurnus, for support
* Leileilol, for support
* MaliceX, for support
* Kuschelmonster, for support
* Anyone who makes music with this thing!
YMF262 forever.

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https://github.com/Wohlstand/OPN2BankEditor

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Bank was imported by a hacky way from the Tomsoft's SegaMusic program
by TommyXie (Xie Rong Chun):
- the dummy MIDI file was created that contains all 128 instruments in GM order
- the Sega emulator playable BIN file was generated
- the GYM dump was generated from the playback of that dummy instrument
- OPN2 Bank Editor was used to scan GYM file for instruments and import all of
them.
The work woth done by Jean-Pierre Cimalando:
https://github.com/Wohlstand/OPN2BankEditor/issues/44
Then, the bank was tuned by Wohlstand:
- Corrected note offsets to align octaves of all instruments
- Merged with xg.wopn to provide the set of percussions.

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A bank, created from hardcoded instruments, extracted from "fmmidi" project
http://unhaut.x10host.com/fmmidi/
It's license:
This program is released under the "three clauses" BSD license

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This bank was created by Wohlstand from imported instruments from the standard
set of insruments pre-included with GEMS program which was a official Sega
music creation system. Original set was not GM. Therefore, imported instruments
are was organized to provide a proper GM set.
Some instruments was a bit modified, some melodic instruments and percussions
are was taken from Wohlstand's xg.wopn bank.

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=============
https://github.com/sneakernets/DMXOPN2
https://github.com/papiezak/DMXOPN2
=============
== DMXOPN2 ==
No-nonsense patches for YM2612.
== About ==
After much work on my DMXOPL project, I noticed that a lot of presets that
I created were not compatible with the YM2612, which was the chip I started
with, but quickly dropped. In response, I decided to rectify this by recreating
the best patches from DMXOPL to OPN2 format. Don't expect miracles, as this is
more of a learning experience so I can start working on expanding my FM synth
knowledge.
I chose the name "DMX" not because it works with DMX, but that it will
(hopefully) be of the same quality as the DMXOPL patch. Yeah, not very
descriptive, but names aren't everything.
Watch this space.

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This bank (gm.wopn and xg.wopn) is made by me. I have imported some instruments from various
VGM files, ported from OPL3 banks, or remixed them.
This bank can be freely used, modified, shared with any purposes.
License for this bank - MIT
To edit this bank and other banks in WOPN format, you can use this editor
which I created for that: https://github.com/Wohlstand/OPN2BankEditor
==============================================================================
Vitaliy Novichkov "Wohlstand", 2017-2018

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