- Fixed: DCajunMaster::End was missing a write barrier for getspawned. The
same problem in D_DoomMain. - Made bglobal a pointer because it was causing problems with the garbage collector. SVN r859 (trunk)
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39940fe20a
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22 changed files with 131 additions and 97 deletions
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@ -1693,7 +1693,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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//Added by MC: Initialize bots.
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if (!deathmatch)
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{
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bglobal.Init ();
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bglobal->Init ();
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}
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if (mapname != level.mapname)
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@ -1761,7 +1761,7 @@ void G_ChangeLevel(const char * levelname, int position, bool keepFacing, int ne
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gameaction = ga_completed;
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resetinventory = resetinv;
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bglobal.End(); //Added by MC:
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bglobal->End(); //Added by MC:
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// [RH] Give scripts a chance to do something
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unloading = true;
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@ -2109,7 +2109,7 @@ void G_DoLoadLevel (int position, bool autosave)
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//Added by MC: Initialize bots.
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if (deathmatch)
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{
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bglobal.Init ();
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bglobal->Init ();
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}
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if (timingdemo)
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