- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.

This commit is contained in:
Christoph Oelckers 2013-07-26 00:52:12 +02:00
commit 992ba0bbf4
3 changed files with 4 additions and 2 deletions

View file

@ -589,7 +589,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
damage += (pr_bfgspray() & 7) + 1;
thingToHit = linetarget;
int newdam = P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash));
int newdam = P_DamageMobj (thingToHit, self->target, self->target, damage, spray != NULL? FName(spray->DamageType) : FName(NAME_BFGSplash),
spray != NULL && (spray->flags3 & MF3_FOILINVUL)? DMG_FOILINVUL : 0);
P_TraceBleed (newdam > 0 ? newdam : damage, thingToHit, self->target);
}
}