- added cutscene creation code
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6 changed files with 106 additions and 7 deletions
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@ -1198,6 +1198,9 @@ void G_Ticker ()
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gamestate = GS_CUTSCENE;
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gameaction = ga_nothing;
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break;
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case ga_titleloop:
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D_StartTitle();
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break;
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default:
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@ -3077,7 +3080,7 @@ void G_StartSlideshow(FLevelLocals *Level, FName whichone)
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{
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auto SelectedSlideshow = whichone == NAME_None ? Level->info->slideshow : whichone;
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auto slide = F_StartIntermission(SelectedSlideshow);
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RunIntermission(slide, nullptr, [](bool)
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RunIntermission(nullptr, nullptr, slide, nullptr, [](bool)
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{
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primaryLevel->SetMusic();
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gamestate = GS_LEVEL;
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