- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
This commit is contained in:
commit
99670b708c
317 changed files with 17299 additions and 7273 deletions
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@ -265,17 +265,10 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
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if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
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convid = id2;
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if (convid == -1)
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return;
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}
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if (convid < 0 || convid > 1000)
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{
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I_Error ("ConversationID must be in the range [0,1000]");
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}
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else
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{
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StrifeTypes[convid] = info;
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}
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if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
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SetStrifeType(convid, info);
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}
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//==========================================================================
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@ -1024,11 +1017,26 @@ DEFINE_PROPERTY(maxdropoffheight, F, Actor)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_PROPERTY(poisondamage, I, Actor)
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DEFINE_PROPERTY(poisondamage, Iii, Actor)
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{
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PROP_INT_PARM(i, 0);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassActor)));
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static_cast<PClassActor *>(info)->PoisonDamage = i;
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PROP_INT_PARM(poisondamage, 0);
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PROP_INT_PARM(poisonduration, 1);
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PROP_INT_PARM(poisonperiod, 2);
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defaults->PoisonDamage = poisondamage;
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if (PROP_PARM_COUNT == 1)
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{
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defaults->PoisonDuration = INT_MIN;
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}
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else
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{
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defaults->PoisonDuration = poisonduration;
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if (PROP_PARM_COUNT > 2)
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defaults->PoisonPeriod = poisonperiod;
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else
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defaults->PoisonPeriod = 0;
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}
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}
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//==========================================================================
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@ -1900,7 +1908,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorrange, I_I, PlayerPawn)
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PROP_INT_PARM(end, 1);
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if (start > end)
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swap (start, end);
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swapvalues (start, end);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
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static_cast<PClassPlayerPawn *>(info)->ColorRangeStart = start;
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@ -2138,10 +2146,19 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, crouchsprite, S, PlayerPawn)
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, C, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cf, PlayerPawn)
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{
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PROP_COLOR_PARM(c, 0);
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defaults->DamageFade = c;
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if (PROP_PARM_COUNT < 3) // Because colors count as 2 parms
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{
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defaults->DamageFade.a = 255;
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}
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else
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{
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PROP_FLOAT_PARM(a, 2);
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defaults->DamageFade.a = BYTE(255 * clamp(a, 0.f, 1.f));
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}
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}
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//==========================================================================
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