- Separated the linedef activation types into a bit mask that allows combination
of all types on the same linedef. Also added a 'first side only' flag. This is not usable from Hexen or Doom format maps though but in preparation of the UDMF format discussed here: http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/ - Changed linedef's alpha property from a byte to fixed point after seeing that 255 wasn't handled to be fully opaque. - fixed a GCC warning in fmodsound.cpp SVN r954 (trunk)
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21 changed files with 162 additions and 148 deletions
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@ -1353,8 +1353,9 @@ void AM_drawWalls (bool allmap)
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{
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if ((lines[i].special == Teleport ||
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lines[i].special == Teleport_NoFog ||
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lines[i].special == Teleport_ZombieChanger ||
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lines[i].special == Teleport_Line) &&
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GET_SPAC(lines[i].flags) != SPAC_MCROSS &&
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(lines[i].activation & SPAC_PlayerActivate) &&
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am_usecustomcolors)
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{ // intra-level teleporters
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AM_drawMline(&l, IntraTeleportColor);
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