- centralize how image transitions are done in the vulkan backend

This commit is contained in:
Magnus Norddahl 2019-05-16 18:26:47 +02:00
commit 9ab19d057d
12 changed files with 385 additions and 420 deletions

View file

@ -7,6 +7,7 @@
#include "vulkan/system/vk_buffers.h"
#include "vulkan/system/vk_swapchain.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/textures/vk_imagetransition.h"
#include "hwrenderer/utility/hw_cvars.h"
#include "hwrenderer/postprocessing/hw_postprocess.h"
#include "hwrenderer/postprocessing/hw_postprocess_cvars.h"
@ -30,11 +31,11 @@ void VkPostprocess::SetActiveRenderTarget()
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkPPImageTransition imageTransition;
imageTransition.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
fb->GetRenderState()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
fb->GetRenderState()->SetRenderTarget(buffers->PipelineImage[mCurrentPipelineImage].View.get(), nullptr, buffers->GetWidth(), buffers->GetHeight(), VK_FORMAT_R16G16B16A16_SFLOAT, VK_SAMPLE_COUNT_1_BIT);
}
void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
@ -70,14 +71,14 @@ void VkPostprocess::BlitSceneToPostprocess()
mCurrentPipelineImage = 0;
VkPPImageTransition imageTransition0;
imageTransition0.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition0.execute(fb->GetDrawCommands());
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition.addImage(&buffers->PipelineImage[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition.execute(fb->GetDrawCommands());
if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
{
auto sceneColor = buffers->SceneColor.get();
auto sceneColor = buffers->SceneColor.Image.get();
VkImageResolve resolve = {};
resolve.srcOffset = { 0, 0, 0 };
resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@ -92,12 +93,12 @@ void VkPostprocess::BlitSceneToPostprocess()
resolve.extent = { (uint32_t)sceneColor->width, (uint32_t)sceneColor->height, 1 };
cmdbuffer->resolveImage(
sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
buffers->PipelineImage[mCurrentPipelineImage]->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
buffers->PipelineImage[mCurrentPipelineImage].Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &resolve);
}
else
{
auto sceneColor = buffers->SceneColor.get();
auto sceneColor = buffers->SceneColor.Image.get();
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { sceneColor->width, sceneColor->height, 1 };
@ -113,7 +114,7 @@ void VkPostprocess::BlitSceneToPostprocess()
blit.dstSubresource.layerCount = 1;
cmdbuffer->blitImage(
sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
buffers->PipelineImage[mCurrentPipelineImage]->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
buffers->PipelineImage[mCurrentPipelineImage].Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST);
}
}
@ -123,51 +124,48 @@ void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout)
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkPPImageTransition imageTransition;
imageTransition.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(buffers->SceneFog.get(), &buffers->SceneFogLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(buffers->SceneNormal.get(), &buffers->SceneNormalLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(buffers->SceneDepthStencil.get(), &buffers->SceneDepthStencilLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->SceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneFog, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneNormal, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.addImage(&buffers->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
imageTransition.execute(fb->GetDrawCommands());
}
void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout, VkImageLayout finallayout)
void VkPostprocess::BlitCurrentToImage(VkTextureImage *dstimage, VkImageLayout finallayout)
{
auto fb = GetVulkanFrameBuffer();
fb->GetRenderState()->EndRenderPass();
auto srcimage = fb->GetBuffers()->PipelineImage[mCurrentPipelineImage].get();
auto srclayout = &fb->GetBuffers()->PipelineLayout[mCurrentPipelineImage];
auto srcimage = &fb->GetBuffers()->PipelineImage[mCurrentPipelineImage];
auto cmdbuffer = fb->GetDrawCommands();
*dstlayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // needed by VkPPImageTransition.addImage. Actual layout is undefined.
