- use original menu spacing for skill and episode menus if all elements are patches.
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f29eff5b4c
commit
99c66071fb
4 changed files with 69 additions and 10 deletions
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@ -571,8 +571,21 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
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if (y < topy) topy = y;
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}
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int spacing = ld->mLinespacing;
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for (unsigned i = 0; i < AllEpisodes.Size(); i++)
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{
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if (AllEpisodes[i].mPicName.IsNotEmpty())
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
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continue;
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}
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if ((gameinfo.gametype & GAME_DoomStrifeChex) && spacing == 16) spacing = 18;
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break;
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}
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + AllEpisodes.Size() * ld->mLinespacing - topy;
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int totalheight = posy + AllEpisodes.Size() * spacing - topy;
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if (totalheight < 190 || AllEpisodes.Size() == 1)
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{
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@ -613,15 +626,15 @@ void M_StartupEpisodeMenu(FNewGameStartup *gs)
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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if (AllEpisodes[i].mEpisodeName.IsEmpty() || OkForLocalization(tex, AllEpisodes[i].mEpisodeName))
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it = CreateListMenuItemPatch(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
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it = CreateListMenuItemPatch(posx, posy, spacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
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}
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if (it == nullptr)
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{
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it = CreateListMenuItemText(posx, posy, ld->mLinespacing, AllEpisodes[i].mShortcut,
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it = CreateListMenuItemText(posx, posy, spacing, AllEpisodes[i].mShortcut,
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AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor, ld->mFontColor2, NAME_Skillmenu, i);
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}
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ld->mItems.Push(it);
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posy += ld->mLinespacing;
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posy += spacing;
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}
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if (AllEpisodes.Size() == 1)
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{
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@ -1073,9 +1086,10 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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}
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}
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if (done != restart)
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int spacing = ld->mLinespacing;
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//if (done != restart)
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{
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done = restart;
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//done = restart;
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ld->mSelectedItem = ld->mItems.Size() + defindex;
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int posy = y;
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@ -1088,8 +1102,20 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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if (y < topy) topy = y;
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}
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for (unsigned i = 0; i < MenuSkills.Size(); i++)
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{
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if (MenuSkills[i]->PicName.IsNotEmpty())
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{
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FTextureID tex = GetMenuTexture(MenuSkills[i]->PicName);
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if (MenuSkills[i]->MenuName.IsEmpty() || OkForLocalization(tex, MenuSkills[i]->MenuName))
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continue;
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}
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if ((gameinfo.gametype & GAME_DoomStrifeChex) && spacing == 16) spacing = 18;
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break;
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}
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + MenuSkills.Size() * ld->mLinespacing - topy;
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int totalheight = posy + MenuSkills.Size() * spacing - topy;
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if (totalheight < 190 || MenuSkills.Size() == 1)
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{
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@ -1157,16 +1183,16 @@ void M_StartupSkillMenu(FNewGameStartup *gs)
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{
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FTextureID tex = GetMenuTexture(skill.PicName);
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if (skill.MenuName.IsEmpty() || OkForLocalization(tex, skill.MenuName))
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li = CreateListMenuItemPatch(posx, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
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li = CreateListMenuItemPatch(posx, y, spacing, skill.Shortcut, tex, action, SkillIndices[i]);
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}
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if (li == nullptr)
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{
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li = CreateListMenuItemText(posx, y, ld->mLinespacing, skill.Shortcut,
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li = CreateListMenuItemText(posx, y, spacing, skill.Shortcut,
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pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, SkillIndices[i]);
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}
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ld->mItems.Push(li);
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GC::WriteBarrier(*desc, li);
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y += ld->mLinespacing;
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y += spacing;
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}
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if (AllEpisodes[gs->Episode].mNoSkill || MenuSkills.Size() == 1)
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{
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