- removed the special exception for those weird "No..." messages and moved the only one that isn't garbage to the language lump.

This commit is contained in:
Christoph Oelckers 2019-02-10 09:59:05 +01:00
commit 993a16787c
2 changed files with 4 additions and 10 deletions

View file

@ -599,16 +599,8 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
}
if (reply->ItemCheck[0].Item != 0)
{
if (name && strncmp(rsp->No, "NO. ", 4)) // All 'no' nodes starting with 'NO.' won't ever be shown and they all contain broken text.
{
FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
reply->QuickNo = label;
}
else
{
reply->QuickNo = rsp->No;
}
FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
reply->QuickNo = label;
}
else
{