- Fixed: DCajunMaster::End was missing a write barrier for getspawned. The
same problem in D_DoomMain. - Made bglobal a pointer because it was causing problems with the garbage collector. SVN r859 (trunk)
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22 changed files with 131 additions and 97 deletions
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@ -329,7 +329,7 @@ void DCajunMaster::WhatToGet (AActor *actor, AActor *item)
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}
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int weapgiveammo = (alwaysapplydmflags || deathmatch) && !(dmflags & DF_WEAPONS_STAY);
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//if(pos && !bglobal.thingvis[pos->id][item->id]) continue;
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//if(pos && !bglobal->thingvis[pos->id][item->id]) continue;
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// if (item->IsKindOf (RUNTIME_CLASS(AArtifact)))
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// return; // don't know how to use artifacts
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if (item->IsKindOf (RUNTIME_CLASS(AWeapon)))
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