- removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump.
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2 changed files with 4 additions and 10 deletions
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@ -599,16 +599,8 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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}
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if (reply->ItemCheck[0].Item != 0)
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{
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if (name && strncmp(rsp->No, "NO. ", 4)) // All 'no' nodes starting with 'NO.' won't ever be shown and they all contain broken text.
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{
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FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
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reply->QuickNo = label;
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}
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else
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{
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reply->QuickNo = rsp->No;
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}
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FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
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reply->QuickNo = label;
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}
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else
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{
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