Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
Conflicts: src/actor.h
This commit is contained in:
commit
995721836b
22 changed files with 4378 additions and 4284 deletions
|
|
@ -51,6 +51,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "cmdlib.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_effect.h"
|
||||
#include "p_enemy.h"
|
||||
#include "a_action.h"
|
||||
#include "decallib.h"
|
||||
|
|
@ -2627,6 +2628,42 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
|
|||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// A_SpawnParticle
|
||||
//
|
||||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
|
||||
{
|
||||
ACTION_PARAM_START(15);
|
||||
ACTION_PARAM_FIXED(xoff, 0);
|
||||
ACTION_PARAM_FIXED(yoff, 1);
|
||||
ACTION_PARAM_FIXED(zoff, 2);
|
||||
ACTION_PARAM_FIXED(xvel, 3);
|
||||
ACTION_PARAM_FIXED(yvel, 4);
|
||||
ACTION_PARAM_FIXED(zvel, 5);
|
||||
ACTION_PARAM_COLOR(color, 6);
|
||||
ACTION_PARAM_INT(lifetime, 7);
|
||||
ACTION_PARAM_BOOL(fullbright, 8);
|
||||
ACTION_PARAM_INT(startalpha, 9); // Byte trans
|
||||
ACTION_PARAM_INT(size, 10);
|
||||
ACTION_PARAM_INT(fadestep, 11);
|
||||
ACTION_PARAM_FIXED(accelx, 12);
|
||||
ACTION_PARAM_FIXED(accely, 13);
|
||||
ACTION_PARAM_FIXED(accelz, 14);
|
||||
|
||||
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
|
||||
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
|
||||
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
|
||||
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
|
||||
|
||||
if (lifetime != 0)
|
||||
{
|
||||
fixedvec3 pos = self->Vec3Offset(xoff, yoff, zoff);
|
||||
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue