Fix shaderkey.glsl lightblendmode constants

This commit is contained in:
RaveYard 2025-04-02 12:54:21 +02:00 committed by Magnus Norddahl
commit 9967cfb319

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@ -33,9 +33,9 @@
#define SK1_LIGHTMODE_VANILLA 2
#define SK1_LIGHTMODE_BUILD 3
#define SK1_LIGHTBLENDMODE (3 << 27)
#define SK1_LIGHT_BLEND_CLAMPED 1
#define SK1_LIGHT_LIGHT_BLEND_COLORED_CLAMP 2
#define SK1_LIGHT_BLEND_UNCLAMPED 3
#define SK1_LIGHT_BLEND_CLAMPED 0
#define SK1_LIGHT_LIGHT_BLEND_COLORED_CLAMP 1
#define SK1_LIGHT_BLEND_UNCLAMPED 2
#define SK1_LIGHTATTENUATIONMODE (1 << 29)
//#define SK1_USE_LEVELMESH (1 << 30)
#define SK1_FOGBALLS (1 << 31)