VkPPImageTransition imageTransition0;
imageTransition0.addImage(srcimage, srclayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition0.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
VkImageTransition imageTransition0;
imageTransition0.addImage(srcimage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition0.addImage(dstimage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition0.execute(cmdbuffer);
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { srcimage->width, srcimage->height, 1 };
blit.srcOffsets[1] = { srcimage->Image->width, srcimage->Image->height, 1 };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = 0;
blit.srcSubresource.baseArrayLayer = 0;
blit.srcSubresource.layerCount = 1;
blit.dstOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[1] = { dstimage->width, dstimage->height, 1 };
blit.dstOffsets[1] = { dstimage->Image->width, dstimage->Image->height, 1 };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = 0;
blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1;
cmdbuffer->blitImage(
srcimage->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstimage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
srcimage->Image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstimage->Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST);
VkPPImageTransition imageTransition1;
imageTransition1.addImage(dstimage, dstlayout, finallayout, false);
VkImageTransition imageTransition1;
imageTransition1.addImage(dstimage, finallayout, false);
imageTransition1.execute(cmdbuffer);
}
@ -179,7 +177,7 @@ void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool
hw_postprocess.customShaders.Run(&renderstate, "screen");
PresentUniforms uniforms;
if (!applyGamma /*|| framebuffer->IsHWGammaActive()*/)
if (!applyGamma)
{
uniforms.InvGamma = 1.0f;
uniforms.Contrast = 1.0f;
@ -263,8 +261,8 @@ void VkPostprocess::UpdateShadowMap()
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkPPImageTransition imageTransition;
imageTransition.addImage(buffers->Shadowmap.get(), &buffers->ShadowmapLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
VkImageTransition imageTransition;
imageTransition.addImage(&buffers->Shadowmap, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
screen->mShadowMap.FinishUpdate();
@ -345,14 +343,14 @@ VkPPTexture::VkPPTexture(PPTexture *texture)
imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
if (!imgbuilder.isFormatSupported(fb->device))
I_FatalError("Vulkan device does not support the image format required by a postprocess texture\n");
Image = imgbuilder.create(fb->device);
Image->SetDebugName("VkPPTexture");
TexImage.Image = imgbuilder.create(fb->device);
TexImage.Image->SetDebugName("VkPPTexture");
Format = format;
ImageViewBuilder viewbuilder;
viewbuilder.setImage(Image.get(), format);
View = viewbuilder.create(fb->device);
View->SetDebugName("VkPPTextureView");
viewbuilder.setImage(TexImage.Image.get(), format);
TexImage.View = viewbuilder.create(fb->device);
TexImage.View->SetDebugName("VkPPTextureView");
if (texture->Data)
{
@ -363,9 +361,9 @@ VkPPTexture::VkPPTexture(PPTexture *texture)
Staging = stagingbuilder.create(fb->device);
Staging->SetDebugName("VkPPTextureStaging");
PipelineBarrier barrier0;
barrier0.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT);
barrier0.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkImageTransition barrier0;
barrier0.addImage(&TexImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
barrier0.execute(fb->GetTransferCommands());
void *data = Staging->Map(0, totalsize);
memcpy(data, texture->Data.get(), totalsize);
@ -377,19 +375,17 @@ VkPPTexture::VkPPTexture(PPTexture *texture)
region.imageExtent.depth = 1;
region.imageExtent.width = texture->Width;
region.imageExtent.height = texture->Height;
fb->GetTransferCommands()->copyBufferToImage(Staging->buffer, Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
fb->GetTransferCommands()->copyBufferToImage(Staging->buffer, TexImage.Image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region);
PipelineBarrier barrier1;
barrier1.addImage(Image.get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
barrier1.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
Layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkImageTransition barrier1;
barrier1.addImage(&TexImage, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
barrier1.execute(fb->GetTransferCommands());
}
else
{
PipelineBarrier barrier;
barrier.addImage(Image.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
barrier.execute(fb->GetTransferCommands(), VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
Layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkImageTransition barrier;
barrier.addImage(&TexImage, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
barrier.execute(fb->GetTransferCommands());
}
}
@ -542,16 +538,16 @@ VulkanDescriptorSet *VkPPRenderState::GetInput(VkPPRenderPassSetup *passSetup, c
descriptors->SetDebugName("VkPostprocess.descriptors");
WriteDescriptors write;
VkPPImageTransition imageTransition;
VkImageTransition imageTransition;
for (unsigned int index = 0; index < textures.Size(); index++)
{
const PPTextureInput &input = textures[index];
VulkanSampler *sampler = pp->GetSampler(input.Filter, input.Wrap);
TextureImage tex = GetTexture(input.Type, input.Texture);
VkTextureImage *tex = GetTexture(input.Type, input.Texture);
write.addCombinedImageSampler(descriptors.get(), index, tex.view, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
write.addCombinedImageSampler(descriptors.get(), index, tex->DepthOnlyView ? tex->DepthOnlyView.get() : tex->View.get(), sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
}
if (bindShadowMapBuffers)
@ -573,21 +569,21 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
{
auto fb = GetVulkanFrameBuffer();
TextureImage tex = GetTexture(output.Type, output.Texture);
VkTextureImage *tex = GetTexture(output.Type, output.Texture);
