Fix shaderkey.glsl lightblendmode constants
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1 changed files with 3 additions and 3 deletions
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@ -33,9 +33,9 @@
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#define SK1_LIGHTMODE_VANILLA 2
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#define SK1_LIGHTMODE_BUILD 3
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#define SK1_LIGHTBLENDMODE (3 << 27)
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#define SK1_LIGHT_BLEND_CLAMPED 1
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#define SK1_LIGHT_LIGHT_BLEND_COLORED_CLAMP 2
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#define SK1_LIGHT_BLEND_UNCLAMPED 3
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#define SK1_LIGHT_BLEND_CLAMPED 0
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#define SK1_LIGHT_LIGHT_BLEND_COLORED_CLAMP 1
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#define SK1_LIGHT_BLEND_UNCLAMPED 2
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#define SK1_LIGHTATTENUATIONMODE (1 << 29)
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//#define SK1_USE_LEVELMESH (1 << 30)
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#define SK1_FOGBALLS (1 << 31)
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