- moved postprocessing shader classes to hwrenderer after removing all dependencies on OpenGL.

This commit is contained in:
Christoph Oelckers 2018-06-13 22:37:01 +02:00
commit 9a7f9bdb4c
23 changed files with 40 additions and 41 deletions

View file

@ -0,0 +1,34 @@
#ifndef __GL_SHADOWMAPSHADER_H
#define __GL_SHADOWMAPSHADER_H
#include "hwrenderer/postprocessing/hw_shaderprogram.h"
class FShadowMapShader
{
public:
void Bind(IRenderQueue *q);
struct UniformBlock
{
float ShadowmapQuality;
float Padding0, Padding1, Padding2;
static std::vector<UniformFieldDesc> Desc()
{
return
{
{ "ShadowmapQuality", UniformType::Float, offsetof(UniformBlock, ShadowmapQuality) },
{ "Padding0", UniformType::Float, offsetof(UniformBlock, Padding0) },
{ "Padding1", UniformType::Float, offsetof(UniformBlock, Padding1) },
{ "Padding2", UniformType::Float, offsetof(UniformBlock, Padding2) },
};
}
};
ShaderUniforms<UniformBlock, POSTPROCESS_BINDINGPOINT> Uniforms;
private:
std::unique_ptr<IShaderProgram> mShader;
};
#endif