- Fixed: DCajunMaster::End was missing a write barrier for getspawned. The
same problem in D_DoomMain. - Made bglobal a pointer because it was causing problems with the garbage collector. SVN r859 (trunk)
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parent
39940fe20a
commit
997533e0c8
22 changed files with 131 additions and 97 deletions
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@ -641,7 +641,7 @@ void PlayerIsGone (int netnode, int netconsole)
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FBehavior::StaticStartTypedScripts (SCRIPT_Disconnect, NULL, true, netconsole);
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if (netconsole == Net_Arbitrator)
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{
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bglobal.RemoveAllBots (true);
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bglobal->RemoveAllBots (true);
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Printf ("Removed all bots\n");
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// Pick a new network arbitrator
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@ -966,7 +966,7 @@ void NetUpdate (void)
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if (maketic % ticdup == 0)
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{
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//Added by MC: For some of that bot stuff. The main bot function.
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bglobal.Main ((maketic / ticdup) % BACKUPTICS);
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bglobal->Main ((maketic / ticdup) % BACKUPTICS);
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}
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maketic++;
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@ -2048,12 +2048,12 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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case DEM_ADDBOT:
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{
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BYTE num = ReadByte (stream);
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bglobal.DoAddBot (num, s = ReadString (stream));
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bglobal->DoAddBot (num, s = ReadString (stream));
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}
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break;
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case DEM_KILLBOTS:
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bglobal.RemoveAllBots (true);
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bglobal->RemoveAllBots (true);
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Printf ("Removed all bots\n");
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break;
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