- Fixed: DCajunMaster::End was missing a write barrier for getspawned. The

same problem in D_DoomMain.
- Made bglobal a pointer because it was causing problems with the garbage 
  collector.


SVN r859 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-27 22:37:13 +00:00
commit 997533e0c8
22 changed files with 131 additions and 97 deletions

View file

@ -78,10 +78,10 @@ void P_Ticker (void)
// [RH] Frozen mode is only changed every 4 tics, to make it work with A_Tracer().
if ((level.time & 3) == 0)
{
if (bglobal.changefreeze)
if (bglobal->changefreeze)
{
bglobal.freeze ^= 1;
bglobal.changefreeze = 0;
bglobal->freeze ^= 1;
bglobal->changefreeze = 0;
}
}
@ -102,7 +102,7 @@ void P_Ticker (void)
// Since things will be moving, it's okay to interpolate them in the renderer.
r_NoInterpolate = false;
if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
if (!bglobal->freeze && !(level.flags & LEVEL_FROZEN))
{
P_ThinkParticles (); // [RH] make the particles think
}
@ -110,14 +110,14 @@ void P_Ticker (void)
for (i = 0; i<MAXPLAYERS; i++)
if (playeringame[i] &&
/*Added by MC: Freeze mode.*/!(bglobal.freeze && players[i].isbot))
/*Added by MC: Freeze mode.*/!(bglobal->freeze && players[i].isbot))
P_PlayerThink (&players[i]);
level.Tick (); // [RH] let the level tick
DThinker::RunThinkers ();
//if added by MC: Freeze mode.
if (!bglobal.freeze && !(level.flags & LEVEL_FROZEN))
if (!bglobal->freeze && !(level.flags & LEVEL_FROZEN))
{
P_UpdateSpecials ();
P_RunEffects (); // [RH] Run particle effects