- Separated the linedef activation types into a bit mask that allows combination
of all types on the same linedef. Also added a 'first side only' flag. This is not usable from Hexen or Doom format maps though but in preparation of the UDMF format discussed here: http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/ - Changed linedef's alpha property from a byte to fixed point after seeing that 255 wasn't handled to be fully opaque. - fixed a GCC warning in fmodsound.cpp SVN r954 (trunk)
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21 changed files with 162 additions and 148 deletions
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@ -525,11 +525,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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{
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if (walls[i].cstat & 512)
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{
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lines[j].alpha = 255/3;
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lines[j].Alpha = FRACUNIT/3;
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}
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else
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{
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lines[j].alpha = 255*2/3;
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lines[j].Alpha = FRACUNIT*2/3;
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}
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}
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if (walls[i].cstat & 1)
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