- Separated the linedef activation types into a bit mask that allows combination

of all types on the same linedef. Also added a 'first side only' flag. This
  is not usable from Hexen or Doom format maps though but in preparation of
  the UDMF format discussed here:
  http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/
- Changed linedef's alpha property from a byte to fixed point after seeing that
  255 wasn't handled to be fully opaque.
- fixed a GCC warning in fmodsound.cpp 

SVN r954 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-02 10:55:48 +00:00
commit 9a410f864f
21 changed files with 162 additions and 148 deletions

View file

@ -1353,8 +1353,9 @@ void AM_drawWalls (bool allmap)
{
if ((lines[i].special == Teleport ||
lines[i].special == Teleport_NoFog ||
lines[i].special == Teleport_ZombieChanger ||
lines[i].special == Teleport_Line) &&
GET_SPAC(lines[i].flags) != SPAC_MCROSS &&
(lines[i].activation & SPAC_PlayerActivate) &&
am_usecustomcolors)
{ // intra-level teleporters
AM_drawMline(&l, IntraTeleportColor);