VkImageView view;
int w, h;
if (tex.view)
if (tex)
{
VkPPImageTransition imageTransition;
imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
VkImageTransition imageTransition;
imageTransition.addImage(tex, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
if (stencilTest)
imageTransition.addImage(fb->GetBuffers()->SceneDepthStencil.get(), &fb->GetBuffers()->SceneDepthStencilLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
imageTransition.addImage(&fb->GetBuffers()->SceneDepthStencil, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
view = tex.view->view;
w = tex.image->width;
h = tex.image->height;
view = tex->View->view;
w = tex->Image->width;
h = tex->Image->height;
}
else
{
@ -604,9 +600,8 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
builder.setSize(w, h);
builder.addAttachment(view);
if (stencilTest)
builder.addAttachment(fb->GetBuffers()->SceneDepthStencilView.get());
builder.addAttachment(fb->GetBuffers()->SceneDepthStencil.View.get());
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
framebuffer->SetDebugName(tex.debugname);
}
framebufferWidth = w;
@ -614,10 +609,9 @@ VulkanFramebuffer *VkPPRenderState::GetOutput(VkPPRenderPassSetup *passSetup, co
return framebuffer.get();
}
VkPPRenderState::TextureImage VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
VkTextureImage *VkPPRenderState::GetTexture(const PPTextureType &type, PPTexture *pptexture)
{
auto fb = GetVulkanFrameBuffer();
TextureImage tex = {};
if (type == PPTextureType::CurrentPipelineTexture || type == PPTextureType::NextPipelineTexture)
{
@ -625,67 +619,42 @@ VkPPRenderState::TextureImage VkPPRenderState::GetTexture(const PPTextureType &t
if (type == PPTextureType::NextPipelineTexture)
idx = (idx + 1) % VkRenderBuffers::NumPipelineImages;
tex.image = fb->GetBuffers()->PipelineImage[idx].get();
tex.view = fb->GetBuffers()->PipelineView[idx].get();
tex.layout = &fb->GetBuffers()->PipelineLayout[idx];
tex.debugname = "PipelineTexture";
return &fb->GetBuffers()->PipelineImage[idx];
}
else if (type == PPTextureType::PPTexture)
{
auto vktex = GetVkTexture(pptexture);
tex.image = vktex->Image.get();
tex.view = vktex->View.get();
tex.layout = &vktex->Layout;
tex.debugname = "PPTexture";
return &vktex->TexImage;
}
else if (type == PPTextureType::SceneColor)
{
tex.image = fb->GetBuffers()->SceneColor.get();
tex.view = fb->GetBuffers()->SceneColorView.get();
tex.layout = &fb->GetBuffers()->SceneColorLayout;
tex.debugname = "SceneColor";
return &fb->GetBuffers()->SceneColor;
}
else if (type == PPTextureType::SceneNormal)
{
tex.image = fb->GetBuffers()->SceneNormal.get();
tex.view = fb->GetBuffers()->SceneNormalView.get();
tex.layout = &fb->GetBuffers()->SceneNormalLayout;
tex.debugname = "SceneNormal";
return &fb->GetBuffers()->SceneNormal;
}
else if (type == PPTextureType::SceneFog)
{
tex.image = fb->GetBuffers()->SceneFog.get();
tex.view = fb->GetBuffers()->SceneFogView.get();
tex.layout = &fb->GetBuffers()->SceneFogLayout;
tex.debugname = "SceneFog";
return &fb->GetBuffers()->SceneFog;
}
else if (type == PPTextureType::SceneDepth)
{
tex.image = fb->GetBuffers()->SceneDepthStencil.get();
tex.view = fb->GetBuffers()->SceneDepthView.get();
tex.layout = &fb->GetBuffers()->SceneDepthStencilLayout;
tex.debugname = "SceneDepth";
return &fb->GetBuffers()->SceneDepthStencil;
}
else if (type == PPTextureType::ShadowMap)
{
tex.image = fb->GetBuffers()->Shadowmap.get();
tex.view = fb->GetBuffers()->ShadowmapView.get();
tex.layout = &fb->GetBuffers()->ShadowmapLayout;
tex.debugname = "Shadowmap";
return &fb->GetBuffers()->Shadowmap;
}
else if (type == PPTextureType::SwapChain)
{
tex.image = nullptr;
tex.view = nullptr;
tex.layout = nullptr;
tex.debugname = "SwapChain";
return nullptr;
}
else
{
I_FatalError("VkPPRenderState::GetTexture not implemented yet for this texture type");
return nullptr;
}
return tex;
}
VkPPShader *VkPPRenderState::GetVkShader(PPShader *shader)
@ -805,79 +774,3 @@ void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
RenderPass = builder.create(GetVulkanFrameBuffer()->device);
RenderPass->SetDebugName("VkPPRenderPassSetup.RenderPass");
}
/////////////////////////////////////////////////////////////////////////////
void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, VkImageLayout targetLayout, bool undefinedSrcLayout)
{
if (*layout == targetLayout)
return;
VkAccessFlags srcAccess = 0;
VkAccessFlags dstAccess = 0;
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
switch (*layout)
{
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
srcAccess = VK_ACCESS_TRANSFER_READ_BIT;
srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
srcAccess = VK_ACCESS_SHADER_READ_BIT;
srcStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
srcAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
srcAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
break;
default:
I_FatalError("Unimplemented src image layout transition\n");
}
switch (targetLayout)
{
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
dstAccess = VK_ACCESS_TRANSFER_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
dstAccess = VK_ACCESS_SHADER_READ_BIT;
dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
break;
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
dstAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
break;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
dstAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
break;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
break;
default:
I_FatalError("Unimplemented dst image layout transition\n");
}
barrier.addImage(image, undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : *layout, targetLayout, srcAccess, dstAccess, aspectMask);
needbarrier = true;
*layout = targetLayout;
}
void VkPPImageTransition::execute(VulkanCommandBuffer *cmdbuffer)
{
if (needbarrier)
barrier.execute(cmdbuffer, srcStageMask, dstStageMask);
}