4.14.2 model refactor cherry pick
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* split frame info calculation from RenderFrameModels * clean up FindModelFrame * refactor model overrides into its own function * refactor frame rendering into RenderModelFrame * split frame processing into ProcessModelFrame
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@ -45,7 +45,7 @@
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TDeletingArray<FModel*> Models;
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TArray<FSpriteModelFrame> SpriteModelFrames;
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TMap<void*, FSpriteModelFrame> BaseSpriteModelFrames;
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TMap<const PClass*, FSpriteModelFrame> BaseSpriteModelFrames;
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/////////////////////////////////////////////////////////////////////////////
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