- Separated the linedef activation types into a bit mask that allows combination

of all types on the same linedef. Also added a 'first side only' flag. This
  is not usable from Hexen or Doom format maps though but in preparation of
  the UDMF format discussed here:
  http://www.doomworld.com/vb/source-ports/43145-udmf-v0-99-specification-draft-aka-textmap/
- Changed linedef's alpha property from a byte to fixed point after seeing that
  255 wasn't handled to be fully opaque.
- fixed a GCC warning in fmodsound.cpp 

SVN r954 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-02 10:55:48 +00:00
commit 9a410f864f
21 changed files with 162 additions and 148 deletions

View file

@ -134,8 +134,8 @@ static bool P_SightCheckLine (line_t *ld)
return false;
}
if (SeePastShootableLines &&
(GET_SPAC(ld->flags) != SPAC_IMPACT ||
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways)) ||
!(ld->activation & SPAC_Impact) ||
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways) ||
(ld->args[1] != 0 && ld->args[1] != level.levelnum))
{
// Pretend the other side is invisible if this is not an impact line